Politician Archive

Thread: Inactive Rule [petition]

acabada
Tue Mar 23, 2004 11:56 am
#14

Please make a newthread for the "NO SIGN" post as it is disrespectful for the intentions of this petition. Do on to others as you would have them do on to you.


Lord Mataan



Dolph Mataan
Military Governor of Dantooine

'Till the war-drum throbb'd no longer and the battle flags were furl'd

Reldun
Wed Mar 24, 2004 4:21 am
#15

/no sign


If the houses are stuck in my city until the maint. runs out then they should count as residents. Explain to me again why a person needs to log in every 6 weeks to keep residency yet it is perfectly acceptable to run 300 harvestors from one account by using cross server trading? If residents have to log in every so often, then ALL structure owners should including harvestors.





Reldurpa
Ty Cobb Weaponsmith of Flurry (now retired)
5307th Corellian Rangers CorRg
Reld's Gunshop -4430, 5990 NE of Theed, Naboo
We do the slicing so you don't have to.
Longest running MWS of Flurry... 12 point smith... yadda... all that good stuff.
Laeren
Wed Mar 24, 2004 6:17 am
#16




Reldun wrote:

/no sign


If the houses are stuck in my city until the maint. runs out then they should count as residents. Explain to me again why a person needs to log in every 6 weeks to keep residency yet it is perfectly acceptable to run 300 harvestors from one account by using cross server trading? If residents have to log in every so often, then ALL structure owners should including harvestors.




You do realize this inactivity rule wasn't designed against cross-server trading? It was designed so that people who are away from the game for more than 6 weeks get griefed, and those who associate with them also lose value. They want people to play the game, and not associate with those that are away.


If they really wanted to disable cross-server swapping of citizenry or lots or whatnot, they would implement one-character-one-galaxy rules. Instead, as long as you're able to easiliy hop from galaxy to galaxy with different characerse, cross-server trading is allowed (and even encouraged) by their game design.


This particular issue is just a workaround fix to the bugged city terminals, which display erroneous information. They're doing a back-and-fill approach to this, and not even giving a whole heckuva lot of warning either. Everything that happens is after-the-fact, and that's deliberate so that people have minimal time to scream about it, cuz the people affected are too busy patching holes in their cities, which holes they had no idea were going to appear unless they went outside the terminals and did manual citizen counts.


This would be similar to your credit bank account only showing transactions updated weekly, and having to keep track of them on paper outside the game in order to know how much $$ you actually have. If you were wrong during the week, and your bank account updated and you turned out negative, you would be penalized.


The main purporters of this particular rule and system are the hungry pirahna waiting for the major cities to fall so they can fight over the corpse and claim their little chance to try to ascend to Rank 4. This is also equivalent to a rifleman watching another rifleman in a fight and hoping and wishing and praying the first one dies so they can step up and take the creature away from them. Most people would call that ninjalooting, and frown on it. Apparently, it's encouraged in the Politician profession.


This scheme and rule doesn't solve any problems. The city terminal bug fix was a side effect of this feature, and though welcome, was not the main thrust of the rule. That's why there needs to be changes or elimination of this rule, as it makes no sense whatsoever.


I would never wish ill or harm on another city. The issue is the caps, not "inactive players".




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Obi-Wan-Keneli
Wed Mar 24, 2004 6:47 am
#17

/sign



Even Star Wars movies dont like NGE....

Yoda: Twisted by the Dark Side, young SWG has become. The game we played, gone it is... Consumed by the NGE.
Mace Windu(us): The customers will decide SWG's fate.
Supreme Chancellor(Devs): I *am* the customers!
Tiggs wrote: NGE is here to stay.
C-3PO: [walking away] I feel so helpless.
"And so it is" said Bail Organa as he left.
So this is how liberty is crushed...... by the sound of Tiggs Paws.
"NGE your breaking my heart!" Cries Amidala







I'll miss being a TK

I oppose the NGE and support Holocron Shug and Q-3p0's dream of the way SWG should be!


"When Sony and Lucas set out, we said, ?How can we do this and not make another EQ?? We didn?t want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we?ve created a system to make that happen."
Julio Torres
Xscape
Wed Mar 24, 2004 1:39 pm
#18


---------------------------------------

Please make a newthread for the "NO SIGN" post as it is disrespectful for the intentions of this petition. Do on to others as you would have them do on to you.


Lord Mataan

---------------------------------------

Good cause if I were to show how much disrespect I have for this petition Id probably get removed from the forums.

so again


/NO SIGN






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ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ Scape
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ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ Xscape
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ Monoman
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ
ØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØØ MonoScape
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acabada
Thu Mar 25, 2004 9:06 am
#19

All I ask is to be given some sort ofcourtesy that you would grant anyone in this game and not **edit** all over my thread. I asked for you to sign if you agreed. I dont mind a debate but being blatantly disrespectful by trying to belittle my petition with your half wit NO SIGN post is inappropriate. I understand that you are frustrated but do not take it out on the rest of the community as you are no better then those you preach against.


Lord Mataan



Dolph Mataan
Military Governor of Dantooine

'Till the war-drum throbb'd no longer and the battle flags were furl'd

acabada
Thu Mar 25, 2004 9:24 am
#20

You do realize this inactivity rule wasn't designed against cross-server trading? It was designed so that people who are away from the game for more than 6 weeks get griefed, and those who associate with them also lose value. They want people to play the game, and not associate with those that are away.


Yes, they are trying to make money out of this game and if you had any other delusions in their intentions then maybe you should review your beliefs. There is a finite amount of space in the Galaxies and the Worlds so they must impose player city caps. Tell me why do you deserve to get your Rank 5 city and then keep it forever? Because you earned it more? Because you worked harder for it? That is complete nonsense, we all worked hard to get our cities going and should all have an equal chance to get a higher ranked city and as I said before those with a higher rank city should be given a chance to keep it as well.


If they really wanted to disable cross-server swapping of citizenry or lots or whatnot, they would implement one-character-one-galaxy rules. Instead, as long as you're able to easiliy hop from galaxy to galaxy with different characerse, cross-server trading is allowed (and even encouraged) by their game design.


Cross-server trading is allowed and is unavoidable so its not even worth debating. They would never limit you to one-character-one-galaxy rules as that is ridiculous, would you rather they let you make more then one character per server? If you want to talk about ghost towns, you haven’t seen anything yet.


This particular issue is just a workaround fix to the bugged city terminals, which display erroneous information. They're doing a back-and-fill approach to this, and not even giving a whole heckuva lot of warning either. Everything that happens is after-the-fact, and that's deliberate so that people have minimal time to scream about it, cuz the people affected are too busy patching holes in their cities, which holes they had no idea were going to appear unless they went outside the terminals and did manual citizen counts.


With this I do happen to agree with you.


The main purporters of this particular rule and system are the hungry pirahna waiting for the major cities to fall so they can fight over the corpse and claim their little chance to try to ascend to Rank 4. This is also equivalent to a rifleman watching another rifleman in a fight and hoping and wishing and praying the first one dies so they can step up and take the creature away from them. Most people would call that ninjalooting, and frown on it. Apparently, it's encouraged in the Politician profession.


Excuse me? Calling those who live in smaller cities “piranha” or whatever term you want to use is simply amusing. You can call us whatever you want to attempt rhetoric. I ask again why shouldn’t we be given a chance to rise in the city ranks? Why do you deserve it more? If you think you have worked harder for it then just stop there as that issue isn’t even debatable for me as we see black and white, 6’s and 9’s. We all work with different circumstances and none are better then the other.You can call it whatever you want, it is competition and spinning the word into something more malevolent isn’t going to sway anyone.


This scheme and rule doesn't solve any problems. The city terminal bug fix was a side effect of this feature, and though welcome, was not the main thrust of the rule. That's why there needs to be changes or elimination of this rule, as it makes no sense whatsoever.


I would never wish ill or harm on another city. The issue is the caps, not "inactive players".


Neither do I but I am debating the issue, you seem to be debating my and others intentions more then the issue and I do not appreciate it (and I don’t care if you care so just save it). You need to learn some restraint and direct you frustrations where it needs to be and not vent on those you know you have more chances of getting a reaction from then the devs who will ignore you.


For those of you who have made your points with some modicum of manner I thank you.


(excuse the poor job on the formatting as what I input is not what comes out as far as code goes and I have no idea why)


Lord Mataan

Message Edited by acabada on 03-25-2004 08:29 AM



Dolph Mataan
Military Governor of Dantooine

'Till the war-drum throbb'd no longer and the battle flags were furl'd

acabada
Thu Mar 25, 2004 9:36 am
#21


If the houses are stuck in my city until the maint. runs out then they should count as residents. Explain to me again why a person needs to log in every 6 weeks to keep residency yet it is perfectly acceptable to run 300 harvestors from one account by using cross server trading? If residents have to log in every so often, then ALL structure owners should including harvestors.


Easily I would think, harvesters are generally not placed in cities. The issue here are structures placed in cities, not in the middle of no where. Now if those harvestors are placed within a city radius then that is a whole other issue that I have spoken on. If those harvesters were added to your city radius when that radius expanded due to city upgrade then the owners of those structures should be given a notice that their harvesters will be booted to the edge of the city within a certain time frame unless they are given some special zoning rights by the city mayor. If they were added after the fact and you didnt have zoning rights enabled then that is just the consequence of being open in your cities radius. If one of your militia gave that person zoning rights to place those harvesters then that is another consequence that we must deal with and should not be pinned on the devs. We should start taking some responsibility for our own actions and not simply wish there was some sort of game mechanics for every little mistake. Excuse the harsh tones as you kept your post to a respectful tone and I appreciate it, I am debating the issue not the people. If you take it offensively then you have my apologies.


Lord Mataan

Message Edited by acabada on 03-25-2004 08:37 AM



Dolph Mataan
Military Governor of Dantooine

'Till the war-drum throbb'd no longer and the battle flags were furl'd

Reldun
Thu Mar 25, 2004 9:37 am
#22






acabada wrote:

All I ask is to be given some sort ofcourtesy that you would grant anyone in this game and not **edit** all over my thread. I asked for you to sign if you agreed. I dont mind a debate but being blatantly disrespectful by trying to belittle my petition with your half wit NO SIGN post is inappropriate. I understand that you are frustrated but do not take it out on the rest of the community as you are no better then those you preach against.


Lord Mataan






No sign posts are appropriate. What you are attempting to do is skewed polling. You seem to only want the people who agree with your viewpoint to post, sorry but that isn't going to happen. As I stated, making a certain set of rules for certain structures while allowing other structures to be used however playerswant is something I am strongly against. If I am going to lose residents because they haven't logged in to the game in a certain amount of time, then the guy down the street shouldn't be able to have a 300 lot harvestor farm going either. What's good for the goose is good for the gander, rules should apply to everyone, not a select few. And it should be the same rules across the board, not some half ass attempt to penalize one group while reinforcing shady tactics by another.



Reldurpa
Ty Cobb Weaponsmith of Flurry (now retired)
5307th Corellian Rangers CorRg
Reld's Gunshop -4430, 5990 NE of Theed, Naboo
We do the slicing so you don't have to.
Longest running MWS of Flurry... 12 point smith... yadda... all that good stuff.
acabada
Thu Mar 25, 2004 10:00 am
#23


Please do not presume my intentions as you have never met me. I dont mind debate, if you dont like the inactivity rule go ahead and state your mind. The NO SIGN post provide nothing, no information other then that person wont sign the petition, what does that accomplish? All it is doing is spamming this thread, if you dont agree with the petition at least take the time to write out why and not just run in write a NO SIGN post and run out, what the hell is that about? It adds nothing to the debate, absolutely nothing.


"If I am going to lose residents because they haven't logged in to the game in a certain amount of time, then the guy down the street shouldn't be able to have a 300 lot harvestor farm going either. What's good for the goose is good for the gander, rules should apply to everyone, not a select few."


Did I miss something in the game? Is there some sort of residency requirement to put down harvesters? What does residency have to do with harvesters?


Message Edited by acabada on 03-25-2004 09:02 AM



Dolph Mataan
Military Governor of Dantooine

'Till the war-drum throbb'd no longer and the battle flags were furl'd

Laeren
Thu Mar 25, 2004 10:46 am
#24




acabada wrote:

I would never wish ill or harm on another city. The issue is the caps, not "inactive players".


Neither do I but I am debating the issue, you seem to be debating my and others intentions more then the issue and I do not appreciate it (and I don’t care if you care so just save it). You need to learn some restraint and direct you frustrations where it needs to be and not vent on those you know you have more chances of getting a reaction from then the devs who will ignore you.


Lord Mataan



You obviously don't read any other posts in this forum. I'd like to point out the thread where CSRs used legitimate power to make sure that SOEs actions did not disturb the players of that city. SOE had to eliminate the particular mayor because of an outside-the-game reason, but doing so would have destroyed the city. So, one of the CSRs stepped in as temporary mayor, to allow the citizens to recover their city. SOE was doing the right thing in covering its customers' fun in this instance. Since it was an arbitrary action by SOE in which they had to delete the current mayor, the city would have been destroyed outside of normal game mechanics.


SOE was saying "Yes, we have to arrest your daddy and put him away from you, but we'll also provide you with $$ until you can get on your feet."


The attitude presented here in the forums: "You shouldn't have married him in the first place. Too bad. Now your childrencan starve, too."


Throughout the thread, the pirahna were sharpening their teeth, decrying the saving of a city, regardless of the particular reasons why that city was saved.Few really cared about what or whom or why. They just wanted a city above them to fall, no matter the reasons.


Imagine the celebrations that would happen if, say, through a glitch in the database, a Rank4 city's City Hall on some server got deleted? "Aww, that's the game for ya. Now some city that deserves more than you did can move up" would be the response from the Rank 3's, from the attitude that's been posted here. And the pirahna would feed and celebrate cuz someone, somewhere moved up a rank. And if it wasn't them, they'd be sure to keep their teeth sharp and ready.


Yes, it is a competition. And from what I've seen it's the most bloodthirsty competition yet in SWG. In PvP at least you can clone, heal your wounds and move on, and all you've lost is your buffs. Here in PvP (politician vs politician) it's much worse. And to top it all off, no one says "GG" afterwards either.


They say "I'm glad you fell. Now *we've* got a shuttle".




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
acabada
Thu Mar 25, 2004 11:29 am
#25



You obviously don't read any other posts in this forum. I'd like to point out the thread where CSRs used legitimate power to make sure that SOEs actions did not disturb the players of that city. SOE had to eliminate the particular mayor because of an outside-the-game reason, but doing so would have destroyed the city. So, one of the CSRs stepped in as temporary mayor, to allow the citizens to recover their city. SOE was doing the right thing in covering its customers' fun in this instance. Since it was an arbitrary action by SOE in which they had to delete the current mayor, the city would have been destroyed outside of normal game mechanics.


This event is very controversial, and even those who live in that city have stated that CSR may have acted out of place and no where in SOE policy does it state this is common place policy.


Throughout the thread, the pirahna were sharpening their teeth, decrying the saving of a city, regardless of the particular reasons why that city was saved.Few really cared about what or whom or why. They just wanted a city above them to fall, no matter the reasons.


This is a gross generalization. I wish no ill on other cities as I have said 10 billion times before, high rank cities and low ranking cities should BOTH be given equal chance in the competition a city 4 or 5 has an advantage of course as they have a disposition to recruit newer citizens. At least it is easier for them then a lower ranking city to recruit more citizens. Do not impose this view of the “piranha” on those who are just seeking a way to rise up in city ranks in accordance with current game mechanics. If I wanted to cause you harm I would try and bribe everyone of your citizens to move to my city or cause you some other grief, Im simply working with the current game systems. I am indifferent as to the fate of your city, this is a game with some level of competition but in any healthy competition I of course want to rise above, as ANYONE would, because you would be on the losing end of course you view yourself as in some higher morale standing then everyone else.


Imagine the celebrations that would happen if, say, through a glitch in the database, a Rank4 city's City Hall on some server got deleted? "Aww, that's the game for ya. Now some city that deserves more than you did can move up" would be the response from the Rank 3's, from the attitude that's been posted here. And the pirahna would feed and celebrate cuz someone, somewhere moved up a rank. And if it wasn't them, they'd be sure to keep their teeth sharp and ready.


That is a ridiculous assessment as there has been NO reference in this post as to those sorts of situations, we have been referring to citizens inactivity, how is someone not playing this game for more then a month a glitch? Explain that to me please. If you lost your city hall or rank due to a glitch then I would be the first to support you keep your rank and city.


Yes, it is a competition. And from what I've seen it's the most bloodthirsty competition yet in SWG. In PvP at least you can clone, heal your wounds and move on, and all you've lost is your buffs. Here in PvP (politician vs politician) it's much worse. And to top it all off, no one says "GG" afterwards either

They say "I'm glad you fell. Now *we've* got a shuttle".

Who has said that? Give me some examples? When did I ever say that? When has anyone ever said that? I guess this is just an expected part of any competition, attempt to demonize the other players to make your position stand on higher ground.

Lord Mataan


Faellyn
Thu Mar 25, 2004 2:04 pm
#26

/sign



I've always thought this was a great idea.










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