Politician Archive
Thread: polling our new top 5!
- The master box. It has been just over a year and that is still empty. It doesn't necessarily need to be dual spec's again but we need something in there. Perhaps an ability to increasestats (even further if already buffed)via "motivational speeches" like Baj proposed.
- The bugs and oversights of the new system. MASC city, one of the finest and most respected towns on my server, was destroyed due to a bug in the election. The mayor wasn't able to get on in time to register and the town just went and asploded since there was no previous mayor to revert to. It is my understanding that GM and some of you corr's are aware of this (well I know that Delta/Brisc is aware since he is on my server as well) but I cannot overemphasize the importance of getting all the kinks out of this system.
I would also like it if mayors where auto registered to the ballot due to reasons I ponited out earlier. If we have to be on the ballot in order for the town to not destroy itself and the real world starts to press in those 2 weeks simply won't be enough. Why should the town suffer since I broke a leg/ am vacationing in Europe/ lost a family member/ was transported to a separate plane of existence where I get to play God? This is a game, not work. I shouldn't have to come back home every 2 weeks to make sure I didn't foul up those TPS reports.
- Skill point requirement. As others I have qualms about making it a free trade (especially with the ease of replacing a mayor now) but it would be nice if the requirement was reduced allowing us to fill more roles for our town instead of being gated by politician.
- Ongoing content. Someone on my server attempted to make a "senate" but it failed due to lack of interest. At the beginning (which it couldn't really get out of) there just wasn't any power wielded by the body so it was nothing more then a roleplaygame inside of a game. I plan on trying to revitalize the idea a bit but dont' expect to succeed myself since there is no real palpable power that anyone can wield. I wouldn't be able to chastise someone in the "senate" for breaking a rule at least not in any meaningful way and the only chance I could get people to follow rules would be via peer pressure and board activity. If we where to be given an inter-planetary body that was NPC run but PC driven and had a real impact on the server (frequency and types of live events, costs of mission payouts, fireworks displays constantly at night in some areas and other such things) it would work no problem. It doesnt' even have to be politician required but would deffinitely give us a politiking role.
- More and new types of decorations. The gardens and statues are great same goes for the civic structures (oh by the by, fix the clone center decoration bug since I can only do so much without /move commands) but they're old. Give us some new ones with a zing. I could easily go into detail for a few ideas with the art department and I know that I'm not alone. Give out a militia hq building allowing for a tighter control over milita-men (like a PA hall add or remove the ability to /cityban or /grantzoning to people so they keep the stronghold bonus but lose the responsibility not everyone can handle) a few more small, medium, and large gardens for all the worlds and maybe a few more exotics. Make some factionally aligned municipal items for the GCW revamp when it comes out.
- More Developer involvement. Aside from posting the newest info and a few FYI's when was the last time a developer posted in this forum or most others for that matter? It would be great to get a quid pro quo going and toss ideas about. I know Tiggs is really busy but it would be nice if we (as well as some of those inferior other professions) where able to truly communicate with the devs. Strike up a conversation and just shoot the breeze about what was discussed in the meeting. I realize, and I'm not alone, that most information the devs give is soft...but the time lapse between one tidbit and another is just too long to let it go as just here say. I mean TH's word is gospel only because we never hear anything else for a good long time and when we get a detailed update that is the opposite we feel cheated. We werent' cheated we just weren't involved in the development proccess and didn't realize it.
Well without going into too much detail (well detail that can't be easily skimmed) there you go Papps. Although I don't know what good this will do, we're untouchable until after the curb and only will see some progress in the GCW revamp that I can percieve.
MTolwyn wrote:1) fix city capsthere are several large level 3 cities with 70+ citizens out there waiting for 10+ months now to advance and just get the weekly "Screw you!" mail2) master box3) city get s a percentage of the mission payouts and also of money the trainer charge for their training4) factional city decorations5) message board in the city hall where citizens can post mesages
hon, there's nothing wrong with the city cap itself, rather the server's not updating them correctly. you can ask them to implement char purging and let these (well deserved) cities have their rank, but raising city cap isn't an option.
also, anything factional would probably be covered in the GCW revamp, which *should* happen before the poli one if ours happen.
Pappi wrote:
MTolwyn wrote:
1) fix city caps
there are several large level 3 cities with 70+ citizens out there waiting for 10+ months now to advance and just get the weekly "Screw you!" mail
2) master box
3) city get s a percentage of the mission payouts and also of money the trainer charge for their training
4) factional city decorations
5) message board in the city hall where citizens can post mesages
hon, there's nothing wrong with the city cap itself, rather the server's not updating them correctly. you can ask them to implement char purging and let these (well deserved) cities have their rank, but raising city cap isn't an option.
also, anything factional would probably be covered in the GCW revamp, which *should* happen before the poli one if ours happen.
with fix city caps i didnt necessarily mean to raise them. GM or TH (not sure anymore) mentionend a long time ago that they are going to change the city advancement system.
The character purging would help a lot but will never happen, and without inactivity rule and unlimited cross server citizen supply nothing will change ever in the current system.
And in case the miracle happens that a city fall like we had on our planet, the servers screwed it up and didn t update the cap count.
ok replace factional deco with deco (general& faction)
Like your ideas man, just adding my feelers too
BlackEdge wrote:
#1. Give politicians ability to create their own type of missions (with various rewards attached to it) for the city. Maybe a pvp tournament, rescue mission, treasure hunting, assasination, assist and destroy, escort, even big city type events like getting attacked by mokks (on dantooine), or a horde of mad ravenous tortons trampling through the city. Whether an npc or a terminal.
Love this Idea... Even have a Proposal of my own at this Link http://forums.station.sony.com/swg/board/message?board.id=Politician&message.id=42525
#2. Give politicians the ability to actually become a mayor in the npc city. This would Make the npc cities habitable (IE apartments and such) that can be controlled by the politican and can even give the npc cities a specific perk (and make cities like bestine worthwhile for the imperial npcs by giving them bonus from the stronghold skill).
Love this idea, and if you cant do apartments right away allow people to become a part of the city thru the current zoning rights like player cities, allowing them to build just outside the already laid NPC cities.
#3. Remove skill points for politician
Not sure I agree here fully, would much rather see them get more abilities and keep it a skill.
#4. Please put the old system back in where the current mayor automatically gets the vote and automatically run, but leave the resign feature in. I don't understand why the new system was implemented. Majority of the politicians just wanted the ability to resign, so not sure why the other part was implemented cause it'll seem more like work for the players or they'll forget.
I agree here as well, atleast give them the automatic unless another mayor registers to go against them.
#5. Change maintenance cost to 3 weeks.
No Real Thoughts here.
Anyways just some things off the top of my head that will really improve
Message Edited by TxRoadDawg on 11-23-2004 03:23 AM