Politician Archive
Thread: Comprehensive FAQ (or hey let's help Pappi out)
Bantu wrote:
I kind of inherited a city on wanderhome. The mayor we had just kinda disappeared with out warning. My question is..I am 2/2/1/0 I know I can place a shuttle, bank terminals. Now the city numbers have shrank and for some odd reason the boundaries are shifting. We need to be able to pull our city together some how so that the existing residents dont have to mve, and we can fit the new guild in. I hear that If I remove the CH it will go poof. If I move the shuttle, and bank, will that change the staus of the city..or until we actually lose folks will the city remain as is other than the few move to the bank and shuttle. We would like help if possible, we are an active group and dint se this one coming. If we could just get the hall pulled up closer to the rest of the residents would help us greatly..alot of taxes are in the hall, I'd hate for it all to go to waste due to someone else's selfishness. and I'd hate to make folks move who have been established for several months now and have made a home where they presently are. Anyone else dealing with that. Is there a simple way to keep it together till we recoupe our active folks...Im new at this so anty help would due. Thanks.
Ba' Ba' Bantu Ter'Gak Co-Founder/Leader
Chariots of Thunder
(Aka Mayor Sango of Wego Beje, Datoonie/Wanderhome)
Moving civic structures does not affect your rank.
You may lose shuttle access until the next update though. But move it just prior and you should be ok.
You cannot move the hall so if you want to fit more people then people will have to adjust their houses.
Look in the stickies, there is a city planning tool. Map out your city. See what the options really are. City planning is so very important.
I know you cant attack them, but is it just not allows them to use city facilities
Egeis wrote:
What does city ban do?
I know you cant attack them, but is it just not allows them to use city facilities
Exactly.
City Ban results in the banned player being unable to use civic structures. The shuttleport, (in or out) bank, or enter civic structures such as city hall or the cloning facility. I'm not sure on mission terminals having never been banned myself but I would doubt they can be used as well.
It's true effectiveness is on people that are looking for a fight in factionally aligned cities as well as making it more difficult for others to grief your town and not a true martial law type approach to the problem like /city warn was.
Message Edited by Khristen on 12-03-2004 09:51 AM
PsychoticChipmunk wrote:
Well the thread is stickied to the top so it doesn't need to be bumped, we just need to get more questions asked in here and the answers. Or one of us needs to break down and write up a complete FAQ instead of continuing this.
Don't look at me, I'm stubborn and have a bigass project due tomorrow.
See what you think: Politician and Player City FAQ 12.4.2004
Message Edited by Khristen on 12-04-2004 01:28 PM
Maxer OReiley
Master Medic Master Doctor Combat Medic 3-0-0-4 Marksman 4-0-0-4 and Rifleman 0-0-0-1
Message Edited by jdp12 on 12-08-2004 02:24 AM
Message Edited by jdp12 on 12-14-2004 01:30 AM
Yes but you don't necessarily get kicked off the cities roster as a citizen.I have friends that split off from a guild in the town and started their own guild on Dantooine. They now have a rank 4 city. He still is a declared citizen in my town since I never really bugged him to unregister. We've got over a hundred active people so it's not like I"m propped up on false members and his house is in the new town and declared there so if it ever gets fixed he stays part of that town. There's really no reason for him to waste the time that I can see so I just ignore it.
jdp12 wrote:
No...you only can declaire residence in one house at a time....
PsychoticChipmunk wrote:Yes but you don't necessarily get kicked off the cities roster as a citizen. I have friends that split off from a guild in the town and started their own guild on Dantooine. They now have a rank 4 city. He still is a declared citizen in my town since I never really bugged him to unregister. We've got over a hundred active people so it's not like I"m propped up on false members and his house is in the new town and declared there so if it ever gets fixed he stays part of that town. There's really no reason for him to waste the time that I can see so I just ignore it.
jdp12 wrote:
No...you only can declaire residence in one house at a time....
that's getting fixed some time... donno when, but it's on the waiting list