Politician Archive
Thread: Future Politicians, post your proffessions here
Master Artisan
Master Tailor
Master Merchant
carbines line of Marksman
Novice Carbineer
I will be dropping all combat skills in order to serve as Politician, then will likely drop artisan skills one by one.
RbT
Master Armorsmith
Master Artisan
Tailor 0/2/0/0
Merchant 3/4/0/0
Marksman 0/4/0/0
Scout 1/0/0/0
Guess I'll drop scout, get a mount, drop tailor, and maybe some of marksman and merchant... I'm a lover/politico.. not a fighter
Then go Master Politician!
I hope they tweak the XP to maybe say.. double what it currently is. I will have a steady set of >30 votes per week, but still.. that'll take me nearly a year to master the profession. I would be happy with half that.
Or maybe keep the xp per vote at 100 and just cut all the xp costs in half.
Master Artisan
Master Merchant
Novice Chef
Novice DE
All scout, medic and most weapon skills soon to go bye-bye. ![]()
A leader in all positions.
Master Squad Leader
Master Politician
Pistol Specialist
Rest in Medic
well I'm planning on Master Commando/Master Politician
coming from Commando 2/3/4/0, Scout 3/0/3/0, Weaponsmith 1/0/1/1, Brawler 4/0/4/0, Medic 1/0/0/0, Artisan 4/4/0/0
Previously had Dancer 4/4/3/4, Entertainer 4/0/4/4, Medic 4/4/4/3, Artisan 4/4/3/4, Scout 4/2/4/4, Tailor 1/1/1/1, Armorsmith 0/0/0/0, Carbineer 1/1/3/2 not ALL at once but kinda kicking myself for not mastering what I could when I could... Oh well...
Master Ranger/Novice Pistoleer/Surveyor/Novice Medic
I intend on giving up some of the Pistoleer and Medic.. because I want to play as a Ranger.. Antarian Ranger Colony.. but if I must, I may give up Ranger as well, and become a Ranger turned States-man...
By the time cities get in I should be...
Master Weaponsmith
Master Architect