Politician Archive

Thread: Remember way back when? I bet TH does.

Bandlero
Sat Dec 06, 2003 2:40 pm
#14

Very true Maybe what SOE needs is a special forum and corespondant just for player's ideas about additions and improvements to the game...



‡‡Master Merchant‡‡
‡‡Currently: Master Artisan, Master DE, and Architect‡‡>
><<>>< Mesa Roja Industries ><<>><
Established July 2003
Current Mayor of Trading Post, Lok
Former Mayor or the former city of Mesa Roja, Tatooine

Karquile
Sat Dec 06, 2003 3:43 pm
#15

POI griefing would be solved by disabling /citywarn and /cityban for any city whose radius expands to engulf a POI. If you want to control your visitors, build away from POI's. This could be coded tomorrow without moving so much as a streetlamp.
Bandlero
Sat Dec 06, 2003 3:49 pm
#16

ok here's a dilema no one has considered. Say there's a POI in a valley, and the only way to access this POI is to walk through a canyon. Now let's say the POI's boundry stops halfway into that canyon. Now a city comes along and plops a city hall down near the mouth to that canyon. As the city grows to top size, the radius never overlaps the POI boundry, HOWEVER, the city now effectively controls the only route to the POI. This is a hypothetical example, but the main reason SOE is looking at. I.E. Imperials dropping a city right on top or next to the rebel themepark. Yes, rebels could still get to the themepark, but now running missions, and access has become difficult, or almost blocked due to the people using /citywarn while covert to attack the rebels....see the situations SOE is dealing with?


On my planet, I was running missions out of a rebel town. I had my mission spawn right inside the border of what turned out to be an imperial player town. I had a TEF from running my mission, they saw that, immediately attacked me and /citybanned me. That's my personal experience, but it is one of the things SOE is concerned about happening.




‡‡Master Merchant‡‡
‡‡Currently: Master Artisan, Master DE, and Architect‡‡>
><<>>< Mesa Roja Industries ><<>><
Established July 2003
Current Mayor of Trading Post, Lok
Former Mayor or the former city of Mesa Roja, Tatooine

Downbeah
Sun Dec 07, 2003 1:42 am
#17

These are some things I remember on the old SWG boards, the discussions over militia and player cities? Whatever happened to the thought of having criminal, dangerous cities, notorious throughout the galaxy for their bar fights and people dying in the streets? Remember that? The thought that things would work itself out because eventually everyone would know not to go to that city unless you wanted to pvp?


Wasn't the militia supposed to be a way to give the FFA pvp to people who wanted it? What about people who want a privatecity? What about those that want a city for their faction only?Those that Never want to see a blue dot on radar within their city limits?Without /citywarn those ideas are out the window for sure.


Is it not the players right to run their city the way they choose? Is it not the dead players Own fault for going to a city that they don't know if the militia is friendly? I sure would not go exploring strange cities that I have no idea if the militia is friendly or not. I sure would not step foot in a rebel city with my known guildtag. If I did, I'd be an idiot plain and simple. Once they are warned they have 30 seconds, what are these ppl that get griefed doing in that 30 seconds? Waiting to die so they can whine and stop all evil pvp'rs?


It is so unfair that thousands ofplayers will notbe able to run theircities that they worked sovery hard on how they wish. All because of the masses of idiots who insist on whining when they make a bad desicion.


Ok now a constructive part with some suggestions that have probably already been made:


Wasn't it intitially the idea to have a pop-up window that would list statistics of the militia before you entered the city to allow ppl to see if it's hostile? What happened to that?Make it like a battlefield popup. I seem to remember this from the old boards as well.


Instead of removing /citywarn, why not just up the timer to 1-2 minutes? And give a 60 second buffer whenloading into a shuttle before you can be/citywarned? Wouldnt that solve the problemright there? Add the popup, and a way to check it from the ticket window and the players have no excuse for getting griefed. They will not spawn at the player cloner anymore so that's no longer an issue.


As far as the POI cities go... The devs shouldput a larger no build zone around things like the krayt GY.Why they didnt have the forsight for this in the first place is beyond me. Why not just forcefully move those cities out another 1km or so?


Sigh, it's really too bad that one of the best aspects of cities is being removed. I'm sorry Plinka is some sort of a pacifist or non-pvp'r, but Plinka you need to look at other peoples playstyles as well. We should have just as much right to run a hive of scum and villany as you do to run a happy shiny people crafters town. Please get us a Dev response Plinka / TH.

Karquile
Sun Dec 07, 2003 8:23 am
#18


Bandlero wrote:

ok here's a dilema no one has considered. Say there's a POI in a valley, and the only way to access this POI is to walk through a canyon. Now let's say the POI's boundry stops halfway into that canyon. Now a city comes along and plops a city hall down near the mouth to that canyon. As the city grows to top size, the radius never overlaps the POI boundry, HOWEVER, the city now effectively controls the only route to the POI. This is a hypothetical example, but the main reason SOE is looking at. I.E. Imperials dropping a city right on top or next to the rebel themepark. Yes, rebels could still get to the themepark, but now running missions, and access has become difficult, or almost blocked due to the people using /citywarn while covert to attack the rebels....see the situations SOE is dealing with?



Then instead of disabling /citywarn and /cityban when a city's radius expands to engulf the center point of a POI, you disable /citywarn and /cityban when a city's radius expands to reach within (say) 500m of the center point of a POI. It's just a tunable number that you plug into the test.
BlindTyldak
Sun Dec 07, 2003 9:45 am
#19






Bandlero wrote:

ok here's a dilema no one has considered. Say there's a POI in a valley, and the only way to access this POI is to walk through a canyon. Now let's say the POI's boundry stops halfway into that canyon. Now a city comes along and plops a city hall down near the mouth to that canyon. As the city grows to top size, the radius never overlaps the POI boundry, HOWEVER, the city now effectively controls the only route to the POI. This is a hypothetical example, but the main reason SOE is looking at. I.E. Imperials dropping a city right on top or next to the rebel themepark. Yes, rebels could still get to the themepark, but now running missions, and access has become difficult, or almost blocked due to the people using /citywarn while covert to attack the rebels....see the situations SOE is dealing with?


On my planet, I was running missions out of a rebel town. I had my mission spawn right inside the border of what turned out to be an imperial player town. I had a TEF from running my mission, they saw that, immediately attacked me and /citybanned me. That's my personal experience, but it is one of the things SOE is concerned about happening.







This is in fact happening on Scylla . . . I believe it is a PA controlling the Nightsister cave (I haven't seen it myself but was told by another PA leader that I have no reason to doubt, but I may be wrong on the location). Again, the solution is simple: dictate the radius around a POI where the command will not work. If its a limited access area (such as a cave-like dungeon) center that access, if it in fact must be round, around the cave mouth rather than the center of the dungeon. After all, who cares if you get /warned at the BACK of the dungeon, where you can't get in anyways?


As for your experience with the Imperial town . . . guess what? You learned a lesson not to take missions in that direction, because its too dangerous (or not, that's up to you and your character). You were a Rebel, and you were not welcome on THEIR TERRITORY. I'm sorry, but myself and the majority of the playerbase could give a flying fambaa what Sony says,cities belong to the citizens,NOT everyone on our server, and its our right to protect it against ANYONE we do not want there for whatever reason.


I learned this lesson myself last night the hard way as well. My own city, Tombra, is 2500m from a very active, Rebel PvP city called Coren. The next closest city to us is Theed at about 5500m. I took the wrong end of a snake a few too many times, and ended up cloning in Coren, since they were now closest and we don't have a cloning facility. (Sidenote, we've decided against building one now that we can't warn people. Why do we want to INVITE people to pop into our town unless they are really there on business?) I've known their leaders for over two and a half years, and walked out of the cloning facilty, hopped on my mount, and went in search of one of them to say hello and thank them for the use of the building. I saw the PA milling around their shuttleport, walked up to talk to Avalon, exchanged hugs . . . and was /citywarned. Immediately I asked if Avalon could pardon me, but /pardon only works on /ban. Fifteen seconds later (I timed it) I was attackable, but with people screaming "DON'T ATTACK SHABHAII, SHE'S NEUTRAL!" about one of only three female wookiees on the server sitting in their midst on an enormous swamp humbaba, I was rather easy to spot and stayed alive. It turned out that they were warning everyone who popped out into town because they were attacking a massive Imperial attack, which they do get very often, and some of them were getting itchy /warning fingers. I exchanged jokes with the PA leader, and began to ride off, and immediately began getting shot in the back by those out of text range who just saw a red dot riding top speed out of town.


Needless to say, I am now cloned in Theed, because Coren just isn't safe to clone in unless you are a Rebel. I learned my lesson, and that's what people do in this game: they learn where they can safely go and where they can't, and under what circumstances. I know I can ride into Coren, pause at the border, and wait for an escort, but I can't pop in there unannounced. And you know what? GOOD FOR THEM. They established a presence on the server that I have to respect for the good of my hide and that's the way it SHOULD be.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

BlindTyldak
Sun Dec 07, 2003 9:47 am
#20

*edit: expecting a massive Imperial attack, not "attacking a massive Imperial attack. Sorry.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

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