Politician Archive
Thread: PETITION: Remove skillpoint requirements for politician skills
Jacob_Entertainer wrote:
I am quite happy to do this. In order for a city to succeed there needs to be a dedicated person in charge of it - someone willing to put the city before their own desires, someone willing to put their whole career on hold for the duration of their time as mayor.
It is just that those people are few and far between. It wouldn't be so bad if there was an actual way of resigning, but changing mayors in large cities is done very bad right now. The duration of time they are mayor could be forever. Its sad to see this profession basically turn into a profession you give to a 2nd account.
The bonus of having a shuttleport is great and all, but once you have it, the mayor is basically wasting skill points. Each skill usually has some uses, but those things are only done a few times at most. Then the skill becomes a skill point drain.
I think it is simple - if you don't want to do this profession, don't.
Politician is no less of a profession than any other - and in a MMORPG community-based professions like this are important. Merchant is equally important in some respects. I run one of the biggest cities in the galaxy (nearly 150 genuine citizens), and without a team of people with these different skills it would be impossible.
Nobody is forced to do it - if you want to live in a city, but don't want to train the profession, then join someone else's.
With the Space Expansion, there are a whole range of additional professions mooted to be built on Politician. I, for one, cannot wait.
This is an MMORPG - people are meant to have fairly firm roles but work as part of a team to fulfil all of their requirements.
As time goes on, expect to see the Devs release a whole new range of professions that force people into either tighter roles to prevent the ridiculous 'one man army' situation that sometimes affects this game.
The planned Defence Stacking caps will discourage people from mixing professions purely to benefit themselves, and th Devs are planning on doing more things like this.
To suggest that someone should be able to be a Master Merchant, Master Politician, Master Bounty Hunter and Medic (which your proposal would make possible) would turn this into a one person RPG - it is not, and was never intended to be a one-person oriented game.
Yours,
great lets make all the broken classes worth no skill points...that leaves...hummm...only TKA in the game...YAY...
how about the politions or politions wanabe's run for office in an alreay existing city?
how about...if you dont want to spend skill points ....you dont take the class?
how about if you dont like the way the profession is.....you make sugestion on improving it rather than take this easy no-creative way out...so you dont have to work or earn it?
how about you look at what you can do with the skills now....?
how about you start acting like a leader of a community insted of a civial servent? politions sole job isnt to place things and walk away...there about making a community!...you people that want to have it all and complaion that ..."its not worth the skill" for one...make me sick....for two...you must have the most boring citys ever made.....no love....no vision...no passion for making a better plcae for people to gather and grow...
ITS NOT ABOUT THE SKILLS!
the skills are lame....they are one time use abilities....POLITION DOES NOT = "skill boxes"
it would be nice to have better skill boxes and skills dont get me wrong...
hummm...lets see.....broken profession should = no skill points.....ok then...lets use that logic....
pikemen = noskill points (THE MOST BROKEN UN LOVE PROFESSION IN THE GAME)
carbiner = no skill points...
DROID ENGY = NO SKILL POINTS.....mutch more worthy of your logic...
/pukes
Go to some of the Non Player Cities across the Galaxy...
If you say to yourself "DAMN! I'm pissed I can't do this in MY city!" then Politician is for you...
If all you care about is being uber, go play commando or Bh.