Politician Archive
Thread: 24 Hours Till Doom
My city was faced with the same problem. Everyone is busy for the holidays these days and some of my potential citizens have been on very infrequently.
So... We scheduled a meeting for this week, we posted about it on our PA forums, sent emails, and any other communication we could think of. All with the same message: "we need you to pay attention to when the publish happens and log on within 24 hours and get yourself registered in the city to keep it from poofing! We don't care how long you are on this week but you must log in and do this for the good of the city you want to build with us."
As of last night every single one of them had logged in long enough to get themselves into the city and secure our zoning rights. I'm proud of them. They knew it was important to make the commitment of a few minutes of their time and they came through with flying colors. If they hadn't the city wouldn't have survived and I would probbly be out at the Sarlaac pit throwing myself in, but I wouldn't be here complaining about the 24 hour time frame. It is meant to make sure you aren't just putting down a hall in the hopes of starting a city. You have to be organized. The placing of the hall is only one step. The next step is securing your city with residents and if you aren't organized to do that then you aren't going to keep your city. 48 hours isn't really that much better. You still have to be organized and people have to be paying attention. If can't get 10 peple who are paying attention enough to know that your big shot at a city is coming back around and they have to be ready to get online for just a few mintues to help..then you aren't going to be successful at city building anyway.
Could youhit the starport with a pile of small home deeds in hand and offer anyone and anyone who wanted to make a quick 10-100k to follow you to the city hall, zone them, place the house, and have them set up residency?
Only problem is clean up once all your residents showed up. If they set you withadmin rights could you delete the house later, or would they have to show up and transfer the structure? Either way, it could save the day with the tight limit. I know my PA is going to do an outpost when we get 10 people together, and that's going to be tight to make sure everyone shows up.
people have to declare residence to become citizens. This is a case of knwo what you are doing before you do it. Just liekanything else if you see a guy with a flamethrower and a 20 foot tall drooling beast and you are a medic with a cdf pistol it does not take a guide book to tell you you are in way over your head if you pick a fight. same thing in this case unless you ahve a plan and everything organized ahead of time no city will survive that way IMHO.
get a plan figure out what you need to do and then reform and organize then impliment your plan.
best of luck.
Yeah, our backup plan that will be implement in about 8 minutes is to join another city.
This sux.
Putting such a requirement in "validates" a city's true existance and removes the potential for someone to have quickly dropped 10 cities on a single planet, monopolized the market and sold off City Halls to the highest bidder.
Cant a player only be mayor of one city at a time? If so, then he can only control x1 City Hall at a time.
___________________________
While you're upset because you can't get 10 players together, imagine if a single player was capable of removing the possibility of you placing your city on the planet.
This probaly has happened, I'm not saying remove the 24hr restriction, just increase it.
___________________________
Basically these two points contradict each other, but you're saying it can be both ways =). However, that is why they do it this way.
Fact: you can declare residence every 24 hours.
Reason: to help players declare residency for player cities easier than the once/week timing that was there initially.
By extending these limits beyond 24 hours, you allow 10 players to "validate" multiple cities... technically making it feasable for 10 players to lock down 7 cities on a single planet (just relog and redeclare at a new location)... as long as they are in place for the next Town Update, everything goes great.
Thus, the limit remains 24 hours, to minimize the window others must wait to get into a spot taken up by someone who had larger dreams of a city than they had the reality of people ready to build it.
I realize it may sound cold - but everyone in the game was informed of the howto's of building a city through the Player City Guide, the Forums here (thanks Plinka) and even word of mouth on the servers.
Some aspects of the game (like building a player city) are beyond the scope of a "casual gamer" - they are large, time-consuming endeavors - and there's nothing wrong with that.
--Mikka
Mayor, Krayt's End - Tatooine.Lowca
I had to make calls to my friends to make sure we can get a time
luckily datooine wasn't a "popular" place I was able to place at 11:30pm on publish date
now we are level 4.. yay us!
24hrs got me worry too.. but I send out mass mail telling them to log in... or try to when I send out the coordinate to the new city.. we got our 5 (it was 5 and then 10 the next day) very quickly
then everyone was in for level 2 city before the week was out and so forth....
it does take a lot of organization (lots of people skill) and commitment.. and it is not cheap I tell you... not at all..
Yeah, setting up Krayt's End had all the feeling of a sprint race to begin with... now we've been working to "refine" the city (layout, prepping for gardens, etc).
Building in the sand dunes of Tatooine has been a challenge, but a very fun one... Somehow we've managed to line things up for nice streets- and in time for the vehicle patch!! =)
--Mikka
Mayor, Krayt's End - Tatooine.Lowca