Politician Archive

Thread: Militia/City Ban woefully inadequate

CaseytheHutt
Sun Nov 30, 2003 11:11 pm
#27

You're darned right we won the footrace Neologist. I got up at 6am and sat at my computer for 9 and a half hours waiting for the servers to come up so that I and several other members of my guild could train politician, build a city hall, and get placed on Corellia within 20 minutes of the servers coming up so that our entire guild RP history that has been the bedrock of HA since months before this game came out of beta wouldn't be invalidated by one dumb design decision. Then we complemented that by investing hundreds of hours of combined effort and hundreds of thousands of credits worth of materials mapping out every buildable square of the area, laying out the city design, building dozens of structures, and paying maintenance to keep those buildings up and running.


But hey, what a narcisistic jerk I am for suggesting that I should have the right to ban somebody from our structures that I KNOW is planning to come attack my citizens unless they happen to be standing in front of me. What a megalomaniac I am to think I'm entitled to list a guild that wants to destroy my citizen's efforts in one simple step instead of having to find, target, and ban every single member of that guild independently. How controlling I am to propose that once somebody is banned from all municiple structures inour city that they then should not be able to use the municiple structures of our city.


It always amuses me when someone is completely unable to effectively defend a rediculous position and then looses all class and starts insulting me personally instead. How sad. Can we please try to be mature enough to limit ourselves to actually discussing the matter at hand?




Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
Mythxaeon
Sun Nov 30, 2003 11:25 pm
#28






CaseytheHutt wrote:

But as long as my guild controls the city, has built and paid for everything in the city, and continue to maintain the city then we have every right to consider that city and everything in it OURS. I don't see you coughing up the 200K a week we're paying to have all these lovely amenities we're completely incapable of keeping our enemies from using against us. How can you possibly believe that is acceptable?







The development team once again shot themselves in the foot not thinking out their design. Player Cities were designed to be dynamic with the populace of a city able to vote in an out the managers of the city resources. Why they chose to place such a heavy burden on the founders of a player city is unfathomable to me. I can understand the axiety of PAs that shelled out large sums of credits to set up a player city, but they did so knowing how the system worked. The details of how player cities worked was greatly discussed on the Test Center forums and in various SWG web-site features. Many of the PA mayors have either taken to exploiting bugs or demanding changes to the city system to privitize "their" cities and give them the ability define who "their" city populous is or is not.


Spending the money then stamping feet that the system, working as designed, is not fair to you and you are justified in exploiting system bugs or demanding"iron fist" authority in public player cities is just sour grapes. Player cities are just that, "Player Cities" not PA faction facilities or multi-structure PA compounds.


If you want to cry about the required investment, talk to the people charging the fees....the development team.




-Myth-
_______________________________________________
Illusion masquerading as metaphor in the guise of legend
EccoTon
Mon Dec 01, 2003 6:24 am
#29

I'm so sick of you all!!!!!! The cities have ruined the game and will cause more trouble then they are worth. No one should be ban from any city they should all be public! I have a 36 person guild the morning of the town land rush a small group moved in over night place their hall 500m from our area. By the time we figured out what to do because we were not able to place our hall the cap was met. I have had no problems with this group but they ban me anyway from their town. They only want town people to use their stuff. We are to big to move and were here first. They do not want us to join their town because of our size. We do not want to take it over, we as a group do not care about taking over a town. However now we can not have our town and can not use the squatters terminals. In my opinoin this is the worst design idea so far. The placing of player towns have nothing to do with majority rule they are a dictatorship and I think unless they change things player towns should be removed or open to everyone. If you do not want people to use your town to bad. They are for everyone. BAN! BAN! BAN! We are a group of mature helpers and the inmature seem to rule SWG. Grow up people we all paid of this game and everyone should have access to everything in a town. If the cap was 100I would be ok with banning but with towns and their facilities so rare everyone should be able to use them. Let us join your town we will help pay taxes and make it a better town! But as it stand people are to scared or take overs so instead everyone is hurt by the paranoia of a few. Towns could be so much more than a private fort for scared townies!


Ecco


Flame away! All you Mayors. Seems silly a town would not want a peaceful group of 38 experienced mature players.

EccoTon
Mon Dec 01, 2003 6:36 am
#30

CaseytheHutt,


I am not flaming you I am using your own words , Yes, You are a narcisistic jerk. You are not interested in keeping enemies out. You are saying that as a smoke screen for a dictatorship. Hats off to you big man stayed up 9 hours and so planned. You were not the only one. I have a 38 person guild booted by overnight land squatters. By the way I was up with another member 30 hours! Read my earlier post and see what happened to us and how we are treated by a like minded town as yourself. Towns are rare until cap is raised significantly should be for everyone! I used your own words to discribe you because you used them. You know what you want to do is unfair to others. That is why you used those terms.


Ecco

Billiz
Mon Dec 01, 2003 6:38 am
#31

Agree Casey!


We have the same problem.. The way it is now.. we have to ban anyone and everyone who is not on the same faction.. and that includes neutral players! because there is no way to know if hes neutral or a member of the enemy faction.


If we could just /cityban guild:ABC it would realy help..




TSA
The Swedish Alliance
http://www.tsa.nu
CaseytheHutt
Mon Dec 01, 2003 6:45 am
#32

First of all, those of you claiming that the implementation of player cities should be public and open to all because of the cap are being rediculous. Within a matter of weeks that cap is going to start lifting and you'll all get your chance. Stop having sour grapes just because you lost the footrace, however STUPID it was to have the footrace in the first place (and I'm certainly not going to defend that crap).

Yes, I do take offense to some of you acting like I'm just trying to be a despot. Our guild is a democracy - all of our citizens voices are heard in the decisions we make with the city. When I say that city is OURS, I refer to the citizens of the city who are also the members of my guild who are ALL REBEL. I'm not trying to dominate anybody or rule anything - I just want the system that was built to WORK. I didn't invent the idea of being able to ban people from civic structures, the devs did. Now it turns out it doesn't actually ban people from use of any of the civic structures that it would be of any use to ban people from anyway. Am I being unreasonable to suggest that be rectified? It also turns out I can't ban people unless I can actually target them while they're in the city. Am I being unreasonable to suggest making this system have at least the minimum functionality that was implemented for securing public houses?

Here's where it becomes a problem. By decision of the devs, we can place a faction base in our player city. We also have a cloning facility in our city - probably only a few hundred meters from the base. Now unless we have somebody online 24 hours a day ANY IMPERIAL can run into the city, store their data at the cloning facility, and then SINGLEHANDEDLY take out every defensive structure on that base (every time they die they clone 10 seconds from the base and can just attack again over and over until the structures are gone). And even if we see them doing this we can't stop them because once they've stored their cloning data at the CF WE CAN'T PREVENT THEM FROM CLONING THERE. Now throw a Shuttleport in Thursday and suddenly every Imp in the galaxy is 10 minutes away from being able to wipe us out and there is absolutely no way for us to defend ourselves. That basically means that unless we are STUPID we are now forced to place any factional bases we create FAR FAR AWAY from where we actually spend our time, making them of little value to us and insuring that there will be nobody around to defend them if they are attacked. Are you getting why this is a problem? The placing and defending of faction bases which has, up till now, been the bedrock of the GCW in this game just got shot out the crapper. And all it would take to fix it is just to make the systems that have been implemented actually work the way any rational person would have intuitively expected them to work in the first place!



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
CaseytheHutt
Mon Dec 01, 2003 6:57 am
#33

Oh give me a break EccoTon. You know absolutely nothing about me, my guild, or my city. "You are not interested in keeping enemies out." - What a joke. The only reason for this thread in the first place is that I am ENTIRELY interested in keeping enemies out - enemies who will use our municiple structures as tools to destroy our factional structures. If you have a problem with megalomaniacal mayors the system you need to be raging against is ZONING, not militia. It's zoning that prevents you from being able to place houses and overthrow the mayor of the "land squatters" who have so offended you. In any event save your venom for the people who screwed you. Neither I nor the topic at hand have ANYTHING to do with it.

I sympathize with your position. You got screwed by the city cap as no doubt many others did as well. It was a horrible decision on the devs part. If I were in your shoes I would be more that a little ticked to be shut out of building a PC as well.

But don't think for a minute that having been wronged by the cap somehow justifies you taking a position that torpedoes the Player City system as well. Everybody knows that the PC system is primarily centered around Player Associations (just as yours will be) and that most PA's are factional (as yours probably is). That's why factional bases can be placed in PCs. That's why there is a whole skill tree in Politician for making a militia and defending the city - a skill tree that INCLUDES the ability to place factional mission terminals AND the ability to ban/attack people who enter the city you don't like. It just doen't work very well right now.



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
Billiz
Mon Dec 01, 2003 7:11 am
#34

The Devs didnt think of GCWwhen they implementedPlayer Cities..



TSA
The Swedish Alliance
http://www.tsa.nu
EccoTon
Mon Dec 01, 2003 7:13 am
#35

I know what you posted! I also know how cities work. My response is on topic! I am reponding to your stiuation by saying all towns should be public til the situation is improved. I was also responding to your masked insults in you post. You claim you have the right because you stayed up late and worked so hard. So did others do not insult us by acting like you were better than we were and worked harder.All along the DEV have said towns are for everyone that is why no group banning. You are right I do not know you but I can read and like so many in the minority, and PvP fighting is the monority of players at the moment, I have the right as a non pvp player to use all towns but I can be ban for no reason if you want to reguardless or faction alignment. I have also called for a raised cap til others can enjoy something we all paid for too. Until that happens Towns should not have the right to ban anyone. Even grievers. I never would have responded but your post read as if you deserve this because you were harder working then other groups. Give me a break.
Billiz
Mon Dec 01, 2003 7:33 am
#36

Its up to the citizens and the mayor of the city to decide what kind of City it should be. If you want a happy go shopping city or like a faction imperial or rebel city.


Right now you have to like crazy ban everyone, we just want a way to keep the enemy faction from using our cloning and shuttle.




TSA
The Swedish Alliance
http://www.tsa.nu
CaseytheHutt
Mon Dec 01, 2003 7:34 am
#37

I didn't say we deserved a player city more than others. I just wanted it clear that we didn't "win the footrace" by luck. Just as you have just as much right to be able to build a player city as anybody else you had just as much opportunity to get your city down under the cap as anybody else. We succeeded, you failed. That's not fair, but it's the way it is. I didn't create the system and I'm not responsible for your problems, so stop trying to take your frustration out on me.

I just want to be able to build a city that's compatible with the factionally aligned guild that we are. Clearly, enough of the Player City system allows for this (factional terminals & bases, banning, zoning, etc) that it's obvious what I am trying to do is not outside the scope of the Player City system. There are just some weaknesses in the way that system was written that need to be buttressed.

And if you think I'm in the minority on PvP/GCW you need to seriously pay more attention to your radar. I have played both rebel and imperial characters and everywhere you go in the galaxy pretty much half or more of the dots on the radar are one faction or the other. Just from my personal observations I'd guess no more than 15% of the active galactic population is not a member of one faction or the other and does not engage in PvP combat at least on occasion (the key word being active - the devs posted counts recently that had the percentage higher but were up-front about the fact that those counts didn't take into consideration all the characters that have been created but were never actually played/advanced much).



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
EccoTon
Mon Dec 01, 2003 7:50 am
#38

chill I am not venting on you. I am talking about all the towns and you are not the only one wanting to lock out players for protection. I just feel no factional, pvp fighting or banning until this situation is addressed. With 10 player towns and half at least wanting to ban players where do the rest of us who are 4000m away from a city go! That was not the Devs intent and you are calling for more ways to ban players. That is what I am responding to. You are not even suggesting a hold on banning until it is worked out and more people have choices, You want to make in easier! I simple disagree. You are obviuosly a thoughtful player so why not call for fairness and stop fighting and banning til things are worked out. Also, is this a really problem or a theroy? Do you have lots of invaders? or are you speculating what may happen? My point is unless this is a true real problem for you do not call for more ways to ban players. You may use this ability fairly but some as stated earlier many do not! Group banning would be a huge mistake!
CaseytheHutt
Mon Dec 01, 2003 7:59 am
#39

In fact yes, we have been noticing a bit of scouting of our city by guilds we've had hostilities with in the past lately (just as we have been scouting their cities) and expect to see all out raids very shortly (aw we will be raiding them). Tis the nature of the GCW

I do see your point considering the cap and agree. But I cannot wait until the cap is lifted to start pushing for these kinds of changes. Even if everything I've asked for hit the TC tomorrow morning it still wouldn't go live until a few weeks from now - probably with the monthly update when the caps are supposed to be lifted anyway.

Can you agree that, caps notwithstanding, what I am suggesting is not unreasonable?



Icaost Eave : Armorsmith, Jedi, and Director of An'gelCor
House An'geles, Naritus
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