Politician Archive
Thread: PETITION: Remove skillpoint requirements for politician skills
and your right....most of you want somthing for nothing...everyone wants ther city...and none of you want it to coust anything or have to loose somthing to do it.
Message Edited by vonbloodworth on 03-08-2004 04:25 PM
Pappi wrote:
i never quite understood why politician works sp wise like a starting profession when obviously it's not something a newbie can just "go pick up". prehaps they should change the sp requirement to that of the elite professions (6 pts for novice, ..., 1 pt to master) that's slightly less sp than now. not sure how useful that would be, but it might make more people keep politician, instead of picking it up just to be mayor, then dropping it
oww, this one i like, making it cost as much as an elite profession! And replace it in the list among the hybrid/elite professions and not among the starters. We deserve some recognition! ![]()
To get back on-topic:
Of all the professions there are so far, ours is probably the most difficult and requires the most effort of the player itself to make it work. Yes, you can be a "plant & grant" politician, but you'll miss out on the fun part of it. Being ceremonial master at a wedding, give the countdown of the town's Swoop races, get votes for what skilltrainers should be placed, re-design town so that all the merchants get a good merchant square and an equal chance, organize a meeting about tax increase, get the city newsletter going (gonna try this myself soon), etc etc. And you know what, all the greatest fun can be had by a 0/0/0/0 novice politican! (except placing the shuttleport under the nose of 30 citizens, which requires fiscal policy II and a level 4 city)
If you put your back into it, being a politican can and will be a fulltime rewarding job. Making you have the rest as a "side-profession". Mostly social and roleplaying yes, and not with badass skill modifiers that make you über. To quote vonbloodworth from page 1 in the same annoying caps: "IT'S NOT ABOUT THE SKILLS!". It's the town your mayoring, make your citizens happy, set the mood. Help them out when they got a question. Just stop looking at skillboxes and start playing simcity with H.I. instead of A.I. ![]()
P.S Merchant class is so easy to fix. All they need to do is implement so that if you can't have the amount of vendors you currently have they go *poof*. got thad protocol droid for vendor but no mastery anymore? *poof*. Surrendered that advertizing III skill? byebye, planetary map advertizing. (what are they doing at that merchant forum anyway, it's so simple
)
Of all the professions there are so far, ours is probably the most difficult and requires the most effort of the player itself to make it work. Yes, you can be a "plant & grant" politician, but you'll miss out on the fun part of it. Being ceremonial master at a wedding, give the countdown of the town's Swoop races, get votes for what skilltrainers should be placed, re-design town so that all the merchants get a good merchant square and an equal chance, organize a meeting about tax increase, get the city newsletter going (gonna try this myself soon), etc etc. And you know what, all the greatest fun can be had by a 0/0/0/0 novice politican! (except placing the shuttleport under the nose of 30 citizens, which requires fiscal policy II and a level 4 city)
If you put your back into it, being a politican can and will be a fulltime rewarding job. Making you have the rest as a "side-profession". Mostly social and roleplaying yes, and not with badass skill modifiers that make you über. To quote vonbloodworth from page 1 in the same annoying caps: "IT'S NOT ABOUT THE SKILLS!". It's the town your mayoring, make your citizens happy, set the mood. Help them out when they got a question. Just stop looking at skillboxes and start playing simcity with H.I. instead of A.I.
thank you,atleast there is one persion who understands.yeah i lost it...but there have been about 20 of thies things and all they can say is...i need points to master somthing elese cuse this is no fun.../stare
its not about the skills...and the guy who tryed to point out why im wrong up there...come on man...would you be happer if they purt the small stuff in a skill box for you?(mail,spacial chat....LMAO) "sweet god,it dosnt say it in the box here....i guess i cant do it ...its not realy a skill."
/stare
improving should be the focus of all politions...and truly you have to relize that we WILL NOT GET FIXED (anoying caps for thoes that are daft)for a long time...we just got added to the game...deal with it...dont come crying to thies bords about...no skill points...this is the one class that is PLAYER SKILL driven...no itsa not about just placing and walking away...its about events,acting as a leader of a community,RP,marrying off somones doughter.
if you need this acitivitys in a skill box ...then i stand by what i said...you must have the most boring citys ever...
Message Edited by vonbloodworth on 03-10-2004 06:42 PM
Message Edited by vonbloodworth on 03-10-2004 06:43 PM
I am a Master Merchant / Polotician
my vote is no -- tis is the character i enjoy playing -- thats why i do it!!
I do not agree with this post, I feel if you want to go into politics, go into politics. If you want to be a master Bounty hunter and master politician, make your choice and stick with it. If you dont want to be one, get your city to appoint someone who wants the job.
Now about skill point requirements for Merchant....If there were no skill point requirement, people could master another artisan or buisness class profession to sell more goods. I am not saying that it would be bad to remove the points, but I think it would mess up the economy in some way. What a good thing would be a good fix for merchants, is being able to set admin permissions on Vendors.Say if your buddy wants to sell something, but does not have enough skill points to get merchant and does not want to sell them in a bazzar, he can get sell stuff on your vendor (if you trust them enough). Or have a specific vendor for your friends to sell items.