Politician Archive
Thread: New Content: The Pavement Thread
Well ... lots of work and thought put in there ... but I hope those limits don't actualy happen or they would be even more limiting than the decoration limits now ...
With a diamiter of 900meters a metropolis wouldn't be able to pave 2 "crummy" 1 square wide "main" streets going through the city. And a street only 1 square wide really looks more like a little path (one square is 8 meters, so with rounded edges the street would probably be less than 5 m wide, one landspeeder would block the road.
Although I guess we won't be able to get unlimited access to pavement I do hope it's a lot more than just 200 squares. And then the price would have to be balanced to not create huge money sinks for exaclty those casual gamers that just want to roleplay a believable communtiy.
Further more I'd hope it could be possible to either lay pavement under exsiting houses or even better to make these houses have a seperate pavement leading to the doorway (different for each house style)
Great post Temp!
I could imagine laying out the pavement a la Sims-style (think how you build walls in The Sims). When you use a pavement deed, you go to the overhead angle the same as when placing a house. You then click once, and drag the pavement in the direction you want to go. Once you have the desired length and width, you de-click, and voila! You have a sidewalk!
I suppose you would have to be able to pave right over (or under, rather), other structures, or else it would look a mess.
As far as paving over ravines, there is an absolutely perfect solution to this.... bridges. Not just little hills (which can be paved over), I mean the actual gulleys, ravines, craters and the like that are found all over the place. Each time you pave over a ravine of a certain depth, a little bridge pops up over that area,connecting the pavement on each side of the hole. ![]()
Awesome post guys!
I like the idea and certainly the beautification of our cities but can this be done and pushed to our PC's so that we dont experience the lag like that of Theed and other highly populated areas that require on-demand-loading?
Anyone have expertise in this area?
DaKK
Mayor Galatorbria Rori
V a l c y n G a l a x y
Outpost Rank 1: (30 * 1) + 20 = 50 Paving Squares
Village Rank 2: (30 * 2) + 30 = 90 Paving Squares
Township Rank 3: (30 * 3) + 40 = 130 Paving Squares
City Rank 4: (30 * 4) + 50 = 170 Paving Squares
Metropolis Rank 5: (30 * 5) + 60 = 210 Paving Squares
simple way:
Outpost Rank 1: (40 * 1) + 10 = 50 Paving Squares
Village Rank 2: (40 * 2) + 10 = 90 Paving Squares
Township Rank 3: (40 * 3) + 10 = 130 Paving Squares
City Rank 4: (40 * 4) + 10 = 170 Paving Squares
Metropolis Rank 5: (40 * 5) + 10 = 210 Paving Squares
Wow, Great job. Glad to see this concept being pushed. I don't like the limits though. A player city size 4 has 800m diameter to build in, and only 170 squares? that would barely go around the city hall. I like the idea of different sized squares, and the larger sizes could be staggered on the politician skill tree ie custom 1 gets smallest, and 4 (or master) has largest.
I'd like to see the amount of paving doubled, and the tax cost cut in half. 240 pieces at 200 creds each, per week, would cost as much as the shuttle does to run, that seems a little out there. While paving does need to have upkeep, 200 seems like too much to me. Maybe even 50/per unit/per week.
Mayor Rufnik
City of Amber
Bria
Hmm, I think we would be better served paving all, flattening all, and then allowing us to make ponds and lay grass on top.
RbT
I think pavement will be effectively useless unless the land in player cities is somehow flattened. The space where pavement would go (in between houses and structures) is in many many cases empty space due to the fact that it's some random ditch that nothing can be built on.
My thought is that PCs should work like Starcraft, you plant your city hall and the land flattens out within the borders of the city. This is Star Wars, not the puritans landing on plymouth rock. Flattening out some dirt is not some enormous engineering achievement. As the city grows and increases in rank, the diameter of the flat land increases as well.
Then, with all that flat dirt, you can place your ornamental pavement where you'ld like. Barring a solution as above, wherever you put pavement down should flatten out so we can make our city look like a city and not a bunch of cabins in the woods.