Politician Archive

Thread: Let Smugglers Place Casinos in Cities

EcadMistflier
Mon Mar 01, 2004 12:53 pm
#14


How about we get all the broken classes fixed first?


After that:


/agree






Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
Jez3an
Mon Mar 01, 2004 2:10 pm
#15



NeoBlueMaX wrote:

Still think it should be illegal to sell spice and clamps on the planetary bazaar.






Agreed and then some - illegal equipment of any stripe - they should actually have to seek us out - the bazaar ruins so many of the possibilities of this profession

I might even go so far as to say that it should not be allowed to be placed on Vendors - except special types of Vendors placable only by Smugglers in Smuggler specific buildings - but then I think you should only be able to place Items on Vendors in the right sort of building - make craft specific shops.

Would all make for much more atmospheric cities.



Sherina Elderwood, Bria.
Vendor -4211 6371 Next to Tusken Fort (THC Mall) Near Mos Vegas and Tusken Vale

Master Weaponsmith, 11pt
Master Artisan
Master Buisnessman
KurtVogner
Mon Mar 01, 2004 2:19 pm
#16

The devs won't ass any content to this game!
but might as well beg like the rest of you guys

/sign

there is another......EQII



-Kurt Vogner-

Crazyboarder
Mon Mar 01, 2004 2:27 pm
#17

Totally agree



__________________________________________________________
Colonel, Stony Joe. / ( FS) Master Swordsman / Master Brawler/ 4-3-0-4 TK /
Menial Mortar. Master Doctor, Master Weapon Smith Slave to Stony Joe.
__________________________________________________________
Dark_Paradox
Mon Mar 01, 2004 2:33 pm
#18

Hell yeah! Sabacc Casinos and that weird chess game Chewie and R2 were paying would be cool!


/sign
DarkCable
Mon Mar 01, 2004 3:04 pm
#19

We would also be nice that when you enter the building...it would look like a small vendor store, until you went into the back room down a flight of stairs to the casino door. We can already charge admission to complexes...so you could have a cover charge at the door. Once inside, it would look likea warehouse with slot machines, sabacc tables, and roulette wheels everywhere. (keep in mind size would be similar to current player cantinas / theathers). Also, it would be nice to have a couple of small rooms for our wares and a "managers" office to supervise everything. With further creativity you could just program the admin panel to allow or ban certain individuals...if devs felt like programming more...they could implement a password.


--


DarkCable


noVice smuggler


WillburWright
Mon Mar 01, 2004 3:52 pm
#20

Nice!



I like the idea of a "Black Market" vendor to be added to smuggler.




nothing13
Mon Mar 01, 2004 7:12 pm
#21

Brilliant!!



rexan
Mon Mar 01, 2004 7:27 pm
#22


I think it would be a fantastic addition.


Or just allow smugglers to create a piece of furniture called a sabaac table. (with parts from architect of course).


The gaming UI would definitely have to be improved. And the ability to play card games with other players would also be a fantastic addition.




Rexan Ryu
Master Smuggler
Flurry Server
JohnnyBravoRPD
Mon Mar 01, 2004 7:51 pm
#23

i'll cast my vote for this !



________________________________________________________

Tazix Dustrider - Smuggler? - I give up already !!!
Korebendallas
Mon Mar 01, 2004 11:58 pm
#24

Cool idea..and that *chess game* is called Dejarik. Im a real uber SW geek...and the game itself uses real and mythological animals from the SW universe. Would be kinda cool to play at a casino i think
LodekDall
Tue Mar 02, 2004 12:31 am
#25

This is the kind of thing that's dependent on an idea of what the developers see as the reason for our existence. If it's gamblers, then it sounds good. If it's illicit transports, it doesn't really fit.


I'm working on the "vision" thing now.





________________

Lodek Dall
VegitoX
Tue Mar 02, 2004 1:18 am
#26

Yeah..get rid of spice production...let the Chefs have it; and let us set up the Casinos.


One thing though, with so many Smugglers..and not all that many cities in contrast, how would you set something like this up?


Would Casinos be temporary...or could we be portable casinos..i.e games of chance with other players-if we win we keep xx x amount of the credits?





Reo Grande* Mos Eisley Bred* Blue Milk Fed
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