Politician Archive
Thread: Should POilitician Require Skill Points?
revisoHT wrote:
I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...
So how many votes will Joey get?
Thats a different issue anyway. Removing Skill Point cost doesn't just give you all the skills in the profession. One of the things that needs to be addressed is that Politiicans need an alternate method for getting experience. Some kind oa mini game that allows you to get leeled up in politician to compete with yoru mayor for votes.
You might find in the above scenario that your city would vote you out of office anyway for the threat of holding their facilities hostage for your personal power.
revisoHT wrote:
DocSavag wrote:
revisoHT wrote:
I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...
So how many votes will Joey get?
Thats a different issue anyway. Removing Skill Point cost doesn't just give you all the skills in the profession. One of the things that needs to be addressed is that Politiicans need an alternate method for getting experience. Some kind oa mini game that allows you to get leeled up in politician to compete with yoru mayor for votes.
You might find in the above scenario that your city would vote you out of office anyway for the threat of holding their facilities hostage for your personal power.
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Its pretty hard to extract one from the other. You need the xp to spend the skillpoints, so they're intertwined pretty deep. I don't mind the skill points a whole lot, its how i've chosen to use them, but it stops novices in their tracks unless the city has already agreed on a new mayor and everyone browbeats voters into electing him/her. What i'm getting at is, by using a skill point system, a city punishes itself by voting out a master politician in favor of a novice. Try sitting two doctors next to each other in the starport, one a master, one a novice, and see who has the longer buff line. If politician just granted extra abilities, like Correspondent on the forums does, then i think more people would run for mayor, and residents would want to take part in elections. It would stimulate involvement, make more people see the profession useful, and not harm 80+ players that choose a new mayor.
Which is why I think there should be an alternative way to get xp rather than limiting politicans to just mayors or candidates for mayor. I disagree that anyone should have all the skills in the politician tree without expending effort and time to get them, it cheapens the skills. I do agree that Politician takes up too many skill points for the role of the profession today.
As for correspondants. We grind out this position worse than any you have ever done in game. and end the rewards are more work and a shiny badge next to our name.. pretty much like the Master Politician box.
that explains why so many correspondents are mayors
I really have no desire to fill that role, but i do appreciate those who do.
As for skills and xp, i'm not sure there is any good way to work it without causeing a city to hurt itself if it switches from a master to novice. I have waited around for the updates, watched my update time move from Tuesdays to Saturdays, spent the skill points (i even have the empty lil box at the top, but i like to collect rare things
) and from what i can tell, the profession is designed for a system that has no cities, but will be implementing them. (for example, as the city reaches level 4, the mayor finally earns the skills to place a shuttle)
I don't have much else to do with my skill points. With the combat revamp and JTL still a ways out, i'm just killing time running my mon cal through town in hot pants and a decorative headpiece getting fined by the static spawn of stormies we have behind city hall. I get to say no alot, so that part is fun. 'Can we have more trainers? - NO!, How about streetlamps? - NO, ID tent? - NO, can you put some clothes on, Mr. Mayor? NO!
I'd love to see real, contested elections. Some good campaings would definately help pass the time (then i'm moving to space) but if i were to lose the election, that shouldn't mean bad things for the city.
DocSavag wrote:
revisoHT wrote:
I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...
So how many votes will Joey get?
Thats a different issue anyway. Removing Skill Point cost doesn't just give you all the skills in the profession. One of the things that needs to be addressed is that Politiicans need an alternate method for getting experience. Some kind oa mini game that allows you to get leeled up in politician to compete with yoru mayor for votes.
You might find in the above scenario that your city would vote you out of office anyway for the threat of holding their facilities hostage for your personal power.
![]()
Its pretty hard to extract one from the other. You need the xp to spend the skillpoints, so they're intertwined pretty deep. I don't mind the skill points a whole lot, its how i've chosen to use them, but it stops novices in their tracks unless the city has already agreed on a new mayor and everyone browbeats voters into electing him/her. What i'm getting at is, by using a skill point system, a city punishes itself by voting out a master politician in favor of a novice. Try sitting two doctors next to each other in the starport, one a master, one a novice, and see who has the longer buff line. If politician just granted extra abilities, like Correspondent on the forums does, then i think more people would run for mayor, and residents would want to take part in elections. It would stimulate involvement, make more people see the profession useful, and not harm 80+ players that choose a new mayor.
MarcoRenaldi wrote:
Politician is also the only profession that has zero advantages for the person with said skills. People do not take politican for their own benefit but for that of their town.
I find this correlation interesting. It seems that players, in general, who sacrifice to help the game and others players are consistantly ignore by the producers of this game in favor of the latest flash.
Cafa wrote:
MarcoRenaldi wrote:
Politician is also the only profession that has zero advantages for the person with said skills. People do not take politican for their own benefit but for that of their town.
I find this correlation interesting. It seems that players, in general, who sacrifice to help the game and others players are consistantly ignore by the producers of this game in favor of the latest flash.
thats got to be a hard one to balance from a business standpoint. Yes, politicians do sacrafice for the greater good, and yes we do need a lot of love, but as a community we are probably the smallest profession in the game. So they look at fixing things that affect the most people at one time to save accounts. Financially speaking, if all the mayors canceled accounts, it would not impact them nearly as much as if say, all the rifflemen ,or tkms, or jedi quit. Its not always about pleasing everyone, sometimes they have to please the masses first. Kinda like being mayor. Ironic, ain't it?