Politician Archive

Thread: This Week in Politics 1/19/04

Wastoid
Tue Jan 20, 2004 10:22 pm
#27

Krath, Naboo (Sunrunner)


This week we added a racetrack to our fine city. Other than that, we're waiting for garages so that people are able to operate out of Krath completely. I will achieve Master Politician on Saturday, but since everyone is saying the same thing (There's no point), Ill probly wait until they actually add something to the profession. Im hoping that they will add Faction affiliation soon. Our city is an Imperial Stronghold, and it would be nice to see Storm Troopers patrolling the streets.


Thats all I have. Guess Ill go e-mail a bunch of people, since thats all a politician is good for


-Mayor Quimby-




-Wastoid-

Not buying JTL. Its just more of the same bugged game.
Jarob
Tue Jan 20, 2004 10:34 pm
#28

This week we have a bunch of citizens threatening to leave the city because they keep getting cloned into a DEATH TRAP in a nearby city because some wierd cloning bug (see my thread in this forum on the topic).


It's going to be the single thing that kills my city.. Not pretty..




______________________________________________
Kator of'Rubidium
Master Doctor - Master Combat Med (and staying that way thank you very much!)
Founder - The Trade Federation <Feds>
Flurry
"Bugs that don't kill me only make me stronger" -- Me
______________________________________________
______________________________________________

.
ToranTT
Wed Jan 21, 2004 9:13 am
#29

Valley of Omens, Naboo, Lowca - 1st Generation Metropolis


We've been sitting on Metropolis for awhile (110 people now), got the marketplace sorted after about the third or fourth week, which has worked really well (I dedicated half the city radius to the market area). Its probably the primary feature of the city. The residential area leaves a bit to be desired with people coming and going and changing houses all the time (really like to have some sort of zoning template), so its kinda messy, and people don'tlike moving.


The trainers and hologrinders would be one of the bigger problems we've had to face, with 30 or 40 odd people doing the holo grind, there is no way the 15 trainers can keep up with them. I've started deleting the older trainers for newer requests, but at times I've simply had to say no to changing trainers. Unfortunate, but every time I ripped out a trainer someone would go "Hey! I was using that!".


We've got three smaller cities around us, so our shuttleport gets a fair amount of use from those in our area. That always helps commerce and tourism. The 1% sales tax/10% property taxkeeps the city treasury ticking over just one step ahead of the 530k bill. We've got about 230 odd structures in the city, thanks to the marketplace and the factories. (The crafters don't like being too far from their factories so we put them behind rows of medium naboos...out of sight of the customers).


I hit master politician last week, and to be honest, I feel a bit like a caretaker of the city, more than a mayor. I ended up being mayor simply because I was the one to put the city hall down, not because of any real ability to do the job well. To fix that I've had all my citizens vote for a second account (novice politician), the second account has 56 votes, against the incumbants 54...I hope that's enough to flip mayor over. After that we'll have our first real elections to get a new mayor, and the elections won't be influenced byskill.


My master politician is going to go setup a second city on another planet (after the election this weekend), and start over. New objectives, new challenges, new location. Hopefully the new city can also take off and be successful. I'll let you know how it goes.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
SaarK5
Wed Jan 21, 2004 11:48 am
#30

Dragon's Call is located in the Valley of Wind on Tatooine. We are now currently the 3rd player city in Tatooine on TestCenter that is on the Planetary Map. We started with barely 10 people, so it's been really interesting to actually watch the growth of the city from an organic point of view (i.e. we didn't know when we'd reach the next level).

Getting new residents has been non-trivial since we're 5km away from the closest shuttle, but if you have a vehicle it isn't all that bad. Not to mention we now have all the amenities of a city, so you can be pretty self sufficient once you're here. 2 weeks ago we opened the Grand Mall of Dragon's Call, and we now have vendors for each of the crafting professions except Droid Engineer (Tusk'ens Bane seems to be hogging all the DE's since Drashk the DE correspondant lives there). We waited for the city to expand further so we could place the cantina, bank, and other structures at the mouth of the valley.

We now have over 50 residents and we hope to have a shuttleport by friday afternoon. Once in place, we expect our local commerce to boom as the main hurdle to get to our city will be gone. To help gain residents for our final push to the shuttleport, we've starting place houses before hand and putting maint in them to start. Anyone who want's to move in get's a free house if they declare residency. So far it's worked great as we can still maintain the layout we envisioned, while making it even easier for people to move in who don't have the cash on hand.

If you ever get a chance to come to TestCenter, come visit! :-)

- Malikor, Mayor of Dragon's Call



-------------------------------------------------

Malikor Briseh, Master Chef - TestCenter
Breath of the Dragon Pub - Dragon's Call, Tatooine

Iron Chef TestCenter - Smallest Filling Award
Abido
Wed Jan 21, 2004 3:00 pm
#31

2.Experimented with a North/South project. North of town was an Imp base, south of town was a Rebel base. Worked well and local smugglers rejoiced. After a week an Imp guild came and took out the Rebel base (despite our pleas to let it stand) and a Rebel guild took out our Imp base for revenge. All citizens of both my town and surrounding areas had agreed not to destroy the bases and just use them for recruiter perks, running missions with pets, buying faction points and/or target practice. However, in the end we were unable to keep the bases up and running, and a controlled and fun experiment in the GCW came to an end.


This copied section of an above story upset me. We're trying darn hard to create a War that is not there.....create fun that is not there, and are unable. So hard.




Abido Spin- Colonel
Eclipse Politician/Pistoleer- Techno Union
Winner of the "Grumpy Award" 2003
Grand Moff of Techno City 6300 -3600 Naboo.
For screenies of Techno City and the The Seven Wonders of Abido
Thunderheart
Wed Jan 21, 2004 3:04 pm
#32


This is a great thread





Jarob wrote:

This week we have a bunch of citizens threatening to leave the city because they keep getting cloned into a DEATH TRAP in a nearby city because some wierd cloning bug (see my thread in this forum on the topic).


It's going to be the single thing that kills my city.. Not pretty..







Actually, I've died many many times because of the current cloning schema. While painful, I did have one of my most "stary warsy" moments because of it.


I had died a noble death the night before in the Warren and when I spawned in the cloning center, I decided I was tired and went to bed.I woke up the next morning, logged on and wandered outside of the cloning facility...and it was a huge Imperial base!


That particular character is a covert rebel who is often overt and has a high rebel faction. I walked down the stairs and low and behold, in the middle of the road was a covert detector and since it was early morning, I just wasnt thinking and it went off.


A whole bunch of overts, AT-STs and and turrets gunned me down like a dog. I of course respawned in the same player city cloning facility and found myself sneaking out and "running for my life". The city was huge, so I ended up running in between houses and buildings, dodging Imperial players and finally I found a creek. I escaped out of town by running along the creek and out of town...


With that being said, I had a good time and that time only. I've since had some really raw experiences and in this patch, it will be changed...


"Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn closest". Players can still clone at a civic clone facility if they have stored their clone information there."





Kurt "Thunderheart" Stangl
Community Relations Manager
Jascentia
Wed Jan 21, 2004 3:36 pm
#33

Yet again this week, the wildlife of the Mountainous Corellian Outback has failed to amass the needed funds and organization to vote me out of office. Rumors of an enraged Vrelt Matriarchspread throughout the city of New Haven,apparently there was some upset over recent destruction of habitat near New Haven. Personally, I found the absence of garbage heaps to be a nice change.


Reports show my citizens are typically turned off by the negative advertising of the diseased wild things. Regardless, I will continue to watch the Vrelt Revolution Movement closely.





Jascentia
| Retired

fatgit
Wed Jan 21, 2004 3:39 pm
#34

TH, cant we get a "closest player cloning center" option too ?

I often forget to clone, and head back to my city and hunt. If I die, I can't choose my own city, even if Im next to the cloning center :/

Half the time, a player city half the map away appears as the closest, even though that isnt supposed to happen, and no other options.
So, Im next to my own cloning center that I placed, but end up having to release to either some static center 4km away, or a player center 8km away with no shuttleport

It is highly annoying
Tripp
Wed Jan 21, 2004 5:34 pm
#35



Thunderheart wrote:
Player city clone facilities are no longer considered for "respawn closest". Only static NPC clone facilities are now considered "respawn closest". Players can still clone at a civic clone facility if they have stored their clone information there."






Better version, which I would ask you concider TH:

Upon cloning, a character has the option of the closest Player City, or closest NPC City cloning facility, or their preset cloning location if on planet.



Major Tyas Duskchaser - Elder Smuggler/Master Freelance Pilot. Nothing else matters.
Wandering the wastes of Tatooine, Eclipse Server.
"I can't give you the location of the rebel bases here. For less than 5k per base."

Tyar Eyurn Rebel Jedi. Have X-Wing Advanced, will travel.
bspence
Wed Jan 21, 2004 5:34 pm
#36

WOW!!! BAJEEZUS!!


Haven't heard from you in a long time. Great thread (as usual)!



Goloane Spence - Bloodfin

Cerebud Spence - Bria
Philomorph
Wed Jan 21, 2004 5:55 pm
#37

It looks like this last patch that was supposed to fix voting worked... almost.


I actually got my voting emails and experience about on time. BUT, the city status still said ERROR instead of having a new time. I hope it's back on track tonight.


However, I and my 65 citizens are still rather upset that I am 9 days behind on experience due to the stupid bug while two neighboring cities got 3 updates in one week. Oh well, what's another week and a half to wait for master politician and that second specialization? No reason to reimburse me that lost XP, eh?


In other news, we are in negotiation to have a fourth PAjoin our city, bringing us ever closer to the metropolis mark We will truly be a city of brotherhood on Naboo.



----

We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
- Robert Wilensky
Senyek
Wed Jan 21, 2004 6:03 pm
#38

Azaki, Talus (Infinity)


We've only been around a few weeks but we've managed to grow every week so far. We've started getting lots more visitors now that we're on the planet map (and the only player city on there at the moment), and this is keeping me busy with helping new citizens move in. We should have the 55 citizens we need for the shuttle in a week or two (It's a quiet planet on a quiet server...) and when we have that my life should get a bit more peacefull. Well, the "When are we getting a shuttleport" questions should stop at least.


This Saturday we're going to place the cloning center after a few annoying days of not having any ore on the planet to build it. We're also ready to go with the medcenter and cantina as soon as one of our citizens want to place them.
Kaessa
Wed Jan 21, 2004 8:32 pm
#39



Chikara, Naboo - Ahazi Galaxy


Fairly eventful week in our city.. two of our citizens were married, and we had a wonderful party in the town sqare that moved to the cantina after the fireworks. The ritual garter toss by the groom was quite hilarious.


City update time, and we were denied access to level 3 due to planetary caps. It would be nice to be able to advance to at least level 3 so we could get the specialization that everyone wants so badly. We don't mind so much about advancing beyond that, I think we'll always be fairly small due to our location so close to Moenia. Level 3 would be nice, though.


Had a small problem with a medium garden (the one with the four trees and the round fountain in the middle - Naboo style). The control panel was missing! (Yes, I ran around it about 5 times to make sure I wasn't blind and completely missing it). So, sent in a ticket before I logged for the evening, and the next day, a very helpful CSR (I *wish* I remembered his name) offered me several options. I wanted it moved a bit to the north, so he slid it over, but still no control panel. Well, re-deeding it worked, we got it placed properly, and now it's in a beautiful location at a main intersection.


So.. other than bumping up against the planetary caps, our city had a wonderful week.



Rest in Peace
Kaessa - Ysadri Reelik - Niara Kubei
November 15, 2005.. the Day that Star Wars Galaxies Died

Kaessa - World of Warcraft - Kirin Tor
Night Elf Druid


SWG Vault Site Manager

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