Politician Archive
Thread: This week in politics 3/1/04
We managed to hire a new team for our local cantina and it turned out to be a lucky choice. As the cantina is now know as a place where good roleplay is possible, a lot of visitors came to our city.
As a result we got our 150th citizen last week and are now preparing a festival to celebrate this event.
however, preparations are now stopped due to the scavenger hunt. it's hard to get the citizen to participate in the hunt (especially because city mail was down on friday and saturday) but i hope we still have a chance to win.
The city update bug seems to be gone. Our city is finally able to support itself (we are at taxes 1000/5%/1%) while having a lot of parks placed.
The only problem i have right now is that we are almost out of room for new PAs moving in. But i think that's a good thing, I may get more time for my own business now
Sanctuary, Dantooine, Kettemoor.
Finally elected mayor after three weeks of an attempted transition of power. I've since ordered a full demilitarization of our city with the decay death of the last Detachment Headquarters. We had made an attempt to be a fortress city, but it was not successful. Due tosever population fall off from people leaving the game, we're down to 81 from 96 citizens and could potentially contract to sub-50 from AFK inertia and apathy. At the moment, I am starting an initiative to open the city beyond our guild as our senior leaders cut back dramatically on their play time or are moving on from the game altogether. Though it may not move forward, we are looking at either becoming a smaller city or opening the door to the chance that we might no longer be a majority power in the city. We're at a transition in as far as our direction, but the core of the city is still strong.
Shifting terrain from removed structures is proving to be a challenge to the removal of the minefields as some are now airborne and some are now underground.
Good day and good luck to all of my fellow mayors out there. I hope this fate does not come to your cities. I hope we are given tools to prevent things like this in the future.
-Unin Lole
Legion of Bane (former SITH Legion) on Lok, Kauri. Imperial Stronghold Metropolic
Same old story - old PA gets disorganized (due to CSR disbanding it), and city looses all activity, and slowly start to lose members. This week we went down to 83 citizens. A day before the City Advancement I decided to compare the citizenship roster to the Guild Members list (40 plus). And sure enough - some guildies either forgot to declare residence or simply didn't havehouse! A quick email to the "lucky" few fixed part of the problem. A militia member found couple new guild members who immediately placed a house and declared residence. Couple more possible recruits are coming, so we should be safe from the "shrinkage" for now.
I am also playingwith an idea of cross-server citizen trade. Not a pretty idea, but I have a newby character on a different server who is in dire need for a home. We'll see how that goes.
I've been asking people to move their houses all week, and most of them did. Trying to close some gaps caused by destroyed Faction bases and poofing houses. And re-building the city in general, removing parks and statues, clearing up areas for new faction bases, expanding markerplace area, and so on.
Our city has also been blessed by shifting resources. Not yet sure what they are, but our doctors and chefs been placing chem harvesters and flora farms within the city like crazy. Good thing it's far away from majority of houses. And hopefullyincrease he city's income due to property tax.
City's mayoral position is still bugged - the old mayor was banned, and CSRs removed his character from office to help us run the city. However, the system still remembers all the votes he had as incumbent, thus every week his character wins elections as "citizen". CSR are awesome enough to come back every week and put me back in office. We should have enough active guildies to try mand do another vote and probably force the city into recognizing the real mayor. We'll see how that works.
What has your city done to grow or stablize population as ineveitable some citizens leave the city orleave the game? Directly recruit individual players? Rely on high traffic in your city to attract new citizens? Bring in new PA partners? Recruit for your PA and depend on that to fill your citizenship needs?
Well things have changed, and it looks like I will remain Mayor of Ostium Vepres for a while longer. How long that will be remains uncertain. Perhapes until the resignation option is available.
The problem was not a matter of getting out-voted. In fact we never even got to that step. We had our election conducted in our forums on our PA's website. One of the three candidates was winning by a landslide however at last moment she resigned from the election and left the PA. As she was an important member of the PA, the election was called off so we could focus on finding out why she left and if there was any way to get her back.
Things worked out in the end and we managed to get her back into the PA. I have not yet spoken to her concerning the election she would have won. I plan on giving her some time to really think about it.
The city has continued to stay steady in population. We lost a few people over some bickering within the PA (One of the reasons we almost lost our Mayor Hopeful). We are at a total of 76 citizens right now.
Despite some attacks by the local Krayt Dragons, the city has been relatively peaceful. There were a few situations concerning a resident who was granted zoning rights and began to set up houses directly around the town shuttle. An area we have left open for many reasons.
We are all sorry to hear about our neighbors in Halfwayfar and the fate of their city. Bria will miss it.
Nemesis City, Dantoonie, Chillastra