Politician Archive
Thread: Should POilitician Require Skill Points?
MarcoRenaldi wrote:
Well IMO no.
Basically the devs envisioned dedicated politicians who would campaign for mayor ships, and such. However as many of you all know this 9is simply not the case as once a mayor is elected is darn near impossible to oust him. The result bing that no one wants to sacrafice SP and/or drop skills for a profession that offers no real benefits.
THink why are we limited in SP? TO keep any one person from being completely self sufficient. However in the case of Politicain this is not the case as a politician achieves no personal gain and is overall unfun.
IMHO we would have a more dynamic political structure if anyone could be a politician without the use of SP
Scoooter wrote:
But Papi is correct it should cost less.
Removing the skill point requirements is great but with this will come a flood of politicians and if anyone wins whose motives are corrupt they could destroy the city.While I would prefer they actually made the skill points worth using I can see some cool stuff happening in terms of politics if the profession was freed up.
To liven up city politics I think the following things would have to happen first to curtail the destructive power of Griever Candidates or Poor Sport Mayors.
- Remove the ability of Mayor to destroy city hall (Unless it is a C-2 city or smaller)
- Remove the ability for a Mayor to destroy a critical city structure.Relocation of these structures is fine but removal should be prohibited.
- Add a City Council (*) of 4.Through use of additional terminals residents can apply for and be voted into a city council.The Mayor could (but is not obligated to) grant them Council Privileges (/grantzoning, trainers, mission terminals, minor decorations)
- Remove grant zoning from Militia (They would go to the City Council as confirmed by the Mayor)
Once these things are done the election process would need to be adjusted.
Each week there is a Vote of No Confidence.If, at the city refresh date, 33% of the citizens declare No Confidence an email is sent to all residents declaring it and gives notice for a full election in the next week.
In the Full Election the candidate with the most votes wins and there is no default incumbent vote.
(*) The only qualification for running to be in the City Council is to be a resident of the city.Remove the AP requirement for Politician and replace it with a Politician XP requirement.
Message Edited by Fidgiter on 06-23-2004 11:44 AM
LordAvatar wrote:
Scoooter wrote:
But Papi is correct it should cost less.
I agree completely. I'd love to get more involved in PvP, but with all the skill points I've had to devote to Politician.. I simply can't make a PvP character that stands a chance against the rampant temploiters that run around my city.
The only way I could solve this would be to buy another account, and I'd rather not.
revisoHT wrote:
thats got to be a hard one to balance from a business standpoint. Yes, politicians do sacrafice for the greater good, and yes we do need a lot of love, but as a community we are probably the smallest profession in the game. So they look at fixing things that affect the most people at one time to save accounts. Financially speaking, if all the mayors canceled accounts, it would not impact them nearly as much as if say, all the rifflemen ,or tkms, or jedi quit. Its not always about pleasing everyone, sometimes they have to please the masses first. Kinda like being mayor. Ironic, ain't it?
I think you and SOE underestimate and devalue the role of the Mayor in the game.If all the Mayors deleted their cities it would cause absolute and total chaos in the game especially for the more business oriented players.And as the businesses crash and the supply of weapons and armor are thrown into turmoil everyone else will join into the cacophony.
Rest assured, if all the Mayors destroyed their cities it would result in very significant problems.
Mayor Feliz Gizmacher
Fidgiter wrote:
revisoHT wrote:
thats got to be a hard one to balance from a business standpoint. Yes, politicians do sacrafice for the greater good, and yes we do need a lot of love, but as a community we are probably the smallest profession in the game. So they look at fixing things that affect the most people at one time to save accounts. Financially speaking, if all the mayors canceled accounts, it would not impact them nearly as much as if say, all the rifflemen ,or tkms, or jedi quit. Its not always about pleasing everyone, sometimes they have to please the masses first. Kinda like being mayor. Ironic, ain't it?
I think you and SOE underestimate and devalue the role of the Mayor in the game.If all the Mayors deleted their cities it would cause absolute and total chaos in the game especially for the more business oriented players.And as the businesses crash and the supply of weapons and armor are thrown into turmoil everyone else will join into the cacophony.
Rest assured, if all the Mayors destroyed their cities it would result in very significant problems.
Mayor Feliz Gizmacher
I do not underestimate the value at all. When you start talking accounts, its a numbers game. How many politicians do you see running around? And do you forget the game was very successful before player cities were even introduced? So, when they decide what they need to fix, it will be things that affect the largest number of players, things like bike exit warping, combat balance, crafting quests, ect... Every city has to have a mayor. If you quit, someone else will pick up the slack. A mayor is what is important, not the specific mayor. As for crashing the ecconomy, just take a drive south from coronet on any server, let me know how many vendors you see that are not in player cities.
The part about mayors destroying their cities does lead back into the skill point debate, and there really should be some way a city could switch mayors with punishing itself for chosing someone who hasn't been able to spend the skill points the incumbant has. I am a master politician. I can pick up or place anything the system allows. If i pick up and move the shuttle, its not a problem, because i can put it back down. But if i were a spiteful type, looked at the vote and saw i was going to lose, i could pick it up and leave. Then the city is SOL til the new mayor can afford to spend the skill points to get the skill to place a new one. (its not something i would do, but it is something the game mechanics allow)
Fidgiter wrote:
revisoHT wrote:
thats got to be a hard one to balance from a business standpoint. Yes, politicians do sacrafice for the greater good, and yes we do need a lot of love, but as a community we are probably the smallest profession in the game. So they look at fixing things that affect the most people at one time to save accounts. Financially speaking, if all the mayors canceled accounts, it would not impact them nearly as much as if say, all the rifflemen ,or tkms, or jedi quit. Its not always about pleasing everyone, sometimes they have to please the masses first. Kinda like being mayor. Ironic, ain't it?
I think you and SOE underestimate and devalue the role of the Mayor in the game.If all the Mayors deleted their cities it would cause absolute and total chaos in the game especially for the more business oriented players.And as the businesses crash and the supply of weapons and armor are thrown into turmoil everyone else will join into the cacophony.
Rest assured, if all the Mayors destroyed their cities it would result in very significant problems.
Mayor Feliz Gizmacher
What was implemented in such a rushed manner was amazing with player cities, IMO.
What is missing is ANY followup whatsoever. It is indicative of management/producers decisions, not the programmers.
As in the Death Watch Bunker notes, when someone can influence an entire publish just because they are a Lucas Arts employee what the hell do the rest of us hope for...? (ref: Lucas Arts employee starts a grass roots effort to get Mando armor into the game).
Easily, the majority of city problems can be listed by most socially involved players:
1. Mayors cannot resign.
2. Politician skill points are essentialy one time usage. Remove them.
3. Ghost structures cannot be removed or even referenced (to see who owns them) by the mayor).
4. Militia is an all or nothing job that should be split into Zoning Rights people and Cityban people.
5. Citywarn should come back, intact.
6. No cities within 1100 meters of a POI. Have one now? 2 weeks to move.
7. Mayors need a CSR team dedicated to them because of the overwhelming amount of player issues they are asked to intervene with.
8. Fix the shuttleport maintenance.
9. Email support for treasury management with reporting of donations.
Pretty much sums up the majority of problems I see.
Fivo Asia