Politician Archive

Thread: Should POilitician Require Skill Points?

DocSavag
Sun Jun 20, 2004 2:36 pm
#14

Reducing the skillpoints dramatically would relieve the pressure without making it a no brainer about whether to be a politician or not. It is something you should be dedicated to doing and having to sacrifice part of your template for it is a test of that dedication.







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



revisoHT
Sun Jun 20, 2004 10:32 pm
#15

I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...

So how many votes will Joey get?



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

dhcpSilicon
Mon Jun 21, 2004 12:05 am
#16

The way I look at it, other professions cost SP to prevent any one person from becoming too powerful and creating an imbalance. Since Politician is self-limiting in that you MUST have a city (and only one city) to use the skills, and you MUST remain incumbent, these limitations are kind of ridiculous.
DocSavag
Mon Jun 21, 2004 4:36 am
#17






revisoHT wrote:

I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...

So how many votes will Joey get?







Thats a different issue anyway. Removing Skill Point cost doesn't just give you all the skills in the profession. One of the things that needs to be addressed is that Politiicans need an alternate method for getting experience. Some kind oa mini game that allows you to get leeled up in politician to compete with yoru mayor for votes.


You might find in the above scenario that your city would vote you out of office anyway for the threat of holding their facilities hostage for your personal power.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Mon Jun 21, 2004 1:07 pm
#18






revisoHT wrote:





DocSavag wrote:





revisoHT wrote:

I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...

So how many votes will Joey get?







Thats a different issue anyway. Removing Skill Point cost doesn't just give you all the skills in the profession. One of the things that needs to be addressed is that Politiicans need an alternate method for getting experience. Some kind oa mini game that allows you to get leeled up in politician to compete with yoru mayor for votes.


You might find in the above scenario that your city would vote you out of office anyway for the threat of holding their facilities hostage for your personal power.









Its pretty hard to extract one from the other. You need the xp to spend the skillpoints, so they're intertwined pretty deep. I don't mind the skill points a whole lot, its how i've chosen to use them, but it stops novices in their tracks unless the city has already agreed on a new mayor and everyone browbeats voters into electing him/her. What i'm getting at is, by using a skill point system, a city punishes itself by voting out a master politician in favor of a novice. Try sitting two doctors next to each other in the starport, one a master, one a novice, and see who has the longer buff line. If politician just granted extra abilities, like Correspondent on the forums does, then i think more people would run for mayor, and residents would want to take part in elections. It would stimulate involvement, make more people see the profession useful, and not harm 80+ players that choose a new mayor.








Which is why I think there should be an alternative way to get xp rather than limiting politicans to just mayors or candidates for mayor. I disagree that anyone should have all the skills in the politician tree without expending effort and time to get them, it cheapens the skills. I do agree that Politician takes up too many skill points for the role of the profession today.


As for correspondants. We grind out this position worse than any you have ever done in game. and end the rewards are more work and a shiny badge next to our name.. pretty much like the Master Politician box.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



revisoHT
Mon Jun 21, 2004 1:30 pm
#19









Which is why I think there should be an alternative way to get xp rather than limiting politicans to just mayors or candidates for mayor. I disagree that anyone should have all the skills in the politician tree without expending effort and time to get them, it cheapens the skills. I do agree that Politician takes up too many skill points for the role of the profession today.


As for correspondants. We grind out this position worse than any you have ever done in game. and end the rewards are more work and a shiny badge next to our name.. pretty much like the Master Politician box.








that explains why so many correspondents are mayors


I really have no desire to fill that role, but i do appreciate those who do.


As for skills and xp, i'm not sure there is any good way to work it without causeing a city to hurt itself if it switches from a master to novice. I have waited around for the updates, watched my update time move from Tuesdays to Saturdays, spent the skill points (i even have the empty lil box at the top, but i like to collect rare things ) and from what i can tell, the profession is designed for a system that has no cities, but will be implementing them. (for example, as the city reaches level 4, the mayor finally earns the skills to place a shuttle)


I don't have much else to do with my skill points. With the combat revamp and JTL still a ways out, i'm just killing time running my mon cal through town in hot pants and a decorative headpiece getting fined by the static spawn of stormies we have behind city hall. I get to say no alot, so that part is fun. 'Can we have more trainers? - NO!, How about streetlamps? - NO, ID tent? - NO, can you put some clothes on, Mr. Mayor? NO!


I'd love to see real, contested elections. Some good campaings would definately help pass the time (then i'm moving to space) but if i were to lose the election, that shouldn't mean bad things for the city.





Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

HiroBlack
Mon Jun 21, 2004 1:32 pm
#20

Speaking as an ex-Politician who just went through the headache of getting himself elected out of office...


Every other consists of a progression of skills that see repeated use. Politician is a profession that consists of "fire and forget" skills, such as Place Shuttleport. Moreover, if you area Politician elected into a fully functioning and developed Player City, then many of those skills will never even be utilized once.


If Politician is going to require skill points then there should be some gameplay value to be had on a regular basis, and that gameplay should relate directly to skills granted through advancement in the profession.


My thought (and it is just a thought, it needs some development) would be to make certain player event tools available only to Politicians. In the films Politicians are a catalyst for the action that takes place and I'd like to see this element carry over to the game. The recent poll on event tools gave a good list of potential items to utilize, such as advertising across the server, creation of special quest items to retrieve, the ability to place clue markers, etc. Within certain limits and caveats, Politicians might even be able to spawn certain types of content for players in their cities to help add life and adventure to those cities. This would need to be done in such a way that griefing would be kept to a minimum (like randomize the time of pirate raid to occur within the next 10 to 20 mins), but at least these types of tools would provide a motivation for beinga Politician. As it stands now, unless you are actively building a city, there is not much appeal to the job.


Just a few random thoughts from a recently retired Politician. In the end the job was fun, but completely unrelated to the skill points I had tied up in it. I'd like to see that element of the experience corrected for future mayors, and if it is done well then I might even consider returning to it.






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DocSavag
Mon Jun 21, 2004 4:03 pm
#21

I like the idea of creating more daily uses for the skills you are tying up with politician. I think that, coupled with both a reduction in the cost of each box, and an alternate xp source would go a long way to solving all of these issues and giving politicians a larger role in the game. Just being mayor isn't enough. For one thing the city cap pretty much gates the number of people in the galaxy who are active politicians..what a waste of opportunity.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



LeBob
Mon Jun 21, 2004 5:19 pm
#22

I think Politician in its current state should require half the skill points that it does.



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StumanKadir
Mon Jun 21, 2004 5:19 pm
#23

agreed - at the moment, most Mayors find themselves in pure caretaker mode, with the occassional changing of the trainers and placing of houses/granting of zoning rights the only things that actualy require skill point usage (and maybe militia as well but most cities tend to have their militias set out from the start and do not change it with any frequency).


Being able to add content to the game, either through NPC placement in the city (offering missions) or through better use of interaction with the environment - scheduling raids by pirates, imperial or rebel forces, etc would definitely be a great bonus.


I'd favour the pyramid method of skill point allocation, with the ability to place decorations being included at novice and requiring a xp expenditure. In this model I would envisage that Master Level grants city specialisations, with structure placements being granted at 2nd level and down (say high level structures like Shuttleports being at the 3rd or 4th level under Master, cloners, med centres, etc being under that). The base level skills can be related to terminal and trainer placement, city registration, etc.


That way, those who need to can make it to Master to get a city started, and then those that follow (or continue in the role) can drop back to a low level without the need to have lots of skill points tied up.




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
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revisoHT
Tue Jun 22, 2004 12:49 am
#24






DocSavag wrote:





revisoHT wrote:

I think it would encourage more epic elections, and more player involvement if mayor did not require skill points. I am a master politician atm, but lets say Joey Jedi wanted to be mayor of my city. He campaings about all the things he will change.....6 weeks from the election once he masters politician too. I simply remind my residents that it will be 6 weeks until Joey is at the same level as i am, and that he can not place a shuttleport should i pick it up, or a cloning facility, or faction terminal, ect...

So how many votes will Joey get?







Thats a different issue anyway. Removing Skill Point cost doesn't just give you all the skills in the profession. One of the things that needs to be addressed is that Politiicans need an alternate method for getting experience. Some kind oa mini game that allows you to get leeled up in politician to compete with yoru mayor for votes.


You might find in the above scenario that your city would vote you out of office anyway for the threat of holding their facilities hostage for your personal power.









Its pretty hard to extract one from the other. You need the xp to spend the skillpoints, so they're intertwined pretty deep. I don't mind the skill points a whole lot, its how i've chosen to use them, but it stops novices in their tracks unless the city has already agreed on a new mayor and everyone browbeats voters into electing him/her. What i'm getting at is, by using a skill point system, a city punishes itself by voting out a master politician in favor of a novice. Try sitting two doctors next to each other in the starport, one a master, one a novice, and see who has the longer buff line. If politician just granted extra abilities, like Correspondent on the forums does, then i think more people would run for mayor, and residents would want to take part in elections. It would stimulate involvement, make more people see the profession useful, and not harm 80+ players that choose a new mayor.





Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Cafa
Tue Jun 22, 2004 9:35 am
#25






MarcoRenaldi wrote:

Politician is also the only profession that has zero advantages for the person with said skills. People do not take politican for their own benefit but for that of their town.






I find this correlation interesting. It seems that players, in general, who sacrifice to help the game and others players are consistantly ignore by the producers of this game in favor of the latest flash.



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revisoHT
Tue Jun 22, 2004 10:25 am
#26






Cafa wrote:





MarcoRenaldi wrote:

Politician is also the only profession that has zero advantages for the person with said skills. People do not take politican for their own benefit but for that of their town.






I find this correlation interesting. It seems that players, in general, who sacrifice to help the game and others players are consistantly ignore by the producers of this game in favor of the latest flash.





thats got to be a hard one to balance from a business standpoint. Yes, politicians do sacrafice for the greater good, and yes we do need a lot of love, but as a community we are probably the smallest profession in the game. So they look at fixing things that affect the most people at one time to save accounts. Financially speaking, if all the mayors canceled accounts, it would not impact them nearly as much as if say, all the rifflemen ,or tkms, or jedi quit. Its not always about pleasing everyone, sometimes they have to please the masses first. Kinda like being mayor. Ironic, ain't it?



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

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