Politician Archive

Thread: Doesn't lots of empty player cities freak you guys out??

KJFett3
Sun Apr 24, 2005 11:30 am
#27






BronzehorseN wrote:

Why cant cities be truly updated? Specifically, if a player no longer plays - his character is gone - not paying a subscription - why is his/her house, his cantina, his merchant tent, his guild hall, still standing? Why does he still count as a citizen?


Why make the younger cities which are growing and deserve a shuttle - have to do without one, becuase there are cities ranked higher which have more then their fair share of "ghost citizens"


Would somebody answer this one?


Oh "he" and "his" can also mean "her" or "her's"








because the potential of a customer returning and bringing in more money is more important than those of us that are here now playing....you see..they already have our money.



!Drevin of DROW!
!!
bluejanus
Tue Apr 26, 2005 8:49 pm
#28






KJFett3 wrote:





BronzehorseN wrote:

Why cant cities be truly updated? Specifically, if a player no longer plays - his character is gone - not paying a subscription - why is his/her house, his cantina, his merchant tent, his guild hall, still standing? Why does he still count as a citizen?


Why make the younger cities which are growing and deserve a shuttle - have to do without one, becuase there are cities ranked higher which have more then their fair share of "ghost citizens"


Would somebody answer this one?


Oh "he" and "his" can also mean "her" or "her's"








because the potential of a customer returning and bringing in more money is more important than those of us that are here now playing....you see..they already have our money.






We hope that there is a timeline that marketing figures we won't be able to attract people back. I'm not sure how many people actually let SOE know why they're quitting.





Isander Aperin - Kettemoor Master Architect (home: Serenity, Naboo)
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