Politician Archive

Thread: Politicians and Player Cities: Ideas for involvement in factions

Syd1
Fri Feb 27, 2004 7:27 am
#27






Plzurpilot wrote:

this one is a bit empty but perhaps its something that could be expanded upon



In order to get into new dungeons that will be a part of the mini publishes a player must getaccess granted to them from a politican via a craftable political decree.







Heh. I can't wait for the Red Tape Crafting Stations.


- Sydira


IPourBooze
Sat Feb 28, 2004 6:46 am
#28

We have a factioned city on Valcyn, it's called Mos Veris - Imperium. All Imps, no lot swaps and about 140 citizens, here's what we'd like to see for a Factioned City.


CITY WIDE COVERT SCANNING - Make it a structure, placeable only by a master POL. That way you can enforce an all IMP city with militia, or make the footprint of a scanner the size of a minefield.


LET THE CITY BANK FP -Allow players to grind FP and put it into the city, the city can then buy faction items from a special factioned NPC that spawns in the hall (call him an advisor or something).


GIVE FACTIONED CITIES ACCESS TO THOSE CREDITS LOCKED IN BASES - We have the oldest standing base on our server within our city, there's over 100 million credits in maintenance. Allowed the Master POL from the Factioned city to access those FACTION TREASURIES.


ALLOW FACTIONED CITIES TO DEVELOP AND RECRUIT NPC TROOPERS FOR DEFENSE - These could be donated by citizens to a "Trooper" bank and the Mayor can Call out the troops when necessary.


FACTION BUNKERS - Craftable structure that can be placed in defensive alignments for crafters and such to retreat into and fight from. Can't use specials from inside, but you get massive defense bonuses and you can shoot out. Commandos should be effective at attacking these structures.


ALLOW BASE REDEEDS -make it a 50% FP cost or something like that, if a base cost 20K FP, make it 10K FP to redeed. Make it a two stage redeed to prevent redeeding just because it's being attacked, like a 24hr timer until redeed or something.


CITY CHAT - For coordinating Independents and multiple guilds


CITY WAR - We have guild war, why not City War.


ADD A FACTION OPTION TO THE BAN LIST OF ALL BUILDINGS- please


There are more but I'll stop here.


Col. Jaye Mancoruf
Imperial Mayor Appointee
Mos Veris - Imperium
Tatooine Administrative District
Valcyn






The Mancoruf Brothers - Jaye and Trajen
The Best Thing to Hit TAT Since Sand!!!
Mos Veris, Tatooine, Valcyn -2755 -4388

Purveyors of Deeds, Droids, Furniture, Powerups, Meds, Weps, Armor, Pets & Pet Supplies, Clothing, Smuggler Supplies and anything else we can get our hands on!!!!
PsychoticChipmunk
Sun Feb 29, 2004 11:46 pm
#29

Another idea would be to make city buildings attackable which will create a reason to have them defended and a reason to attack a town. They cannot be destroyed but they can be "destroyed". Meaning that if you are successful in taking a town, getting past the turrets, minefields, militia, and NPC's in the garrison (idea posted above) you get to damage the cloner, the shuttleport, and the city hall to a point where they work at a less then optional level until a master architect comes and repairs them via a new terminal inside the structures. (I don't know if it should cost resources or not.) If they are damaged and stay damaged for a day they will perform at a less then optimal standard. Meaning that the shuttle will take 20 minutes, the cloner will cause random wounds to inflict the person being cloned, and I don't really know what should happen to the city hall. Maybe a bit of a negative to the city specialization?


I know this is just a pipe dream for now but I feel it would add a new level to the GCW and cities themselves making declaring a bit of a big decision rather then a "No rebels within our town and there's nothing you can do about it, nyah" idea. After all declaring affiliation and actually holding up that end of the bargain is a big difference. You could just declare it as a means to get a recruiter but not have a base or scanner for miles around.




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jjmartin
Mon Mar 01, 2004 12:38 am
#30

I am a big fan of NPC defense but what about neutral cities? Can we get some planetary defense teams.


I was also thinking for neutral cities have the Imperial Crackdown but have the Rebels run small sections of the city with random faceoffs between the two until one of the groups is down.



Jerdeta Douglas(Master Architect/ Master Droid Engineer)/ Novisio Hope (MBH/ Master Smuggler)
Mayor of New Lymbo (Chilastra)
House Lymbo Reborn (HLR)


Day 1 vet.
Nemarus111
Mon Mar 01, 2004 3:41 am
#31

My idears:



* Give Faktion Cities the chance for Defense them with Turrets and Walls and Faktion Scanner wit small radius so we can place them in Cities.


* Give us a ingame System where Politican can join a Faktion Senat where they can get a own Chat an support from Developer for Events.


* The City should get a BONUS FAKTION Konto (for every Faktion Mission from the City get this Konto Points), and the Mayor should than transfer or buy Faktion things for the city like Defense Items (Turrets, Walls).


Greeting Nemarus



Kentonio
Mon Mar 01, 2004 11:11 am
#32

Dude, calm down or something. If you send a list of stuff to the devs, and then simply keep sending messages through saying 'is it done yet? is it done yet?', its not going to achieve anything. If we keep getting new ideas and content through to them its just gonna keep the profession on the agenda and give them fresh ideas to play with and look at.
Shaedar
Mon Mar 01, 2004 2:45 pm
#33

I run a very large imperial city... but i'll say right now i'm against this entire thread... the fact of the matter is adding a list of non-critical changes with the devs will simply strike them as not knowing what we want... Patch 7 declares Garages as our correspondant issue answered... answered? thats not a response... garages were coming out now anyways I guarantee... we were pushed off as a "minor" profession because the development team sees politicians as a minor class not recognizing that it is the broadest class as it effects the largest number of players on the system...the only factional addition i'm interested in currently is a factional recruited being recruited from the skill trainer pool because its ridiculous to have terminals without a recruiter... that being said we have bases...and if they go down they can be rebuilt... i have no interest in complicating the faction situation until the current factionalsystem is 100% secure from exploits... the fact that the devs have hedged on player bases being "bunkers" and therefore it being ok to exploit and shoot through walls is ridiculous... and merely a way of them believing they can balance the defense exploits against the attacking exploits... if itwas meant as a bunker there would have been firing holes in the wall... give me a break...


lets get some simple fixes first... primarily Master Politician... My citizens and I are all hugely irritated that i have 77 points tied up in a profession that serves absolutely no purpose tomy citizens...who gives about faction cities under these circumstances... keep pushing them to fix the tree and we'll worry about the cheesy factional perks at a later date...



Regards,
Colonel Shaedar Haran - EC
Master Politician / Master Smuggler
Mayor - New Suntir, Lok, Sunrunner
(Imperial Stronghold w/ Improved Job Market)
Founder - Imperial Leadership Alliance
Bajeezus
Mon Mar 01, 2004 3:05 pm
#34

I've got at least three different things pointed in Thunderheart's direction right now, and I wait until tommorrow to post the list of suggestions from this thread to the correspondent's forum.


At that point, I'll unsticky this, even though you will still be able to answer.


Nemarus111
Tue Mar 02, 2004 7:10 am
#35

Ipoorbooze



Perfekt. This things u said is this what i missisng.



And btw War is not Safe atm u can fire through walls from the bottom of a HQ. Last fight we need 10 PPL before our CM can get in the HQ because at the bottom sitting 40 PPL all use the exploit to fire on us.


Btw if we speak about this . Forbid please that u can take Pets and AtSt in the HQs.


Sorry for my bad ENglish iam from Germany.


Nemarus
Bajeezus
Tue Mar 02, 2004 10:49 am
#36

I took your list to the correspondent's forum, and suggested that Thunderheart might circulate it to the devs as a little bit of "waiting-for-the-meeting-to-start" reading. Who knows if some little nugget from that list might inspire something that becomes a great feature at some point. Thanks all.


I'll have another game-wish discussion up soon on another topic.


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