Politician Archive
Thread: Iam a politician not a puppet! Gimmi POWER! Featurelist included!
hallauer wrote:
That's where the problems come in. No one wants the trouble players in their cities, just like real life mayors probably don't want the trouble citizens in their city either. But, they have to deal with it. The DEVS intention wasn't for PA cities. They've stated that on many occations. So by blocking people from even moving in, or destroying their houses is like saying, "you're not in our PA so we don't want you here".
I agree that something should be done to keep all the bastards out, but fer now, the best thing to do is just ignore them. Honestly, what have they done that just makes you want to stop playing? They have a house! OH NO, NOT A HOUSE!!!! Next thing you know, they'll have a vendor!! AHHHHHHH
Actually, no, they don't have to deal with it. Problem citizens can be sent to jail, effectively removed from the community. Not only can we not send them to jail, but we can't even effectively keep them out of town under the current system, since if we kill them they just clone.
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
/cityban should physically eject a player from the city limits
and to prevent sieging, a form of griefing IMO, there should be a no-build zone around player cities just like there is for NPC cities that can be temporarily nullified by /grantZoningRights
well our town don't have property tax...
why?
Our mayor (bobaku) and myself feels that everyone should be equal
that is why we are doing so well.. 2k a week tax is WAY cheaper than building maint
also... what if someone owns more than 1 building? our master dancer have a home and a cantina... and she doesn't earn any tips!! hehe.. but she does sell some clothing on her vendor and make some money (I help her pay for the cantina and friends donate to them) so.. that is not too bad.
I feel that 1% sale tax (smallest possible but still not bad) and 2k a week tax is good enough..
I hope they move those harvestors soon.. they place in a nice hill where med/large homes can be overlooking the city... very pretty...
Top that off.. further out.. we have lake front property!!!
I'd agree that mayors need a way to deal with citizens who become a problem.
We should be able to eject them and their structures. From what I can tell citywarn and cityban don't work on citizens.
I have yet to test it, but if that's the case, then there's no way to handle undesirables who somehow get into a city.
We have a city of (mostly) mature gamers who really don't want to deal with morons. Should we have to tolerate Luk3 D00dw4lk3r?
Give the mayor a way to deal with the desires of his constituency.
Also, take zoning away from the militiaand allow the mayor to assign just that right to specific individuals.
Frankly I like the idea of citizens being able to vote out a structure and I'll give you two examples of why:
1) We have a structure factory sitting in the middle of our city taking up space that could be used much more effectively. I know for a fact that this factory is not going away until it decays as the person who placed it prior to us being a city is a personal friend and has disappeared from game and apparently from the face of the planet. Now we have no recourse.
2) We have a gentleman who was brought into the town when we upgraded. This person was nice enough to contact me and let me know he was leaving the town as he had prior engagements. He has a large house behind our city hall. He has packed up all of his stuff and marked the house as closed, but it has ghosted items in it that the new additions to the radial menu are not able to get rid of, so we are stuck waiting for a CSR to respond or this house to decay. If we were allowed to vote a structure out we could help this person re-deed this house.
I understand this would open a place for griefing by a mayor but my question is, how did said mayor get voted in if he's a griefer ? and if the entire town is full of griefers what are you doing there ?
I don't know about everyone else, but our town was placed around our guild hall and the area where all of our guild members were living. Most of the other cities I have seen are this way as well. It would seem to me that in cases like this where the guilds are over 90% of the citizenship there will never be a mayor elected that the guild hasn't planned for. At this point your moving into the city and trying to get elected mayor is pointless, you complaining about griefing is nearly pointless as well, especially if you dropped your house on the outskirts of the city so you could be zoned in by default on expansion AFTER this city was placed. At that point it seems to me you are the one trying to grief the citizens of this town as they worked hard and long to get this city moving and to the point they want it at.
if people want to bring real life into this.... let see what can happen.
scenario: (this can also relate to swg) a guy comes to town, bought a small house in the outskirt of town. Comes to town and just cause havoc to its citizens... killing, looting, cursing.. you know just making trouble for the city.. well the local police force (militia in swg) will take that person down and sent to jail. His home will be seized after conviced and all is well...
well in SWG that is not happening.. sure the militia and kill this person, but unlike in real life.. we can clone.. so that means he can continue do "his thing" until higher order removes him (which may take a while)
Most of the players in a city are in the city well.. cause they wanted to be there.. and generally know the people around them (sure I recruit some non-pa people into our town... but majority wise I know almost everyone in town
)
well i too would like to see more control for the mayor ( if he is a dictator he can be removed)
we are from a City that was formed by our PA & resources for most houses and city owned buildings were paid for by our PA so why would we want NON PA or friends of our PA moving in without our permission.
please keep in mind that they are player cities & the players that built them should be able to do more to control them. with the total # of cities allowed raised up to where it is now if people dont like the rules of a city they can go start their own , real easy . just my opinion.
Squidbush wrote:
/cityban should physically eject a player from the city limits
and to prevent sieging, a form of griefing IMO, there should be a no-build zone around player cities just like there is for NPC cities that can be temporarily nullified by /grantZoningRights
Many of the above dont get it...you really dont. you dont own the land unless you expand to that land....if I am living in the land that you expand to I become a citizen whether you want me or not...if there are siegers and they outnumber you guess what you no longer hold the majority opinion...so whether you like it or not, you are gone. You may have plopped down that city hall deed, does not mean you own it. Once you put it down you opened THE city (not YOUR city) to everyone who can become a citizen and if it turns out at somepoint the majority does not want you as Mayor. Then you are gone. As for Claiming all the land around your city as no build zone you just want to extend your control over the land you dont own and might not own...so I cant place a harvester because your city hall is over there unless I come begging on my knees to the all powerful mayor? sheesh. I may be your opinion that sieging is griefing. But believing you own the city (and therefore dont want others in unless they are politically aligned) is a nice communistic view...
And to Rant. I dont care if you and EVERY SINGLE other citizen want me out you have NO right to kick me out unless I am griefing in which case you already have a fix for that which does not need to be patched in, its called /report. So there ya go no need to give the mayor and his select 75% of cronies the power to remove my house (making his cronies 76%!) you use the tools available in the game to take away griefers.
When they made the 10 city limit they should have not given the mayors /grantzoningrights at novice. Cities are made up of more than a PA, more than a group of friends...it is a collection of people..pack every single person you can into a 150m area, then have politicians run...oh yeah uber PAs would get a few...but the other cities would be vibrant hotbeds of political activity and expansionism where Crafters have price wars and the consumers benefit instead of JoeBuddy Architect friend of the mayor gets the only shop in town. UNTIL you people get over the fact that you DONT OWN the city you will NOT GET the point of them. you will continue to delude yourself that a city hall is an extension of your PA Hall and you will continue to only want more yesmen and guildmates to join your city and it WILL NOT BE OPEN as a city should be. I hope your city burns after you get board with your mission terminal and endless hops 1k to the real city. Ill cruise around on my swoop and pass by your pathetic village no matter how many citizens you have. And NumPaMembers == NumCitizens is Not a city...just a closed off wall of delusion about a game mechanic you think you know but horribly misinterpret.
Id be happy if /grantzoningrights id not apply to houses...what woudl that do to your precious kingdom? dang marxists...
Not necessarily true...if he has support of his PA and he gets enough people to crossservers he can be pretty well off and hard to take out even with 5 PAs stacking against them...
Escher_Blasie wrote:
well i too would like to see more control for the mayor ( if he is a dictator he can be removed)
LordMaxx wrote:
/citywarn definitely works on citizens...I get it used on me everytime I go out there alone... not cityban though...its not suppose to...
Well not on Wanderhome / Dantooine in my city...
"You cant warn citizen of your town"..
same to ban
Thank you for all your comments.
OF course I dont want to judge alone and want the FULL POWER to remove citizen from town but it could be done by a vote system. Like in every FPS you can vote ppl out of game if enough voted with yes. Why cant the mayor not add another ballot into the city hall for votes like that and if enough citizen votes for yes, the person can be "removed".
About the reason, why we want him gone!? ... Well, some ppl are **edit**. Some join a PA to get free house, free armor, free ressources, free mount and then /guildremove and being annoying to other players.
This has nothing to do with "I wanna own the city". Its about control. In RL you also havelaws and executives who will force you to follow thos laws. If I run around and call everbody a **edit**, stealing stuff from him the police will come and catch me. And in my town? "You cant warn a citizen of your town"... well, funny
Melik...the tool is /report...with that and screenshots people can have thier accounts banned or restricted. city "militias" (thugs) should not have to police SWG. they havent had to up to this point...
You want a closed community. So you remain in power, you keep your city and dont let anyone move in unless you think they can be politically trustworthy.
I have heard of closed communities...elitist snobs who decide they are better than everyone else and turn their nose up at whatever rabble comes by their precious haven. Or they will /citywarn and ban the rabble.
I think if a city wants the Privalege of being level 4 and having a starport and many other perks...it should be an open community. Allow anyone to move in and politicians actually have to work to keep their jobs and earn votes...I can tell with your elitist community you will always be mayor no matter what unless you wish to step down...then one of your snob buddies can take over.
By making zoning rights not work on houses and giving a mayor the ability to shift houses a little bit gives cities a true city feel and would create true communities not Elitist havens...sure allow thsoe...but only up to level 2 or maybe 3... But if you want to be mayor of a REAL city you have to work for it!
Did you just become a politician because you wanted to rule? Or to really be a politician and work for the community...and possibly have to win the community's trust?