Politician Archive

Thread: The Answers

Salporin_Wookie
Thu Nov 06, 2003 7:23 am
#27






Salporin_Wookie wrote:






Plinka wrote:
Q: Will faction bases be allowed in cities?
A: Here's what GreenMarine has to say on the subject: "We are probably going to make it so that you can fight back against militia...meaning its less of an issue and so we might allow faction bases near cities.

If so, you just have to expect that some players may use their unfactioned militia to help defend the faction base. That means attacking a faction base in a city would be more dangerous".







please confirm... are you saying that a current faction base ...that cannot be removed because the owner left swg... will NOT block placement of a city hall?


this is a very important question at this point.






this is the answers thread right? Where we go to get answers? Yes or no, will faction bases block city hall placement?



Sal Po'Ryn
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Rhaine Starfal
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Plinka
Thu Nov 06, 2003 8:16 am
#28

As soon as an answer can be given, it will be.

Until then, all the posts in the world asking for it, isn't going to get the answer here sooner. Sorry.



---
The Galaxie's first Politician Correspondent (retired)
Osveato
Thu Nov 06, 2003 2:27 pm
#29

this is the answers thread is it not? the original poster stated, DONT POST HERE,


im really sorry for posting this BUT, people need to stop posting, its sticky, so no


need to bump, QUIT




biwan:

Osvaeto Omeirdo

StumanKadir
Thu Nov 06, 2003 10:44 pm
#30

One thing that seems to be missing......


Q: if you get voted out of office as Mayor, do you get your slots back and are you able to collect any items you may have deposited in the TH (especially considering that the Mayor wont have enough free slots to be able to have a house setup for storage). If you aren't - does the new Mayor then have possesion of all your stored gear?






Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

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Communist9137
Fri Nov 07, 2003 3:05 am
#31

The mayor doesn't lose slots. The city hall doesn't take up any lots.




Dominius Publicus
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Palinore-
Sat Nov 08, 2003 10:25 pm
#32

Outpost - 5 citizens - 150m
Village - 15 citizens - 200m
Township - 30 citizens - 300m
City - 50 citizens - 400m
Metropolis - 80 citizens - 450m



450m? for 80 houses? counting buildings as big as city mayor hall + shuttleport? theatre? how the hell can this fit in a 450m radius?




----------------------------------------------------
Palinore Lightbringer
Master Pistoleer/Swordsman/Doc
Colonel of the Imperial Army
Guild - Leader of Malice Reborn - Chilastra
Http://www.malicereborn.org
----------------------------------------------------
DaQuilla
Sun Nov 09, 2003 3:42 am
#33






Palinore- wrote:

Outpost - 5 citizens - 150m
Village - 15 citizens - 200m
Township - 30 citizens - 300m
City - 50 citizens - 400m
Metropolis - 80 citizens - 450m



450m? for 80 houses? counting buildings as big as city mayor hall + shuttleport? theatre? how the hell can this fit in a 450m radius?






Currently we have about 90 people living in our "city-to-be" ... many havea second house as storage, 4 PA Halls ... many Factories ... and we are only filling 1/3 of the possible 450m radius ... it's huge



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realitymat
Sun Nov 09, 2003 6:07 am
#34

hello,


I would really need some answers quiclky cuz the patch is incoming, we have a city with already more than 50 citizens. If i understand well, it is gonna to take a whole month even with already much more than the50 citizens requirements to get a shuttle, that is really bad!!! some of us invested so much to get everything ready to this patch and we have to wait 1 month....


moreover could detail all the bonuses a Militia could get?


Is there a pvp bonus? and apart the /ban link with tef what else?


Thx a lot




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Mat'el'loco
Kauri
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Kins
Mon Nov 10, 2003 8:03 pm
#35

Question on how the city grows. I hope this hasn't been asked and answered.


The first size takes 5 declared residences to establish an outpost with a city hall. For the next tier up does the city have to have the 15 residences inside this 150m to grow or does it look for 15 houses in the tier 2 stage at the 200m radius to become a Village ?


Joshie
Mon Nov 10, 2003 9:53 pm
#36

Only the houses inside the current radius are counting. You must have 15 houses within the 150m radius for it to grow to rank 2.
Kins
Tue Nov 11, 2003 4:31 am
#37

Josh , i'm just going to double check now , If you say we need 15 houses inside of the 150m radius before it moves to rank 2 , then we will need all 80 houses inside the 400m radius before it grows to rank 5. Right ?
Joshie
Tue Nov 11, 2003 10:59 am
#38

Correct.
PhiSig
Tue Nov 11, 2003 6:10 pm
#39

Let's say I have 50 houses within a 200m radius of the city hall... obviously at least 15 of them are within the 150m range so the city would definately qualify on that one... But do we have to wait 4 weeks to get a shuttleport? Like will the city only grow one rank each weak regardless of how many houses are in?



After 2 weeks would my city show 50 residents, but only a class 2 city? If that's the case they should look into changing it because it would be artificially limiting shuttleports and delaying them.




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