Politician Archive

Thread: Um....Baj? I'm not sure this is a good idea on TC...

Bajeezus
Thu Jan 22, 2004 7:15 pm
#27








Newton13 wrote:


we have one particular case that is a "live" player.. but he's very sporatic. Even with the 6 week (current number) grace period, we would have lost this guy.. since he'd suffered a system crash (and we had no way of knowing)..


..some people play daily.. but can't always be checking on their alts, especially if they're immersed in their main for a period of time.. so does this mean a player alt would poof if the player didn't budget his/her time between servers? I don't think this would be right...







Well, they aren't suggesting that inactive characters be deleted, just that they be eliminated from a city's citizen count. There is the dowside that he will no longer count toward the city's population, but perhaps for a player who really has had an emergency that has prevented him from logging on, be that personal commitment, comp problems, etc, it could be a benefit, removing him from being taxed on his citizenship, which continues to be assessed while is he is offline, and his property, which is removed directly from his house's maintenance pool potentiallycausing his house to poof morerapidly than if he were removed as a citizen.


Beyond the point of perhaps protecting players from excess taxation in case of emergency time away from the game, does anyone want to argue that a metropolis with a significant number of very sporadic players isn't really a thriving, vital metropolis that should be able to compete for that city status with more energetic cities that haven't had a chance at that city level due to the cap?
Exitio56
Thu Jan 22, 2004 7:35 pm
#28






Bajeezus wrote:



Beyond the point of perhaps protecting players from excess taxation in case of emergency time away from the game, does anyone want to argue that a metropolis with a significant number of very sporadic players isn't really a thriving, vital metropolis that should be able to compete for that city status with more energetic cities that haven't had a chance at that city level due to the cap?






Here's an idea, why don't they fix the database issues that cause them to have to have a cap, rather than creating new and inventive ways to punish those that have been playing a long timeto the benefitof the newer players.


The whole concept of city caps is retarded, because of just the problem you're talking about.. Cities that DON'T make it in the first 10 (or however many more there are in the outer planets) won't ever make it unless something catastrophic happens to one of the existing cities..


Creatinggame"features" of making these catastrophes isn't the solution, making the game actually work for everyone that is p(l)aying is a step in the right direction.





__________________________________________________________________________________________
Exitio
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Penecillian
Thu Jan 22, 2004 8:34 pm
#29

I would like to know more? Is the inactive player going to lose his house or just his citizenship. If the inactive citizen looses his house then I agree. But if he is just loosing citezenship then I disagree cause then you are only hurting the Mayor.



I am a mayor of a level 4 town. And this will prolly cause us to loose level 4. But I would personally have active city then a ghost town. It is much better in my opinion to have players that keep the city thiving and active then a city that is just a bunch of ghosts cause you wanted to be metropolis. I do agree that is should be a full month over the three weeks. Most people don't take breaks for longer than that. And if they are still paying for the account and are just not logging cause of all the bugs then they really don't need to be a part of the town anyhow.






Happy Fly'n,
Pen'cillian A'Yka
Master Shipwright
Master Doc since July '03
Retired Master Doc Sept. 05
Pen's Aeronautics in Mos Haven, Tatooine
3044x10x2804
JaronElus
Thu Jan 22, 2004 8:47 pm
#30

I am completely for this rule. Many people here are complaining about 3 weeks being too short? How is it too short unless you are on vacation or another important reason? If your city is on the edge of possibly dropping a rank, recruit more people.


This is a GREAT thing because it promotes live activity in a player city. Most player cities I see have NO activity at all. The chances of you losing 5 or morepeople because of this 3 week rule is very unlikely and if it does occur, maybe you should rethink who your citizens are. I have no problem with this rule because almost all my citizens are active participants in the city. Sure we might have a few every once in a while get kicked out because of the 3 week rule, but we won't be seeing a drop of our level 5 city anytime soon.


Not only does this promote more activity in a player city (which is the ultimate goal) but will kill any server swap cities that only ruin the gameplay.


Great idea and I tip my hat to the devs.



________________________________________
Master Politician/Master Droid Engineer/Master Merchant

Senate Elder of Crimson Republic

Mayor of Crystal Valley, Dantooine.
vortexala
Thu Jan 22, 2004 9:00 pm
#31






Bajeezus wrote:




Well, they aren't suggesting that inactive characters be deleted, just that they be eliminated from a city's citizen count. There is the dowside that he will no longer count toward the city's population, but perhaps for a player who really has had an emergency that has prevented him from logging on, be that personal commitment, comp problems, etc, it could be a benefit, removing him from being taxed on his citizenship, which continues to be assessed while is he is offline, and his property, which is removed directly from his house's maintenance pool potentiallycausing his house to poof morerapidly than if he were removed as a citizen.


Well Baj, that is a good point. But in Vesania, amongst the group of friends that came together to build our city, we tend to look out for one another. Most of the homes have at least one other person admin so that, in just such an instance, a player would not lose their home and their belongings. We've had some citizens who have, due to RL issues, needed to take an extended leave from the game. We took care of their homes for them so that they'd be all set when they got back.


Real Life committments and obligations will always arise and, as they should, they take precedence over a game.


But one players obligation shouldn't penalize an entire city.










~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
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slugeater
Thu Jan 22, 2004 9:40 pm
#32

"If you are against this new rule, would you always be against any game system or rule that allowed for any kind of turnover of the top cities based on level of activity"


Depends what you call "level of activity". I'm flat out against anything having to do with hours played. The casual deserves to live in something else than a village.


People worked for a goal, if you change the rules on them when they have achieved that goal, it will be unacceptable. Take the shuttleport off my city and I don't know if many will go on playing, especially since we got screwed once by the cap on Naboo and had to move to another planet already. Fool me once...you know the saying.


Seniority of player creation could be a way to envision the thing, but I'd say no to anyhitng that would require people to log more than other people. You'd only get AFK people and overall worse server performance because of this at all hours of the day.


Basically, you add more conditions, you screw people that played by the rules.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

Avallach
Thu Jan 22, 2004 10:27 pm
#33

It strikes me that they're solving the wrong problem, honestly.


The answer is not to force attrition in the higher level cities. If there's really a lot of ghost players/inactives then finances/sheer weight of effort should do that nicely.


The answer is to improve server performance to the point they can raise the caps. I realize that's a difficult thing to do, but the more I think on this the more I end upfeeling a little like I'm being punished for something I have no control over.


We've got several citizens that I haven't seen in a while. I'm not sure if that's my play schedule, theirs, or that they've decided to take a break from the game. I *think* we've still got enough to cover our level 4 status, but how would I tell?


Many of those who are taking a break for a few are people who haven't cancelled accounts, but have said that they're giving SOE a few months to work out the bugs and intend to come back then. That's not my fault. That's not Aventine's fault. Yet I feel like we're the ones who are losing out on it.


Another example: One of our citizens was recently called to active duty military service in a very volatile area of the world (three guesses...). He has no idea how long he'll be gone, and he's asked us as friends to keep his house up and everything in order for his return. I've even got a Life Day orb stored away for his return. This is neither a ghost citizen nor an exploit, just a very unfortunate RL experience. (I know this one is politically charged, but it's a scenario that could happen on many levels...system crash, summer break from college, etc.)


Player cities are on the verge of becoming too difficult for too little reward, honestly. We're a level 4 city not far outside of Moenia on Naboo, Kettemoor. We pay over 400k/week for the priviledges of having several banks which are very useful, mission terminals, trainers, and a shuttleport that I can't fly into from off planet, requiring a separate ticket after flying in to Moenia (or Theed, since there's no starport timer...) So I find that we're ultimately payinga lot of money for these things, the sense of achievement in building the city, and the hope that it will be more useful in time. I wonder whether putting further obstacles in that path without further benefit is fair or worthwhile. As it stands now, I refuse to spend more skill points in politician (4-4-2-1) until there's a useful reason to do so.


In summary, the goal doesn't need to be that we have some kind of churn on the higher level cities and it should definitely not be done in a way that punishes existing cities. It should be that we're able to increase the caps on the higher level cities, allowing new high level cities to evolve. Let's add to the value of present cities before we make them any harder to maintain, please?


Should other opinions prevail, at the very least I would request that we be given a week's warning before a citizen is removed, and that when they are removed their residence structure is deleted as well.


Thanks for reading.


-Charin of Aventine





------------------------
-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
TitusAndronikus
Fri Jan 23, 2004 12:25 am
#34









Bajeezus wrote:


Well, they aren't suggesting that inactive characters be deleted, just that they be eliminated from a city's citizen count. There is the dowside that he will no longer count toward the city's population, but perhaps for a player who really has had an emergency that has prevented him from logging on, be that personal commitment, comp problems, etc, it could be a benefit, removing him from being taxed on his citizenship, which continues to be assessed while is he is offline, and his property, which is removed directly from his house's maintenance pool potentiallycausing his house to poof morerapidly than if he were removed as a citizen.



Beyond the point of perhaps protecting players from excess taxation in case of emergency time away from the game, does anyone want to argue that a metropolis with a significant number of very sporadic players isn't really a thriving, vital metropolis that should be able to compete for that city status with more energetic cities that haven't had a chance at that city level due to the cap?





So are you saying by the bolded statement that if they are removed from Citizenship they don't have to pay Income Taxand Property Tax? If an AWOL player isn't forced to pay property taxes also you are exactly right, it will prevent his/her house from going *poof* sooner..... Which in turn leaves an abandoned structure in the city even longer. This seems to extend the length of time an abandoned house will stay in a city thus creating more of a ghost town effect. This doesn't seem to me like the smartest move they are making, but I understand some of the reasoning behind it because it clears the decks of some cities that are currently metropolii and just holding on to it through server trades. Why should a Metropolis with 87 citizens with 30 on another server be allowed to remain a Metropolis. Shouldn't a more active city with more residents that missed the cap be allowed the shot at a Metropolis?


Its nice that this fix made it to Test since it figured so dominantly on our top 5. Which issue was it? One? Two? Oh I remember, it wasn't one of our issues.





Tempel
Nabubu Mall
Nabubu City, Naboo
Wanderhome Galaxy

Hunden
Fri Jan 23, 2004 2:11 am
#35

ok phew.. i read all the replies to date...


as grandpa simpson once said "i aint fer it, ima again it".


several reasons for me to not like this idea... for my city, i have a few residents that are in the navy... sometimes they are at sea for months at a time.. one was at sea for three months late last year. he came back to find mounts, cities and bikes were in the game... i have admin on their houses and ensure that the maint is always paid... but i dont want to lose them as residents just because they have to go away for work reasons.


another reason for me not to like this idea in general is that it will not effect the power gamers. those that sit at their pc's for 12+ hours a day that have 20 active residents in their rank 5 city with the rest on lot swaps. all they have to do is spend a bit of time making sure that they do all their lot swaps with other power gamers just like them selves... then call it once a month (hey, monthly is easyer to remember... call it the 1st saturday of each month, well inside the 6 week mark) they log all their toons over to the other servers and their swap buddies do the same thing for them on the same day.. this would take an hour a month, which is nothing at all to the power gamers that dont have any real life commitments. trust me there are a lot of these people out there.


i just see this as being ineffective. it may solve 10% of the perceived problem, but will hurt more people than it will help. i honestly doubt that it will stop the lot swap momentum that has been growing sinse the city patch and certainly will do nothing at all to the lot swap extractors which is a major ecconomy issue.


i feel that a better solution is out there. once again seo is looking for an easy fix where there is no easy fix.


i hope this does not go to live for these reasons and for other valid reasons that others have brought up.


hund

Mayor and Architect,

Scylla server



1st holo: BH - done... finaly.
2nd holo - commando - done
3rd holo - BE
Eaca
Fri Jan 23, 2004 4:02 am
#36

I'm not a mayor, just an important citizen. Personally I feel this is a bad idea.


It doesn't stop the problem of cross server trades. If the two cities want to keep population, they'll work out a deal to not only make the characters, but log them in once every 2-3 weeks. If there is a minium play requirement, then they'll just start a macro before they go to bed/work.


Who this does punish is real cities, who actively recruited players on thier server, who moved in and then for whatever reason stopped playing. Now these cities will be forced to find more players to move into thier city just to meet the requirements to stay thier size. But again these new people will slowly drop out, as will more of the old ones. But thier houses will remain until the maintanence is expended. Eventually these real cities will run out of room, but thier slow losses will continue, until they no longer meet the requirements for thier city level, at which point they lose city radius. Then the city,which has most of its active citizenry on the outer ring of the city collapses down to a township or outpost. This could happen to a city which is by all appearances still very active. Lots of stocked vendors, lots of people wandering around the city, doing missions, hanging out at the cantina. Just unfortunately out of room.


How many people only put a week or so of maint in thier house? I don't know of any, my hall and my friends houses are generally paid off till dang near 2005. Should they leave these houses would remain there, empty and now useless, and there would be nothing myself, my mayor, or anybody could do to fill this void.


This may be a worse case scenerio, but its still within the realm of possibility.


If this must be done, then give the mayor the ability to condem a vacated house in his city. The house deed and contents would be transfered to the bank or inventory of the character to who the house belonged, much the same way lost vendor items were returned after the vendor bug was fixed. Maybe make it so the house can only be condemed 1-3 weeks after the citizen is removed from the city, to give them time to come back, should they have left on extended leave.


This way it places extra burden on those performing the cross server swaps, and allows the real cities to continue to grow and keep thier citizenry fresh.

Z0idberg
Fri Jan 23, 2004 5:31 am
#37

I admit that we have several citizens who are products of a cross-server trade. I didn't like it when it was done, but I didn't organize it either. We now have enough citizens so that we can safely remove these people from the city and still retain our Rank IV status. However, I still don't agree with this and I think that the devs are using the easiest route to solve the problem, which will cause more harm than good.





Name: Eagon
Mayor of Swooper's Run on Tattoine. A Rank V city with all the amenities. Ask me about citizenship.
Master Politician
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I am prone to ignoring people who I find annoying, both in the game and on the forums. If it seems like I am not responding to your posts, it is probably because you have very little worth saying.
SlothDroid
Fri Jan 23, 2004 5:34 am
#38

The 3 week rule discriminates against casual players.



One of my city members is in the Army, and has gone away to fight/defend. He will be away for extended periods, but that doesn't mean he shoud be penalised for it. He pays his account and wants to come back to a thriving city.


Another solution would be to allow only one cityresidency per account, but that would be unfair on people that share their accounts with other family members.






It also causes planning woes for politicians, if residents are going to be automatically unregistered, the mayor needs a way to remove a structure.



Resident X, long time player has got bored and stops playing. As he is rich, his house has been topped up so it lasts many months/years (my house i think has 400+ days on it).
It would be unfair just to destory his stuff in case he comes back to the game, but is also unfair to allowredundant stuctures to remain in city structures.
Over time people quit, so therefore there is an eventual possibility that a city could become empty, as there would be no space to house anyone.


My solution to this is that the structure should be packageable, and the previous resident coul come and collect his items from an option on the city hall terminal (similar to the bank storage, but a 1 time retrieve all, single item like a locked container)


Please do NOT let the 3 weekrule go through. Create a workable solution.




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Elvinworm
Fri Jan 23, 2004 5:43 am
#39

I am totally against this and I wish we had more time to rally and warn people to voice out against it. I do not like ghost cities no, but I do like taking time away from this game. My city may be an extreme I don't know, but we have 55 citizens exactly.


I am the mayor, and I also have a son (first son, have a daughter already) about to be born. Now once he is born the last thing on my mind is going to be this game. And obviously my wife the same. She is a citizen as well. I have 2 buddies in my city off in military, and 2 more that work on cruise ships. Any of those 4 do not play except once every 2 months or so, but they have all the bills payed. They are also paying for there subscriptions because they like the game, and love the city he have made.


So now SoE tells me, that I am about to loose my lvl 4 city, and shuttleport becuase I, my wife, and my buddies cannot play as much as they would like me too? I am sorry, but this rule will piss off my citizens badly. I am mass emailing them to let them ALL know what is gonna happen so they are sure to contact SoE also. Once my son is born I am not planing to play for a good while, so my city falls? My buddies in military....SoE is going to revoke there citizenship for serving thier contry? The boats guys, well they just have neat jobs lol.


So yes i have a major issue with this. Why force us to play? When we can we play CONSTANT. Heck I have to accounts....oh yeah another citizen gone....... so I play ALOT. One is master poli, master armoursmith, other is master ranger, master Ch, I play both. Also as a note we have a definate build for our city, and all 55 building BARELY made it in the area to expand to lvl4. Lots of mountains and a river where we builts on LoK.


That brings me to another BIG problem I see. Ok, so say we loose all 7 citizens I spoke of, and the city drops to a lvl 3. Well since these 7 toons only loose there citizenship, but the houses/PA/tent or whatever they claim for home is stays.....there is no way 7 more structures can be fit in the area for citizens to declare. The residence need MUST be redeeded and placed in that players invintory. Make it a one time deal where the entire contents of the house are pulled and left as is. That way as soon as the player comes back they can drop it again, and be set. This way we can have other players fill that room and make us a lvl 4 again.


These situations, and problems may seem far fetched, but they are true and real problems. These are things SoE has not thought of, and if they have....I don't see how. SoE you want to get rid of server swapping? Make a character have to have like atleast 2 skill boxes before they can declare residence or something. PLEASE do not set this live though. The hurt is far worse than the gain, IMO.


Ghill/Damitri

Bria



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BH GOD
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