Politician Archive
Thread: Maintance Rate on certain objects a bit too much?
Wow! Actually trying to run it like city. Nice. Most of us are multi-millionaires.... so we just keep 1 mill in coffers to make us feel good.... :-)
365K is like 35 cents (real life) to us
Ok, I'm doing something wrong... what do you do to make that kind of credits? I have a "few" mil, but not 100s.
BigGuy_WAN wrote:
Wow! Actually trying to run it like city. Nice. Most of us are multi-millionaires.... so we just keep 1 mill in coffers to make us feel good.... :-)
365K is like 35 cents (real life) to us
Great topic.... I agree totally...streetlamps are way to much....
Regarding treasury..... We have over 3million in it through donations and our weekly burn rate right now 250K. 2 of our folks initially donated 2million credits each. However, I have now shared with all citizens where the credits and materials are coming from...Mostly me now on the materials...lol
So that I dont have to figure out taxes and stuff, I mailed the citizens the other nite that whoever donates 100K + to the city treasury I will make them a statue or fountain or their choice with there name on it place it where they would like it as a dedication to them.....
Another thing Im planning on doing is auctioning off the Life Orbs to the citizens with proceeds going to the city treasury.....Should be fun to see what happens....
I agree, but you can't even HAVE that many streetlights. Civic structures (and this includes decorations like street lights and mission terminals) are limited to 1+(6 x city rank). So a level 1 city gets 7, a level 2 gets 13, and so on. This was a new change as of the vehicle patch. This number includes street lights, mission terminals, gardens, and all civic structures (banks, shuttleport, cloning facility, etc). If you exceed your limit, each items costs 75k per week. With that in mind, 50 street lights will cost you a huge sum of money. I'm disappointed too. At this point, my rank 4 city is having to tear down street lights so we can have more mission terminals and gardens. That's the way it works though.
Also, player cities were never meant to be fair unfortunately. The devs have been wanting a money sink in the game to help curb the damage done by the credit dupers and they have one. I suspect no amount of griping on our part is likely to change that.
IsaacPalinander wrote:
I agree, but you can't even HAVE that many streetlights. Civic structures (and this includes decorations like street lights and mission terminals) are limited to 1+(6 x city rank). So a level 1 city gets 7, a level 2 gets 13, and so on. This was a new change as of the vehicle patch. This number includes street lights, mission terminals, gardens, and all civic structures (banks, shuttleport, cloning facility, etc). If you exceed your limit, each items costs 75k per week. With that in mind, 50 street lights will cost you a huge sum of money. I'm disappointed too. At this point, my rank 4 city is having to tear down street lights so we can have more mission terminals and gardens. That's the way it works though.
We still don't seem to have reached a resolution on this issue. Some people say it's defnately not counting terminals and streetlamps against the civic structure cap, and that they haven't got any fines for going over with such items. Other people say they do count against the cap (though I've not seen anyone complain they were fined for having one streetlamp over the civic cap)
It looks like we aren't going to get an official statement anytime soon, so perhaps we can work it out once and for all? If people could confirm whether decorations/terminals/trainers gave them the 75K fine, or whether they definately didn't, I think that'd be very useful. At the moment there seems to be a lot of assumption going on, but by now, some cities must know for sure what was charged, and what wasn't.
I have seven streetlamps in my city. Three of them, colored red, are used to help mark an area that we use for pvp / dueling. Four blue lights (of a different style) are placed around a small gazebo we call the wedding chapel, and use it for such.
I think the problem with streetlamps and other decorations is that you're either thinking inside the box and using them to light or denote streets, or that you're seeing streetlamps and other decorations as random beautification items. I like the idea of themed and segmented beautification, like our wedding chapel and arena.
Right now ours are used as beautification as well because we can't AFFORD to have them be streetlights. Personally I'd like them to mark our streetcorners, but I'm not about to pay around 20k a week to do so. ![]()
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
(Still looking for a good quote to replace my Charlie one)
Here's the problem as far as I'm concerned.
You should be able to create a city that is self sufficent and that is impossible without either:
- High Sales & Property Tax rates
- Large donation
That's wrong! You should be able to run the city with low taxes and no donations. If the flat Income Tax rate could be raised, I could charge 6k/week per citizen and then we wouldn't have to worry about a sales tax and property tax could be low.
I understand that the devs didn't want to make cities too expensive for newbies, but, as CLEARLY pointed out in this thread, most people have so much money they don't know what to do with it. The ceiling should be around 10k per person, not a pittance of 2k.