Politician Archive

Thread: Updated Proposal for Cities and the GCW

hajihill
Mon Apr 26, 2004 4:22 pm
#14



I hate to quote myself, or post the same thing twice... but the only response I have is:


We don't have a Correspondent. And thanks have been shown to us for moving forward despite this shortcoming...




If we want to accomplish anything here we do in fact need to move forward, and put together the requests that we can pass on to people like vortexala who do in fact have the word "Correspondent" under their names. As has also been requested.


About changes for player cities:


PsychoticChipmunk made a suggestion about a Barracks structure to be placable in cities and used much like a PA Hall but instead for guild management. I think this is an excellent idea, and that his proposed layout is very, very cool. I've always wanted to see a player placable structure with more than one entrance, and I think the primary advantage here would be if they allowed Militia permissions to be set from the terminal in this bulding, much as they are currently set for Guildsfrom the terminal in Guild Halls... Most importantly, I would like to see the specific Militia abilities (/cityban, grantzoningrights, etc.)listed here and the ability given to the mayor and thosewith admin capabilities in the militia to revoke/grant these to specific members. This would solve several problems simultaneously, and make the militia more fully functional.


One problem, how would the militia permissions on a city not yet able to place a Miltia Barracks function. They could just be set as they are now, and only with the addition of the barracks would they be customizable per member...

Message Edited by hajihill on 04-26-2004 04:36 PM



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
hajihill
Mon Apr 26, 2004 8:36 pm
#15

Thank you JEST3R,


Anyone have any thoughts on the how player crafted factional items could fit into the economy... How would the value of FP be preserved(or increased)and still allowthe current economic model to work?



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
PreLaunch
Mon Apr 26, 2004 10:42 pm
#16

I was thinking about that hajihill, my nightmare scenario is that players may make the ships but unlike vehicles that can be repaird with cash at a garage the ship have to be repaird with faction points at a star/shuttle port. That would realy make them hard to maintain but would also stop the on planet side of the game from becomming empty because everyone is flying around in space off planet.
PsychoticChipmunk
Mon Apr 26, 2004 10:53 pm
#17

I wouldn't worry about something like that. Essentially we've seen how devoted the dev's are to keeping FP important and the economy player run. So I figure that they will make everything in the game that is factional (with maybe a few exceptions) as single use, non factory-able schematics.


That way you need to get the FP, although less then now to add on actual expense of craft, and the armorsmith gets the business, and we get the star wars feeling thanks to there being imperials in ST armor...rebels will still use composite (I am not wearing a fricken torpedo helmet, oh Jester any clue on if we rebs can get the clamshell helmet and vest as armor ala ANH or fighter helmets?) So everybody is happy. Especially smugglers since the crafters have a ton of money and will have something to use it onnow.




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DrunkenRedneck
Tue Apr 27, 2004 3:23 am
#18

As a mayor I have to say I love my militia, they'd lay down their lives a million times over to defend the town and its citizens. That’s their job. Do I trust them to find the perfect spot for the new guildhall/cantina/strip club? No way. Its not what they signed up for.

If you want to help the city’s, and the gcw split the offices of defense and city management. Player cities do that now. Let the mayor manage the CITY COUNCEL and allow us to craft/buy a police station/barracks for the militia. Let the city counsel mange the issues of building placement, and decorations, and let the militia actually police the streets.

Militia should be able to protect the city by convincing players to leave the town if needed. Including ...

+ Warning: The militia member uses the warn command on a player informing them that their actions will not be tolerated. The militia member places the warning on the player. Warning has a 2 minute timer before the militia member can issue any further militia commands on that player.

+ Exclude: A player that has been warned by a militia member may then be Excluded. The player may no longer enter into city structures, and is advised that if they continue in their actions, the militia is authorized to use force to remove the intrusion. Exclude has a 2 minute timer before the militia member can issue any further militia commands on that player.

+ Expel: The militia member issues the expel command and the player only after moving through the previous two steps. The player receives a system message indicating that they have 5 minutes to leave the city. If they fail to do so they will be seen as hostile from the city militia and will receive a militia tef. The militia’s tef would allow the militia members to engage the player in question up to the city boundaries.


DrunkenRedneck
Tue Apr 27, 2004 3:42 am
#19




CHANGES:

1. Allow for restriction of the use of city services (e.g. shuttle port, cloning center) based upon factional alignment.






Don’t see the real use here, would be a bigger boon for merchants to set a type of deny service option for their vendors. In game i can see imps being able to not serve/sell to rebs, but would be hard to convince people that rebels not selling to imps would work. Id see a crackdown team there in a heartbeat when that happened..... Hey, not to shabby of an idea really.


2. Allow for factional cities to show up as such on the world map and the travel map (so travelers know before they touchdown on landmines and such).






Would be nice for new players, but most people in game and faction have it figured out very quickly.


3. Increase crackdown frequencies by a great deal, and have them occur in player cities also.






Was all for this till i saw the uber troopers from test center. Shudder....


4. Allow for certain city specializations (i.e. ‘Stronghold’) to affect/decrease the frequency of scans.






So in this example Forest Bay on bria, a rebel town, if declared as a stronghold, should receive more crackdown teams? Yes?


5. Allow the grant Zoning rights, and the militia to be separated.






See my previous post for my views on militia rights


6. Allow ‘Stronghold’ specialization give bonus to overt members of the appropriate faction when within the city limits of a faction aligned city (not just militia).






Agreed.




7. Decrease footprints of factional structures (minefields, scanners, and bases) in order to promote placement in cities.






Add turrets to that and ill sign now. I had my heart set on twin dish turrets by the city hall, now to do that id have to move 2-4 medium houses.....


8. Return high-level faction missions from beta (like Detachment HQ) and allow these missions to be acquired only in faction aligned cities at the appropriate terminal.






Nope, keep them in bases, need a reason to have bases as it is.


ADDITIONS:

1. Allow placement of factional banners, decorations and structures in declared cities.






Grant players the option to have a rebel/imperial banner on their homes and buildings. You could make the players pay a fp/credit cost per week to do it.


2. Allow for FP taxes to citizens, and allow for a certain portion of factional structures FP upkeep be paid from this city fund.






How about this, let the city hall store up a small portion of the faction generated from running missions from its terminals to use for factional perks. Like the decorations, factional uniforms for militia, so on and so forth.



3. Allow NPC faction patrols to be purchased, and upkeep paid for by the city out of city FP and treasury funds.



Sounds good, see above also.


4. Allow for faction aligned cities to be reset to neutral for a set period of time during a raid, thereby losing factional perks.


What? No. IF the city wants to take the heat off, pull the factional items, and wait for the weekly update. Nothing should be a toggle in this game.


5. Allow for Faction aligned cities to appear as missions that may only be acquired from opposed faction aligned city terminals.


How about a form of city war. Where factional city’s can declare war on each other like the guilds can. Once that’s done then....ok then what? The devs wont let us nuke the buildings.... player body count? Scouting missions, TP'ing runs?
"....You must visit the town of stongbadia and deface 4 player owned homes with 'Imps drool, rebels rule." Mission pays 5 faction points and 500 credits.


MTolwyn
Tue Apr 27, 2004 5:10 am
#20






JEST3R wrote:


We need incentives for people to declare thier city for a faction though.... Currently there are some incentives but they are all war related (getting more factional stuff within the city). I would think an enticement for those who plan on remaining neutral to declare would be in order so we could expand the GCW a bit more (70% of the player base is still neutral, what do we have to do to get them to HAPPILY partake and choose a side?)






Now I have seen a few comments on why are we discussing this at all when X,Y, and Z of the politician profession needs to be fixed. The answer is quite simple really... the GCW revamp will be all expansive and it is comming, time spent to enhance your profession in relation to the GCW will be a part of that revamp, if you the players decide you want nothing to do with the GCW in this fashion, be assured your not going to be getting X,y,and Z fixed during the GCW revamp. SO by participating and helping us hammer out the possibilities (which are open ended just now) in relation to factionalized Player cities and how it will relate to the GCW will benifit the entire game. Least that is how I see it.






as you said 70% are neutral and even more are not interested in taking part of the GCW and i think by enforcing GCW on our cities this number will even increase


Currently the majority of the cities are neutral and they will stay neutral.And no Mayor will kick out citizens of the other faction to place some factional banners! The majority of our citizens are imps who are tired of GCW because it s just a waste of time and money and as long the combat system is broken it s also no fun at all.


Maybe you should consider to fix the current bugs/exploits/balance/problems instead pushing for new updates that just make things worse.






JEST3R wrote:


Now I have seen a few comments on why are we discussing this at all when X,Y, and Z of the politician profession needs to be fixed. The answer is quite simple really... the GCW revamp will be all expansive and it is comming, time spent to enhance your profession in relation to the GCW will be a part of that revamp, if you the players decide you want nothing to do with the GCW in this fashion, be assured your not going to be getting X,y,and Z fixed during the GCW revamp. SO by participating and helping us hammer out the possibilities (which are open ended just now) in relation to factionalized Player cities and how it will relate to the GCW will benifit the entire game. Least that is how I see it.






well finally we heard the truth, instead of fixing our profession or the cities we are forced to the GCW.


Dont missunderstand me, i ve no troubles with cities allowed to declare to a faction, but not tillthe current troubles are fixed. Currentlythe strategy seems to be "Yea there aremajor bugs but heynext publish you ll geta newcolorfor you armor! So be happy and pay another month for playing this game. We ll keep care for you bug in publish 14 when we ve time"

SacredNemesis
Tue Apr 27, 2004 4:51 pm
#21






PsychoticChipmunk wrote:





MTolwyn wrote:



JEST3R wrote:


Now I have seen a few comments on why are we discussing this at all when X,Y, and Z of the politician profession needs to be fixed. The answer is quite simple really... the GCW revamp will be all expansive and it is comming, time spent to enhance your profession in relation to the GCW will be a part of that revamp, if you the players decide you want nothing to do with the GCW in this fashion, be assured your not going to be getting X,y,and Z fixed during the GCW revamp. SO by participating and helping us hammer out the possibilities (which are open ended just now) in relation to factionalized Player cities and how it will relate to the GCW will benifit the entire game. Least that is how I see it.






well finally we heard the truth, instead of fixing our profession or the cities we are forced to the GCW.





Look, it is called the GCW Revamp patch for a reason and that reason is that they are revamping the GCW. Not combat, not professions, not anything else but the GCW. If you want a politician revamp well you are going to either have to work with the system or hold a tantrum like a 4 year old until it is time for our own revamp (smugglers are just about to get theirs for a time reference...)


You don't want to be involved in the GCW more power to you, feel free to not use or even associate with the new skills we are trying to get for that publish, feel free to stay out of the topics on the boards or discussing the ideas that can affect everyone whether they are rebel imperial or neutral. However this is a multiplayer game and there are some people and politicians that want to get involved so please let us have our fun get tweaked since we are finally getting development time devoted to it. You have to work with the system if you want to get something done.


P.S. Oh, and I took Jester's point thereas in they aren't going to go and give us more content or a whole new sort of cantina etc.during the GCW revamp. Bugs are being fixed in every patch if you'd notice so something that is broken will be fixed if the fix is finished in time.







Hey Psychotic, chill out a bit. The guy is entitled to his opinion just as much as you are



v Qabalah v
Nemesis City, Dantoonie, Chilastra
Home to the Rebel's Pride: THE X-WING
Sacred Nemesis PA - WINNERS of the Scavenger Hunt 3.06.04 - www.sacrednemesis.com/SWG
Qabalah PA Leader, Mayor/Master Architect | Nobef, Master Bounty Hunter | Keter, Master Musician

PsychoticChipmunk
Tue Apr 27, 2004 5:26 pm
#22

I understand, and did not mean it to be an inflamatory post, however this thread is getting filled up more with questions regarding the meaning of it as opposed to actually trying to promote things. You yourself, Nemesis, made several posts basically trying to denounce Hajihill making this just because he has ulterior motives (wants to be correspondent) and doing this will further his own means on top of be beneficial to our profession and the game thanks to a concentration of ideas. Mtolwyn basically just complained about the schedule of development. Well that is something noone can change and it really doesn't do anything for the topic of this thread to help promote ideas to aid cities in the Galactic Civil War.


Feel free to have these opinions but why post your frustration in a thread that is meant to only promote ideas and suggestions. As it is we basically only have my idea, someone else proposing what my idea could incorporate (going into more detail about the stratification of the militia and separation of power) and a few links to other people ideas that Haji dredged up. Hardly anything really and if it becomes more and more, for lack of a better word,emotional about certain issues that aren't really being talked about the thread might as well just be scrapped and started again to truly be useful for the devs, the correspondents, or really anyone.




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hajihill
Tue Apr 27, 2004 7:14 pm
#23



Thank you, PsychoticChipmunk, for echoing my thoughts precisely... if we could split off the non-topic responses and bring the thread back to center that would be ideal (and if we did, delete thissmall commentin the process) at least as far as getting something meaningful put together....


However... Back to the topic at hand, I agree that the militia and the ability to grant zoning rights needs to be separated as stated above... and I think we have some great ideas for this (many of which include a Militia Barracks or Police Station), but...


If you had to choose would you go with something more along the lines of two separate bodies, a city council and a militia, or simply by separating the ability to grant zoning rights from other militia functions (or better yet able to turn all the militia function on and off)?


One more thing JEST3R, there have been multiple requests for a city chat feature (similar to a guild chat feature). With cities now possibly possessing destroyable structures this feature will be more needed now than ever, in order to coordinate defenses. Can we add that to the list of requests for the GCW Revamp? (I know many of us politicians would be extremely pleased if we did.)

Message Edited by hajihill on 04-27-2004 07:50 PM



_________________________________________________________

- Archonia D'Syraculle for Politician Correspondent
Mayor of Elysium - Starsider - Dean of Corellia University
"However, what I tell you is true: No community will exist and prosper without widespread mutual OOC respect for one another." -Davyn Gabriel (Founder of VR)
JEST3R
Tue Apr 27, 2004 7:44 pm
#24

Expanded Chat interfaces have been a common request across many different areas. Obviously GCW participants want a Faction only chat channel that is secure from members outside the faction so calls for aid and combat communication and be more easily established.


I feel while we are requesting that, specific chat channels for player cities similar to what we see for PAs is also a good thing (maybe residents chat??? how would you like it proosed?)


Basically as others have put forth this is the GCW revamp, spending a portion of the GCW revamps alloted time and resources to expand the role of player cities is at the expense of the total time we are getting for the GCW. I would appreciate rather then the pessimistic and always negative view of things that people could step back and realize we are working to try and bring the player cities and by the extension politicians Extra, unplanned development time that is releated to the area of the publish, and believe me there is a huge number of issues on the plate for the GCW revamp and who knows how much the Developers can manage to get through.


Right now we are endeavoring to gather the outline for all the areas, for player cities it was determined it would be best to work with the politicians input, because while I would have no problem devsing and planning proposals as to how to have factional cities with the GCW forum input alone, I figured it would just go better by directly involving those who would be directly affected if they Choose to participate in this fashion.


So keep discussing, this is something the politicians need to be debating amongst themselves primarily with my occasional input. Without the support of you the politician players, player cities will get zero development time because my primary efforts will be seeking how to develop and implement zones of control and other broader GCW type proposals and desires. This is an opportunity for you do get more game added to your style of play on another focus areas publish and development time.


I'll be back to see what else is showing up from here.........


JEST3R






ggggg4 Kurzzun Starfire Bounty Hunter
ggggg4 JEST3R Retired GCW Correspondent



(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)


PsychoticChipmunk
Tue Apr 27, 2004 8:52 pm
#25

2 more ideas popped into my head. 1 of them a bit more pertinent to the publish then the other which could get back-burner'ed


For the less important one I'd ask for a few new parks (small-medium ones so even smaller rank towns can enjoy them) for factions which require a faction aligned town to be placed. For the imperials a statue of Palpatine in all his glory, plus a few other little decorative things and benches (maybe have it be a fountain). You could have several variants of these with even a large sized park which is the most grand where smaller ones are a bit less. For the rebels a volcanic looking glass shard (a big one that branches off a bit)of changing colors jutting into the sky. Call it a 'Shard of Alderaan' or something and have a plaque/sign that reads "In Rememberance of Alderaan." I can't really think of other artistic things, but those 2 would be pretty nice as an addition.


For the second, a new tax for the city against opposing faction players. It only applies to insurance, shuttle tax, and sales tax. If you are an imperial in a rebel town you will have to pay up to 10% more on items then a neutral would (perhaps have a discount for other rebels?) since your affiliation would cause a bit of a less then warm welcome from vendors or some other RP aspect to justify it. Neutrals would be unaffected and it would drum up more money for the city coffers to be used againstpalpy's lap dogs.


Tweak anything to make it more acceptable to the devs of course.




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PsychoticChipmunk
Wed Apr 28, 2004 12:58 am
#26






MTolwyn wrote:



JEST3R wrote:


Now I have seen a few comments on why are we discussing this at all when X,Y, and Z of the politician profession needs to be fixed. The answer is quite simple really... the GCW revamp will be all expansive and it is comming, time spent to enhance your profession in relation to the GCW will be a part of that revamp, if you the players decide you want nothing to do with the GCW in this fashion, be assured your not going to be getting X,y,and Z fixed during the GCW revamp. SO by participating and helping us hammer out the possibilities (which are open ended just now) in relation to factionalized Player cities and how it will relate to the GCW will benifit the entire game. Least that is how I see it.






well finally we heard the truth, instead of fixing our profession or the cities we are forced to the GCW.




Look, it is called the GCW Revamp patch for a reason and that reason is that they are revamping the GCW. Not combat, not professions, not anything else but the GCW. If you want a politician revamp well you are going to either have to work with the system or hold a tantrum like a 4 year old until it is time for our own revamp (smugglers are just about to get theirs for a time reference...)


You don't want to be involved in the GCW more power to you, feel free to not use or even associate with the new skills we are trying to get for that publish, feel free to stay out of the topics on the boards or discussing the ideas that can affect everyone whether they are rebel imperial or neutral. However this is a multiplayer game and there are some people and politicians that want to get involved so please let us have our fun get tweaked since we are finally getting development time devoted to it. You have to work with the system if you want to get something done.


P.S. Oh, and I took Jester's point thereas in they aren't going to go and give us more content or a whole new sort of cantina etc.during the GCW revamp. Bugs are being fixed in every patch if you'd notice so something that is broken will be fixed if the fix is finished in time.




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