Politician Archive

Thread: New Content: The Pavement Thread

Theodis_Darkstar
Tue Dec 30, 2003 10:24 pm
#14

I think the lag would kill the server. Make new gardens (3x3, 5x5 and 7x7) and call them pavement. Maybe raise our city caps to allow for more of these to be placed.



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

IdrawzAlot
Wed Dec 31, 2003 12:52 am
#15

I wouldn't like the idea of having pavement only allowed in open tiles not blocked by buildings, since some buildings leave ridiculously large margins around them. You can have two large houses with enough space in between to fit a medium, yet the actual footprints come flush to each other making no room to put anything in between.



Iohannes Terranfel, Former Mayor
Kraytia, Tatooine (5739, 4402)
DaQuilla
Wed Dec 31, 2003 1:04 am
#16

Well ... lots of work and thought put in there ... but I hope those limits don't actualy happen or they would be even more limiting than the decoration limits now ...


With a diamiter of 900meters a metropolis wouldn't be able to pave 2 "crummy" 1 square wide "main" streets going through the city. And a street only 1 square wide really looks more like a little path (one square is 8 meters, so with rounded edges the street would probably be less than 5 m wide, one landspeeder would block the road.


Although I guess we won't be able to get unlimited access to pavement I do hope it's a lot more than just 200 squares. And then the price would have to be balanced to not create huge money sinks for exaclty those casual gamers that just want to roleplay a believable communtiy.



Further more I'd hope it could be possible to either lay pavement under exsiting houses or even better to make these houses have a seperate pavement leading to the doorway (different for each house style)




Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Arrya
Wed Dec 31, 2003 1:29 am
#17

Great Ideas here



_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
Seneardon
Wed Dec 31, 2003 3:46 am
#18

Yes not a bad idea...just not the simplest solution=) Something like this would be nice to say build a road between two cities...a mob free superhighway to zoom along, with bridges and the works =) Very well thought out post, however. Id like to hear your ideas on how to implement...say apartment style housing or other neat features many of us whish for but dont quite know how to pitch.
Mackle
Wed Dec 31, 2003 11:26 am
#19

Great post Temp!


I could imagine laying out the pavement a la Sims-style (think how you build walls in The Sims). When you use a pavement deed, you go to the overhead angle the same as when placing a house. You then click once, and drag the pavement in the direction you want to go. Once you have the desired length and width, you de-click, and voila! You have a sidewalk!


I suppose you would have to be able to pave right over (or under, rather), other structures, or else it would look a mess.



As far as paving over ravines, there is an absolutely perfect solution to this.... bridges. Not just little hills (which can be paved over), I mean the actual gulleys, ravines, craters and the like that are found all over the place. Each time you pave over a ravine of a certain depth, a little bridge pops up over that area,connecting the pavement on each side of the hole.






_________________________________________________________________

Gabok Aikido, Unconventional Businessman v Master Smuggler - Nabubu City, Naboo
"Hokey patches and broken promises are no match for a trusty Smuggler Revamp at your side, kid."




RM706
Sat Jan 03, 2004 3:43 pm
#20

Awesome post guys!


I like the idea and certainly the beautification of our cities but can this be done and pushed to our PC's so that we dont experience the lag like that of Theed and other highly populated areas that require on-demand-loading?


Anyone have expertise in this area?


DaKK
Mayor Galatorbria Rori
V a l c y n G a l a x y





-DaKK
Kriel
Sun Jan 04, 2004 5:44 am
#21

complicated way:

Outpost Rank 1: (30 * 1) + 20 = 50 Paving Squares
Village Rank 2: (30 * 2) + 30 = 90 Paving Squares
Township Rank 3: (30 * 3) + 40 = 130 Paving Squares
City Rank 4: (30 * 4) + 50 = 170 Paving Squares
Metropolis Rank 5: (30 * 5) + 60 = 210 Paving Squares

simple way:

Outpost Rank 1: (40 * 1) + 10 = 50 Paving Squares
Village Rank 2: (40 * 2) + 10 = 90 Paving Squares
Township Rank 3: (40 * 3) + 10 = 130 Paving Squares
City Rank 4: (40 * 4) + 10 = 170 Paving Squares
Metropolis Rank 5: (40 * 5) + 10 = 210 Paving Squares
Rufkin
Sun Jan 04, 2004 6:11 am
#22

Wow, Great job. Glad to see this concept being pushed. I don't like the limits though. A player city size 4 has 800m diameter to build in, and only 170 squares? that would barely go around the city hall. I like the idea of different sized squares, and the larger sizes could be staggered on the politician skill tree ie custom 1 gets smallest, and 4 (or master) has largest.



I'd like to see the amount of paving doubled, and the tax cost cut in half. 240 pieces at 200 creds each, per week, would cost as much as the shuttle does to run, that seems a little out there. While paving does need to have upkeep, 200 seems like too much to me. Maybe even 50/per unit/per week.



Mayor Rufnik


City of Amber


Bria

Randonb
Sun Jan 04, 2004 9:48 pm
#23

brilliant.





"...You're going to find that many of the truths we cling to depend greatly on our own point of view." biwan:
Former Pistoleer Correspondent (02/04/04 - 09/05/04)
Riis
Sun Jan 04, 2004 9:56 pm
#24

Hmm, I think we would be better served paving all, flattening all, and then allowing us to make ponds and lay grass on top.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




AldrakSWG
Tue Jan 06, 2004 10:11 am
#25

I think pavement will be effectively useless unless the land in player cities is somehow flattened. The space where pavement would go (in between houses and structures) is in many many cases empty space due to the fact that it's some random ditch that nothing can be built on.


My thought is that PCs should work like Starcraft, you plant your city hall and the land flattens out within the borders of the city. This is Star Wars, not the puritans landing on plymouth rock. Flattening out some dirt is not some enormous engineering achievement. As the city grows and increases in rank, the diameter of the flat land increases as well.


Then, with all that flat dirt, you can place your ornamental pavement where you'ld like. Barring a solution as above, wherever you put pavement down should flatten out so we can make our city look like a city and not a bunch of cabins in the woods.





Issogi'ka Itydo

~Original Attention W**** Extraordinaire~
Jimbo and Asa's Egotistical Snobby Bish

...and occassionally Asaekai

PCgameGuru
Tue Jan 06, 2004 11:35 am
#26

I don't necessarily want pavement so much as I want to be able to flatten land. I don't mean flattening big hills or mountains, or cutting across rivers, just flattening land with little trenches in them or rocks on them that can probit some structures from being built. On Dantooine, we have a Metropolis, and at that size it's nearly impossible to find pieces of totally flat land large enough for things like Detatchment HQs and other large footprint structures.



__________________________________________________________
Colonel Dominix Deathblow
<RAID> Chief Operations Director
Teras Kasi Master | Master Rifleman | Smuggler | Medic
Master of 11...and keeper of a silent holocron...

___________________________________________________________
Page 2 of 3