Politician Archive

Thread: GCW, Neutrality & Politicians!

Archrival
Mon Dec 15, 2003 1:17 pm
#14

Well unlike most I dont like letting things of us be undefend.


When a guild goes to war everything! of the guild and around it becomes targetable even the PA hall it self. We wasn't going to just sit there and let put base be picked off.


I actuly sent in a ticket about n them saying no such thing was possible so like with Brenn I proved the wrong.


I call it an exploit CSR don't or didn't.


We slept much better knowing we had a gun under our pillow and thats all it comes down to.




code of the Sith,

Peace is a Lie, There is only Passion
Through Passion I gain strength
Through strength, I gain power
Through Power, I gain victory
Through victory, my chains are broken

Shall the force free me...

May the Force serve you
The way of the Sith
alaskadude
Mon Dec 15, 2003 1:58 pm
#15

You're just a griefer. It isn't your place to be teaching lessons. All you do is cause trouble. People like Brenn, both sides of the GCW. Thank goodness you left. Too bad you haven't deleted your account yet.



Ulu,

Wanderlust, and seeker of interests.

Former Founding Mayor of New Hope, Dantooine
Retired Master Ranger
Retired Master Scout
Retired Master Artisan
Olepi
Mon Dec 15, 2003 4:47 pm
#16

for the purpose of game content i hate to say this but there is a war going on..You are not switzarland how do you intend to force them to abide by your rules with out the ability to enforce them? /citywarn removal means just that complete loss of control.


and you can not verify that anOfficer of the Empirewill not be vising your city overt, and or that a Overt rebel will not come there, all you can do is chose not to place a recrutier and or mission terminal in your city.


Either way there is a war going on on eother side of you and in the middle people get hurt. That is the way this is supposed to be set nota Utopian lifestyle of neutrality.


Archrival
Tue Dec 16, 2003 11:34 am
#17




for the purpose of game content i hate to say this but there is a war going on..You are not switzarland how do you intend to force them to abide by your rules with out the ability to enforce them? /citywarn removal means just that complete loss of control.


and you can not verify that anOfficer of the Empirewill not be vising your city overt, and or that a Overt rebel will not come there, all you can do is chose not to place a recrutier and or mission terminal in your city.


Either way there is a war going on on eother side of you and in the middle people get hurt. That is the way this is supposed to be set nota Utopian lifestyle of neutrality.






Well put,


People in the middle get in the way and get hurt more simply cause they dont know how to fight or to scared to or they anti-war people.


War is good, it brings forward technology and science break throughs faster WWII brough the Jet engine and radar, sonar, A-bomb, faster and better weapons and guns.


Star wars The empire made a new tank AT-AT, got new improvred guns, star ships, etc.


in war the old rules go out and new ones are set as the old limits are breached and passed. Rules were ment to be broken for us to advance. Rules are made by cautious people,


"cautious people need to be lead,they are looking for heros and they don't pertically care who, they choosea hero like Thomson, or evena dead hero like Adrik. A good seaman is also a cautious seaman...Don't it say something like that in the seaman manual Johann?" - Captin of U96 in Das Boot (The boat)




code of the Sith,

Peace is a Lie, There is only Passion
Through Passion I gain strength
Through strength, I gain power
Through Power, I gain victory
Through victory, my chains are broken

Shall the force free me...

May the Force serve you
The way of the Sith
sskerry
Tue Dec 16, 2003 11:59 am
#18

Well....


Fate is a town where we have all types: covert and overt imperials AND rebels and neutral players. We have a thriving set of crafters, so we get all kinds of traffic...


We have a few, simple rules. Know your neighbors, and no PvP within city limits. The milita has orders to politely ask troublemakers to cease their actions twice...third time and they are /warned and we kill their asses.


So far, it has served us well....



Alx'nya Yrrek


Mayor of Fate, Naboo


Chilastra server

Archrival
Tue Dec 16, 2003 12:15 pm
#19




The milita has orders to politely ask troublemakers to cease their actions twice...third time and they are /warned and we kill their asses.



So After warning the trouble makers if they then turn round mob the floor with the blood of your milita what happens then?


Elyisum Feild has a base with a larger Tower Turret 100K ham, 25+ Elite and friends and attacked we got that turret down to 80K but we still was driven back. Get a few turrets in place even in a neutral town one of each reb n imp turrets and in certain distance apart. Then watch your town/city defend it self,


The only problem then is you milita would have to make sure they dont stray over the wrong side of the city.




code of the Sith,

Peace is a Lie, There is only Passion
Through Passion I gain strength
Through strength, I gain power
Through Power, I gain victory
Through victory, my chains are broken

Shall the force free me...

May the Force serve you
The way of the Sith
Olepi
Wed Dec 17, 2003 4:56 pm
#20

so uh how's that /citywarn working out for you after it's removed? what is your militia going to do then use harsh language?


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