Politician Archive
Thread: Let Smugglers Place Casinos in Cities
How about we get all the broken classes fixed first? ![]()
After that:
/agree
NeoBlueMaX wrote:Still think it should be illegal to sell spice and clamps on the planetary bazaar.
Agreed and then some - illegal equipment of any stripe - they should actually have to seek us out - the bazaar ruins so many of the possibilities of this profession
I might even go so far as to say that it should not be allowed to be placed on Vendors - except special types of Vendors placable only by Smugglers in Smuggler specific buildings - but then I think you should only be able to place Items on Vendors in the right sort of building - make craft specific shops.
Would all make for much more atmospheric cities.
but might as well beg like the rest of you guys
/sign
there is another......EQII
We would also be nice that when you enter the building...it would look like a small vendor store, until you went into the back room down a flight of stairs to the casino door. We can already charge admission to complexes...so you could have a cover charge at the door. Once inside, it would look likea warehouse with slot machines, sabacc tables, and roulette wheels everywhere. (keep in mind size would be similar to current player cantinas / theathers). Also, it would be nice to have a couple of small rooms for our wares and a "managers" office to supervise everything. With further creativity you could just program the admin panel to allow or ban certain individuals...if devs felt like programming more...they could implement a password.
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DarkCable
noVice smuggler
Nice!
I like the idea of a "Black Market" vendor to be added to smuggler.
I think it would be a fantastic addition.
Or just allow smugglers to create a piece of furniture called a sabaac table. (with parts from architect of course).
The gaming UI would definitely have to be improved. And the ability to play card games with other players would also be a fantastic addition.
This is the kind of thing that's dependent on an idea of what the developers see as the reason for our existence. If it's gamblers, then it sounds good. If it's illicit transports, it doesn't really fit.
I'm working on the "vision" thing now.
Yeah..get rid of spice production...let the Chefs have it; and let us set up the Casinos.
One thing though, with so many Smugglers..and not all that many cities in contrast, how would you set something like this up?
Would Casinos be temporary...or could we be portable casinos..i.e games of chance with other players-if we win we keep xx x amount of the credits?