Politician Archive
Thread: Ghost Towns..solution required!
He's not reffering to "his play style", he's reffering to ghost towns in general. I thought that was blatantly obvious to see.
I'm glad someone can read my mind and not actually read text. I said nothing more than I have the freedom to play as I wish no matter what I do. Just like everyone else. You pay..You get to play..It's amazing how many people bitch so much about a game yet continue to play it. Why do people bitch ? Partly because the game is not quite polished. Mostly because they can't control everyone and everything. God forbid people don't play exactly by your rules.
Pretty funny how they even bitch about font size. I suppose you even pick up your toys and go home mad when the other boys don't want to play the way you want too ?
You're **edit** right I'll scream freedom. I'm a customer. I pay for entertainment. Last thing we need is more nerfs and restrictions. You might as well call it work if they do, and I'm surely not going to pay to go to work.
Sorry if I hurt anyone's feelings but lets try and remember it's fantasy land not R/L..k ? ![]()
Reldun, I agree. It was just a suggestion, and I freely admit...cough cough... as I did earlier a couple of times (you really ought to read the thread!) that Leladia's idea was far better; very clever actually.
so please read Leladia's thread before commenting. ![]()
I did read the whole thread, my point is, and I probably should have said not to you specifically, that there is entireirely too much complainign from people directed at the small guild/private cities. Everyoen had the same chance. On my server...I have gotten some pretty nasty remarks from people...explaing to me how they had everythign planned out and yadda yadda...hwo small guilds are abusing a gift yadda yadda...
Here is our scenario and why we have a city to begin with:
Our guild has played together through abotu 6 differnt games over the course of about 4-5 years. When we started playing SW, we built a guild settlement outside of kor vella...we put our guild tag on every structure we placed. We had two inceidents of a bug deleating a structure and one of a player canceliing hsi accoutn...which left open land in our settlement..to which people placed house before we could cover the spots even though there was room all around the perimeter. No one considered our feelings when they put thier structures up...
On patch day I logged in about an hour and a half after patch. A guildmate and I looked over the area of our settlement and found huge areas that were now buildable due to the terrain relaxing. I then checked our server forums to find an architect who was building city halls, traveld offplanet to meet and buy it, then traveled to coronet to get trained, THEN traveld back to near our settlement ot plant the hall. All told this was probably 4 hours + sinc ethe servers came back up...
We aren't lookign to add ghost members to make our city grow, we just want our our little piece fo the rock that we can call our own...where we actually have some say in who plants thier house next to ours. Where we do not have neighbors with bad manners or strcutures with idiotic names.
And then I come here day in and day out and read the post from the green with jealousy people who for whatever reason didn't get their hall up in time...we get tells from people who are more than happy to call our guild selfish...
The devs put a means in the game for communities to be built...a community to me is defined by the people who live in it...and frankly I am tired of other people's opinions on the small PA towns.
thats fair enough. I dont see any reason why you shouldnt have your small town as you want it. I presume you now have zoning rights activated and can control your town building policy. I guess you could try asking the person that put that house up to move it; and if they say no well then they become a citizen of your town; outside your guild maybe, but you still maintain a controlling majority and so to all intents it is your town.
However as a town expands its borders, if it encompasses other peoples properties, whether put there with hostile purpose or not,then you have no choice but to except their residency and then absolutely correctly, you are open to democratic removal from power. Also I strongly believe that if you place your town in a contentious place with regards to the GCW that you are inviting all manner of trouble from players who within the GCW feel completely justified to fight you and attempt a hostile take over. This only applies if you put a town down that is largely imperial in the middle of a rebel stronghold or visa versa. Therefore I dont think this applies to you.
Lastly I am glad you are not using ghost residents because it is a very damaging tactic for most players and the game; and it was really only ghosting that this thread was supposed to be about.
Yep zoning has been in place since day one. But that did not stop the problem we had a couple days ago. Due to the radius shift, a player managed to plant a house in an area that was under the original city radius in an an area we had intentionally left vacant to build somthing there at a later date. This player had sent me tells earlier in the day asking me about our city in which I explained to him that our city was guild only, we were not presently adding to the guild and that from our view point if the city grew it would be because we found the right people to add to our guild roster...
Later that day...boom a house was in a placewhereoriginally it couldn't be. The next day, my guildmate was in the city and saw the player there...who promptly explained with the radius shifting he was looking for a place to put his house so he would be a citizen when the radius was fixed in the patch. (we have screens of the dialouge). We talked to this person for the better part of two hours...explaining to him yet again that our city was guild only...we were not adding people simply for the sake of growing..we pointed out multiple times that he was knowingly exploiting a bug to force himself into our city...the gist of his reply was "tough deal with it, our PA didn't get to place a city so why should yours get to".
When I finally did get a CSR response I was told there was nothing they could do...I added to the ticket...I was told they knew of no such bug as the city zone radius shifting...I added to the ticket...the CSR's deleated the ticket...we managed to get the person out of there on our own...but it was ugly and much more time consuming and stressful than it needed to be....all because this person felt he was paying us back for doing something wrong.
There is thread after thread on these forums recommending everythig from removal to punishment of small cities and the players in them. Simply because someone else didn't get to plant thier city hall, or a particular city does not meet that person's ideal of what a player city should be. Not everyone wants to play the same exact way, nor should they be forced to. And while this thread is pretty mild there are easily atleast 50 or so between here and general disucccion that aren't. Zoning rights should have never been put into the game if the devs did not want small PA's to be able to have a city...then again players should probably be more respectful of PA settlements and not force themselves in on the PA's and there wouldn't be a need for small PA's to get City Halls to begin with.