Politician Archive
Thread: here's my map where's yours?
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RovaniDragon
Sun Feb 01, 2004 9:43 am
#14
Here is Kestrel's Entry.
We are on Naboo on the Naritus Galaxy.
Future of Kestrel
We are actually not far from reaching this design right now.
We are on Naboo on the Naritus Galaxy.
Future of Kestrel
We are actually not far from reaching this design right now.
PsychoticChipmunk
Sun Feb 01, 2004 1:29 pm
#15
How did you figure out the dimensions of the water? I have a large amount of unbuildable land thanks to our location and would love to be able to do that in order to plan our growth a lot easier. Any help would be more then welcome.
PsychoticChipmunk
Sun Feb 01, 2004 9:41 pm
#17
No, a Corellian Corvetter has a large block for the back end holding the engines. It's really close to one though.
dhcpSilicon
Mon Feb 02, 2004 1:42 am
#18
RovaniDragon wrote:
Here is Kestrel's Entry.
We are on Naboo on the Naritus Galaxy.
Future of Kestrel
We are actually not far from reaching this design right now.
Wow, you made a Corellian Cruiser!
Tarnak_Archvold
Mon Feb 02, 2004 5:22 am
#19
A new type of city design?
While reading this forum, I cam across this topic... just had to read it and just had to try out the nice tool. An excellent on this Tiaga, this is the kind of thing SoE should have INSIDE the game for mayors to plan with
Well I experimented a bit wit it just to try it out. Well to make a long story short I think found a way to make reparative city like appearance the with medium nabobs.
First the 4 houses a little apart to show thair orientation.
And then the 4 put together in a block.
Here is how it looks when they come together in the reparative pattern, there is a one field square free at the inter section of each 4 block corner. This space can for example be used for a lamppost.
Here the City hall is surrounded. Notice that there are 48 houses... and it looks like they can all fit with in the outpost radius!
And lastly but not least, here is what it looks like when the 4 houses surrounding a intersection is removed and a exotic garden is placed... yes it fits in there like a hand in a glove.
I have not had a chance to se how this would look like in game, but perhaps someone could try it out on test?
While reading this forum, I cam across this topic... just had to read it and just had to try out the nice tool. An excellent on this Tiaga, this is the kind of thing SoE should have INSIDE the game for mayors to plan with
Well I experimented a bit wit it just to try it out. Well to make a long story short I think found a way to make reparative city like appearance the with medium nabobs.
First the 4 houses a little apart to show thair orientation.
And then the 4 put together in a block.
Here is how it looks when they come together in the reparative pattern, there is a one field square free at the inter section of each 4 block corner. This space can for example be used for a lamppost.
Here the City hall is surrounded. Notice that there are 48 houses... and it looks like they can all fit with in the outpost radius!
And lastly but not least, here is what it looks like when the 4 houses surrounding a intersection is removed and a exotic garden is placed... yes it fits in there like a hand in a glove.
I have not had a chance to se how this would look like in game, but perhaps someone could try it out on test?
Kairo
Mon Feb 02, 2004 9:39 am
#20
Our city designer created the website and map for our city in my sig.
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