Politician Archive

Thread: This week in politics 3/1/04

Bajeezus
Mon Mar 01, 2004 8:36 am
#1


This is weeksevenof "This Week in Politics."


I'll make a new thread each Monday for use throughout the week for youto let me and the rest of the Politician community hear how things are going in your city, events planned, tips you might have learnedlike ways ofusing specializations efficiently, new facilities being placed, any interesting dynamics like mergers with new partners to grow your cities or issues of disagreement between your citizens, anything having to do with your politician skills, new skills, skills sold back, newissues, frustrating bugs, or just a quick status report. It will be easy for me to keep up with a digest version ofthe goings-on of the community this way, and perhaps a way for you all to get to know each other as players dedicated to the concept of building communities in the Star Wars universe.


This week our city recovered from its recent downward population trend and grew back to upwards of 95 citizens. We had been flirting with losing Metropolis status the previous week, going as low at one point as 82 citizens, I believe. From sending out an in-gamemail to all citizens, to contacting the leaders of the PAs that make up our city to make sure they had all of their members moved in and declared, to going directly to PA members who I saw were not listed on the citizen list, we made every effort to build our numbers back to a safe level without going out and begging for citizens in Coronet city. We discussed attempting to bring in another entire PA, one which would be a good fit with the three that already call our city home, but in the short term needed to avert our city status loss, it was deemed too difficult to identify and negotiate with another whole PA.


The worst consequence of losing metropolis status would have been the reduction in city size from 450m to 400m, as many citizens have moved their houses out into that outer range and we would have lost many more citizens or would have had to convince them to move again had we lost that area. Luckily all of that was avoided, and hopefully, we can maintain a stable population at approximately 100.


I've reduced my own Politician skills to 0,1, 2, 4: enough to manage the militia, place skill trainers, and place all city decoration types. My TC mayor should be able to fill in for the gap in my ability to test the higher level skills, as he continues to gain politician XP and skills.


I had a report that the city hall had shifted by some 50m early in the week. When I logged back in the next day, I expected to see a large number of "citizen lost" messages, as the city borders moved and left some houses outside city limits. I'm still not sure if the city really didn't shift, or if our layout was just so lucky that there were no houses in the border that moved 50m, but eventually it came out that no citizens were lost, and there was no effect from the movement of the city hall, if it had actually moved at all or if it was just some kind of glitch with drawing the hall in the right place on one player's client, or what it was.


My one small frustration of the week as mayor came as I tried to organize a meeting of the city council. Our city is run by the cooperation of three PAs, each of which has a member on the city council. After the population scare earlier, I wanted to discuss the direction of things, make sure everyone was happy with how things were going, see how they felt about the tax policy we had recently begun. But getting together with just two other players for an in-game meeting proved to be more than we could manange. We continue to do most of our business by game mail, so thank the Force for that feature. Although I often meet one-on-one with the other two council members, it would be nice to get the three of us in a room together more often. With so much of this profession's gameplay being social, playing politics with two other PAs and their representatives adds a lot of interesting dynamics to my job as mayor.



What has your city done to grow or stablize population as ineveitable some citizens leave the city orleave the game? Directly recruit individual players? Rely on high traffic in your city to attract new citizens? Bring in new PA partners? Recruit for your PA and depend on that to fill your citizenship needs?

Laeren
Mon Mar 01, 2004 9:09 am
#2

Rauha, Naboo (2323, 4655)
Starsider


City population seems to be growing. We had 3 more people join us for a general total of about 65 active citizens.


City party preparations are going well. We now have our nightclub (Club Supern0va) set up and ready for people. Our city party scheduled for March 7th is going well (we are having a city+friends mixer party on Saturday just for social stuff). The big server-invited party is Sunday.


Starsider Player Events, Rauha City Party


We hope the shoutcast can give us a little better music than in-game musicians. Not knocking musicians, but ya gotta admit song variety is lacking somewhat. Also, trying for a high-tech club feel with cantina-band-style music is hard.


We are also looking to revamp our city councila little due to some vacancies.


Also, the Rauha Public Library (and Chess Tournament Hall) will be open by Saturday. I'll post pictures as soon as it's ready.





Bajeezus wrote:

What has your city done to grow or stablize population as ineveitable some citizens leave the city orleave the game? Directly recruit individual players? Rely on high traffic in your city to attract new citizens? Bring in new PA partners? Recruit for your PA and depend on that to fill your citizenship needs?




We've taken opportunities to recruit new people simply by being available the instant someone asks about joining our city. We help them move in, provide 1 month maintenance and a house if necessary. Also,we're always on the lookout for unguilded people who stop by our city for shops, and make polite inquiries as to whether they're looking for a place to settle down. I conduct personal tours of the city and give as much information as possible, and let them make a decision. So far it has been working out well.


I usually inquire of guilded people, too, and see if their PA has found a place to settle yet, but I'm pretty sure most PAs do. We did manage to invite 2 who were looking for a new place to live, last month, so I haven't given up on asking.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
AsherMarx
Mon Mar 01, 2004 9:22 am
#3

We are lucky in the fact that Safe Haven was a strong PA before the city patch hit. We have just over 100 members and our citizen count has always hovered in the 90's since we first hit rank 5 with just ourselves.


I am surprised that you decided to drop Master Politician. I have been considering it myself more and more recently, I think the only thing holding me back really is the App points it would take for me to master it again. That and there is just something cool about being a Master Politician. If I were to drop it I would probley stay at 4200 so we could keep Research Center and be able to manage the militia and clone center if needed.


Would be great if they brought back those 2in1 Master level specializations so I would actually have a reason to keep master besides being attached to the title it gives me.





Asher Marx
Master Chef/ Master Politician
Leader of Safe Haven
Metropolis -600 -1000 Corellia

http://www.safe-haven.us
Bajeezus
Mon Mar 01, 2004 9:25 am
#4






Laeren wrote:

I usually inquire of guilded people, too, and see if their PA has found a place to settle yet, but I'm pretty sure most PAs do. We did manage to invite 2 who were looking for a new place to live, last month, so I haven't given up on asking.






One facet of SWG politics that has surprised me very much is the degree to which small groups and individual PAs seem to desire to go it alone out there in the galaxy, preferring the control and manageability of running their own cities and having to put up with - and continually complain about - the city caps rather than merge with larger cities who have already made metropolis.



The average city size in the poll I did back in January was something around 65, as I recall, less than the requirement for a metropolis, and yet if that really is the average, that means there are a lot of cities out there that would qualify as a level-4 city that are settling for being level-3 cities due to the cap. The largest city in the poll was something like 165, and I am surprised that there were not more 150-175 population cities, perhaps made up from two or three smaller cities that each missed out on making the cap.


Clearly, one remedy to the problem that many sub-level-4 cities have available to them for thier city cap problems would be to dissolve their own city and merge with an existing level 4 city, which would allow them to grow to level five. I am always surprised that a capped level 3 city would choose to go on for the foreseeable future with no shuttleport, no opportunity for city status growth rather than make a merger.


I know for my PA, the decision to partner with another PA, and eventually a third was one with much debate, and not a decision easily reached. There was great sentiment to see how well we could do on our own, without partners, and some degree of fear surrounding the potential loss of control over the city. I suppose the same kind of things go on in every PA, and that accounts for much of this, but when faced with the choice of being capped versus having to merge, I am surprised not to read more accounts of city mergers.
Songe
Mon Mar 01, 2004 10:07 am
#5


I'm currently struggling to keep our shuttleport. We are losing lots of citizenswho went to other small cities, or just stopped playing and are going to get removed soon. I got elected last week as a mayor, the financial situation of my city is great, we havea mall that bring enough money with the sale taxes and the shuttleport fee to pay for the maintenance of the city. So I decreased taxes, posted on the forums that we are looking for new citizens etc. But it doesn't seem to be helping, and I'm not so sure what more I can do really.


There are a few PAs in the city, just some break up and we lose half the people who are starting another city somewhere else... With the new city caps it's pretty hard to keep citizens because it's just so easy for everyone to go start their own city instead of just staying in one and make it grow.

Message Edited by Songe on 03-01-2004 12:09 PM



------

Novice Lekku Stomper
Laeren
Mon Mar 01, 2004 10:55 am
#6




Bajeezus wrote:





Laeren wrote:

I usually inquire of guilded people, too, and see if their PA has found a place to settle yet, but I'm pretty sure most PAs do. We did manage to invite 2 who were looking for a new place to live, last month, so I haven't given up on asking.





One facet of SWG politics that has surprised me very much is the degree to which small groups and individual PAs seem to desire to go it alone out there in the galaxy...



Oops, Bajeezus....that was 2 *people* who were already guilded (I think I worded the original post badly). They were in a guild, but I asked them if they wanted to settle down in our town, and they agreed. Apparently their PA wasn't big on sticking together in the same location. And, eventually, they left their PA.


We do, however, have a number of people who are a part of PAs who are still active and around in our city (the PAs themselves are not based in our city). The only established PA in our city is mine (WoW!), and we're only 9 out of the 65+ active members of the city.


I think part of the resistance to 'merging' though is that most cities also have an organization structure already built in. They are used to whom is mayor, who is supporting the mayor, etc. To take all that up and move into another city with an already-established mayor and governmental system would be pretty hard on a city that is only moving because of the caps. Yes, some people would love to come in and try to 'take over' a city, but coming into a city and and doing that isn't conducive to a harmonious living arrangement. I think most cities take it hard on the ego and it's hard to come to another city hat-in-hand and hope to merge with them, especially if the other city is larger and more firmly established.




Aes Sedai Industries
::::
Swarriorx Irow: Mayor of Rauha (Naboo), Starsider (www.rauha.com)
::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
:::::::::Apprentice Filmmaker
Visit my movie page: Triquetra Pictures AIM: LegalMinn
Arrya
Mon Mar 01, 2004 12:30 pm
#7






Bajeezus wrote:


I had a report that the city hall had shifted by some 50m early in the week. When I logged back in the next day, I expected to see a large number of "citizen lost" messages, as the city borders moved and left some houses outside city limits. I'm still not sure if the city really didn't shift, or if our layout was just so lucky that there were no houses in the border that moved 50m, but eventually it came out that no citizens were lost, and there was no effect from the movement of the city hall, if it had actually moved at all or if it was just some kind of glitch with drawing the hall in the right place on one player's client, or what it was.


What has your city done to grow or stablize population as ineveitable some citizens leave the city orleave the game? Directly recruit individual players? Rely on high traffic in your city to attract new citizens? Bring in new PA partners? Recruit for your PA and depend on that to fill your citizenship needs?






The city shift bug is still in full force, it just resets each time the server is rebooted. So if you have a fairly active day of placing/removing structures, you will shift a good bit until reboot time resets it.


To stabalize our population, I have found it is better to stay away from reliance on PAs. At least the ones we have had in our city tend to have much higher turnover than independant citizens. We do accept new PAs of course, but we don't recruit them. We typically recruit only a few people individually - mostly friends and business partners, but mostly it is the high traffic in the city and our reputation that ends up doing most of the recruiting for us. We have always had astrong focus on attracting visitors and end up with many, manytransient 'residents' who basically operate in the city and live there without actually having a declared residence there. Many people are commited to having a declared residence in thierPA's city, but it is more convenient and profitable for them to work out of Brenn so we let them setup a shop or a residence here. Others use all their lots for harvesters and factories while selling out of someone else's shop and doing practically all their business in the city. Others just don't want to maintain a house but do a lot of businessor shopping in the city. All of that is something that we encourage. Eventually, a lot of these people end up in a position where they have extra lots or their old city dissolves or whatever... the natural step is for them to setup a residence in the city they already basically live in. This is really how our population has "stabalized" in that a lot of the people that loose citizenship actually still practically live in the city, while other non-declared residents occassionally join the city. We have close to 140 citizens at this time, but probably that many more that pretty much call Brenn home for all practical purposes.




_______________________________________________________
Arsenal
The little green Napoleon
_______________________________________________________
WildmanHT
Mon Mar 01, 2004 2:30 pm
#8

Howdy


Not a whole lot to report on Villa Sura..... Added a couple of new citizens to the city..One was brand new to the game and the other was for the most part new to the game but the guild he was in just dissapeared...


The one thing that has really strengthed our city is the overwhelming amount of group events that take place around the clock. Its a real bonus having a mix of players from around the world...There is always something going on.


Looks like I'll be 2 votes short for hitting Master Politician in tomorrows city update....I cant wait to get that out of the way so I can then level down to regain my sp back.


Other then that things are pretty status quo as they have been for many weeks now. I consider myself fortunate that the city is comprised of adults and that I rarely have to play mayor. Although I have the mayor title we run the city like everyone does.


Happy Trails all.



WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
Ship Parts Vendors and Misc. Also home of THE THIEVES MASTER SHIPWRIGHTS

http://www.horsethieves.net> HT HorseThieves--
"In outlaw country, a man only has one chance to mind his own business"
Inoga_Tarien
Mon Mar 01, 2004 6:51 pm
#9

Well, I'm at a bit of loose ends trying to figure out how to get -un elected- lol.


There is no resign, and we did try to arrange for a easy transition of power.


Lately I've had very few hours in which to get online, (Jade, our 3 month old baby girl has been keeping me up nights.) So I've not had the energy to get online much.


I am tempted to surrender all my politican skills to see if that would flip the switch in the game so some one else can take over. Right now, it's a pain to get voted in by sheer apathy. I dunno, seems like the devs forgot something.


Trying NOT to be a mayor anymore.




[PROUD MEMBER OF THE VOCAL FORUM MINORITY] -*- The User INTERFACE IS FIXXED! YAY! -*- [Trader Revamp NOW!] The crafters still need support and are needed in game! - [Able to converse calmly in a PM until the other person thinks they have won, when infact they have not.] - I was here when an At-At was considered for a Cantina - [Your Forum Posting Skill goes up by 1!] - I support Yivits & Mr. Bubble's Podcast - = [ REBEL ACE : Final-dam-ly ! ! ! ]= - They said more Starwarsy and Iconic... Not More STUPID and IRONIC.... Which is what they seemed to have delivered.-- -- That cute enetertainer is still cute. - I do give the Devs Credit when they Do things Right...
ToranTT
Mon Mar 01, 2004 7:47 pm
#10

StarForge Mining Complex (Village) - Lok - Lowca

Last week was a pretty good week for us, we brought about 5 new people into the guild, and since we are a guild only city (with a name like ours you'd have to be), it brought our city population up to 30. So we're now 5 short of the magical level 3. Getting our name on the map and getting a hospital/garage and that extra 100m of space will make all the difference. Something changed recently to cause all the spawns on Lok want to appear right on the border of our city, and since we're pressed for space there are a lot of buildings right on the edge now. Getting into your house can be a bit of a challenge sometimes.


I don't think I've ever really had any problems with numbers, once the city has been established...the numbers always seemed to go up and we never had a problem with people moving and forgetting to redeclare (the militia keeps on top of people when they move to make sure they redeclare afterwards). Most of the civic buildings are one radial in from their rank, which means that in the event that the city shrinks, you get an extra week to fix the problem before the structure is destroyed (if it was in the same radial as its rank it would just go boom as the city shrinks from underneath it).


I'd like to hope that we can keep growing at a reasonable rate from our fairly solid start. By focussing the guild and thecity on crafting/PvE types, I hope we can attract long term players, not the short term PvP types that'll quickly move onto the next game offering instant gratification/phat lewt. We'll see how it goes.





Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Plzurpilot
Mon Mar 01, 2004 9:51 pm
#11






Bajeezus wrote:



One facet of SWG politics that has surprised me very much is the degree to which small groups and individual PAs seem to desire to go it alone out there in the galaxy, preferring the control and manageability of running their own cities and having to put up with - and continually complain about - the city caps rather than merge with larger cities who have already made metropolis.


This suprises me as well. When vodo had one of its founding guilds move out I had to start a large recruitment effort. I was able to bring in persone who was starting a guild that brought in about 1 dozen residents. Then later that week I was hangin out in my cantina and came across an resident of another city who was looking for a more active city. I also came across another mayor who didn't want to use the skill points; however they did not want to move to Dantooine.



The average city size in the poll I did back in January was something around 65, as I recall, less than the requirement for a metropolis, and yet if that really is the average, that means there are a lot of cities out there that would qualify as a level-4 city that are settling for being level-3 cities due to the cap. The largest city in the poll was something like 165, and I am surprised that there were not more 150-175 population cities, perhaps made up from two or three smaller cities that each missed out on making the cap.


Im suprised at this also. I only know of 2 cities of that size on Eclipse that will survive the new 6 week rule. I wish i could get a city that size. Hell I have flirted with the 85 mark before. I guess i got to try to recruit another guild.


Clearly, one remedy to the problem that many sub-level-4 cities have available to them for thier city cap problems would be to dissolve their own city and merge with an existing level 4 city, which would allow them to grow to level five. I am always surprised that a capped level 3 city would choose to go on for the foreseeable future with no shuttleport, no opportunity for city status growth rather than make a merger.


The problem with this is moving and motivating your citizen base to move. Its to difficult to move a guild with all the stuff they have in their guild halls and storage houses. Pluss if they have a large mall with hundreds of stuff on thier vendors. If there were some easy way to move *cough* Binary Load Lifter *cough* it could be easier.


I know for my PA, the decision to partner with another PA, and eventually a third was one with much debate, and not a decision easily reached. There was great sentiment to see how well we could do on our own, without partners, and some degree of fear surrounding the potential loss of control over the city. I suppose the same kind of things go on in every PA, and that accounts for much of this, but when faced with the choice of being capped versus having to merge, I am surprised not to read more accounts of city mergers.


I give every guild 2 members on the city council, plus 2 members at large for unguilded residents and other residents in more active guilds. The problem is I can't give them any extra power or anything. Most guilds like to hold on to thier own power it gives them claim to thier own plot of land. I have never heard any accounts of cities meging, I would love to walk into any player city and see the streets teaming with life.





Many of my residents did participate in this weekend scavenger hunt. I'll give SOE credit, it was a good game. I need to figure out a way to inspire some city Nationalim in some way which would hopefuly increase participation future events.



Good work Bajeezus cya around







Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


jjmartin
Mon Mar 01, 2004 10:00 pm
#12

Lymbo City, Dantoine (Chilestra)


Lately it has been a struggle to keep our numbers up. Just dropped below 5 for the first time and are really trying to bring in new members before we lose our shuttleport. But being on Dant new players are too scared of the city and it is hard to find a veteran that is not already living somewhere. I am now working on bringing in a PA to help supply the city with members. (If you are out there let me know). We have been able to keep our city level 4 with just our PA but people have been leaving the game so we need to start working on getting outside help.


I am sending personal messages in this forum to guilds and then also searching in game for help. I like the idea of making a City Council and I will have to use that tool to intice a PA to come to town.



Jerdeta Douglas(Master Architect/ Master Droid Engineer)/ Novisio Hope (MBH/ Master Smuggler)
Mayor of New Lymbo (Chilastra)
House Lymbo Reborn (HLR)


Day 1 vet.
StumanKadir
Mon Mar 01, 2004 10:43 pm
#13






The daily struggles with trying to convince other players to move off of the more populated planets to a backwater like Talus continues, but as the city enters another update period we find that we have dropped slightly from a week high of 60 back to 57 (with 2 more new residents moving in shortly).


We do seem to be able to enroll new citizens to replace those who have left (for various reasons, the predominant one being they are leaving the game completely) so all is not lost. We do find it very hard to convince other PA's to move in (they all want their own cities and don't wish to share - even with other PAs of the same faction), and more often than not, most want us to move to them.....like there is any point in moving a Tier 4 city with 57 residents and all the amenities to a Tier 2 city with 20 residents and a couple of structures!!


One thing that does happen on an almost weekly basis is that we are approached by cities on other servers to share residents. Whilst it is enticing, we can see that it would cause more problems longterm than it would solve short-term.


In looking at the bouncing of our numbers, and the high chance that a drop in level will suddenly move a quarter of our residents outside of the city boundary, the city eldershave decided that the Shuttleport, whilst a nice "to have" structure, is not really all that vital. With Dearic being only 4 minutes away by bike (and Nashal even closer again),a to drop to Tier 3 is not the city killer we had all feared. The general concensus is that with shuttle wait times the way they are, a Garage will be of much more use to the residents than the shuttle currently is.


We have been able to maintain our no taxes policy through donations, and have been able to maintain our 10week buffer in the Treasury.


Having been able to replace our Mayor once in the life of the city (an effort that took over 2 months!!), we find ourselves back in that position again of being unable to institute any way of changing mayors successfully. The current Mayor (myself) has been saving xp to make a dash to Novice Politican 0/4/1/1 so that we can plant a faction terminal and change around some NPC Trainers. Once that has been done, my Novice Politican skills will once again get removed so that I can go back to playing the game. I guess the next time my politician skills are needed will mean the dropping of one of my core professions and months of hard work and experience(an action that I will hate to take and one I am loath to do).


The experience of being the Mayor has certainly been enriching and rewarding, but it is definitely now amillstone around my playing time. Nowadays I find I only log on for an hour or so a day to read emails. Thankfully the residents of the city realise this and offer me muchsympathy and understanding - and if it wasn't for them and the harm I would inadvertantly cause them, I would of quit this game weeks ago.


But hey, you can't complain about these things else the clueless multi-account megatrolls come out in force and howl you down .





Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

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