Politician Archive
Thread: Maintance Rate on certain objects a bit too much?
Agreed completely. My citizens would love to have a flat rate, as would I. I like sales tax, because it actually encourages the crafters in our town to produce, since high sales would lower their taxes. (We're set at 3%). But property tax discourages them from having more than one building, and many would like a store, a house, and a factory. Now they are limiting themselves to one building and placing their factories outside of town. I really can't blame them.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
(Still looking for a good quote to replace my Charlie one)
I see them as beautifiquation. A way to make your city actually look like a city. A city is not a city without streetlights.
Tbh I think Streetlamps are one of those where you should be pretty much able to place them freely ( Not unlimited though or they could work as fort wallshehe )
1. Lower the maintance rate considerably and gigant-boost the number of gadgets to be placed at each rank.
2. Make it so that they have a placing radius so they cannot be exploited.
Akkori wrote:We have a touch over 3 Million in the Treasury, and after setting a 1% Sales tax, we are making on average about 420k a week. I really REALLY hope they Devs give us some options to break down the income for the city. I woudl really like to know exactly how much came in through Sales, Shuttle, etc... THis is the only way I'll be able to effectively modify the Tax structure effectively.
I agree. A moderate 2-5% sales tax is livable and perfectly justifiable. But a high sales tax (say, 10%) is a sure way to drive crafters - and business - out of your city.
Problem is, if you're the mayor of a 0% city, you don't know how much business is being done. If you turn that up to 10%, you have no way of knowing how much business is lost when all your crafters pull up shop and leave.
There needs to be an in-game mechanism by which the Mayor can find the sweet spot on the Laffer Curve, so he can get the most feathers from the geese before the geese decide to get the flock outa dodge. As it stands, tax policy is a crapshoot.
Akori - you say your city is making an average of 420k/week based on a sales tax of 1%. What are your other taxes? (I know you have them, there is no way you did 42M in sales). So, you say you have around 80 people. Let's say those 80 people have 120 structures (probably very low). Using an average maintenence rate of 40/hour, the 120 structures would have a total maintenence of 806,400/week. What's your property tax? What's your income tax?
If income tax is 1k and property tax is also 1%, then:
80,000 income tax + 8,000 property tax = 88,000 take that from the 420k = 332k = 33M sales. Still unlikely!
If income tax is 2k and property tax is 10%, then:
160,000 income tax + 80,000 poperty tax = 240,000 take that from 420k = 180k = 18M sales.
Wow! you guys are doing something right. My city is filled with merchants. We all do reasonably well. We make 1-2M sales/week. At 3% sales tax, that's 30k - 60k per week. A drop in the bucket as compared to our 365k/week maintenence rate.
Sales tax does discourage merchants and customers though. I would honorstly just run outside of the city limit and deal with the guy instead.
Debate is dieing people :S
Devs please revise the maintance cost of certain objects *throws himself in the sand*