Politician Archive

Thread: placing vendors in city hall.... exploit?

vortexala
Fri May 14, 2004 12:51 am
#14



X-caliber-Bria wrote:
Just curious.... If a doctor can place a medical center and a entertainer can place a cantina do those take lots? I am under the impression no..... and does that mean they should not place venders in those city special structures either then?





Yes, they do take lots.

As for the City Hall and Vendors, as Chipmunk said, if you lose the election, you've lost you're vendors.

Nothing is stopping the 'regular merchant', who spent lots to place 'regular' structures, from running for office and obtaining the opportunity to place Vendors in City Hall. If they choose to do so, they have that opportunity. If they choose not to, then they're only recourse is the 'regular' method of vendor placement. It's not as if something is stopping them from running for office.


The way I look at it is as a perk for the Politician profession. A profession which does need a few extra perks...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
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Play at your own risk, but don't blame us...
Werdup
Fri May 14, 2004 10:07 am
#15

supposedly if you rename your city... it will change the city hall name back to city hall....

Message Edited by Werdup on 05-14-2004 01:43 PM



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DocSavag
Fri May 14, 2004 11:12 am
#16


For the record I'd need to test this but I doubt you would "lose" the vendors if you lost the election. The contents of the Hall aren't destroyed in the change of ownership as far as I know and you can't change the owner of a vendor once its placed. Mostly likely it would continue to operate as usual after the election until it was removed by the merchant who placed it in the first place.


The downside to allowing it at all as far as I'm concerned is that there is no way to remove it later if the mayor is voted out. You could cityban him I guess provided he doesn't redeclare his residentcy in a building in the city before you do it. After that the vendor is pretty much going to be there forever unless he agrees to remove it.



I'm basing my assumptions about the vendor after the election on the fact that the vendor ownership is completely separate from the owner of the structure. You can put down a house, put a vendor in it. Then transfer the strcuture to someone else. The ownership of the vendor has not changed. The new owner (even if they have the skills ) cannot "Manage" the vendor. It doens't belong to them it still belongs to you. You can't remove it either. The only way to get it out is to have the merchant who placed it remove it or redeed the structure to destroy it. (not something you can do with the city hall)

Message Edited by DocSavag on 05-14-2004 02:17 PM



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Fri May 14, 2004 1:06 pm
#17

I think one should be very cautious about doing something that the devs have clearly prevented you from doing in the usual way. If they consciously wanted vendors in a city hall there would probably be a menu for create vendor on the structure command terminal..the fact that there isn't would tend to indicate that putting a vendor down in a city hall is a bad idea..not because it won't work but because it is obviously not something officially supported.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



vortexala
Fri May 14, 2004 2:27 pm
#18

Never had a vendor, so didn't know the specifics about them. Thanks Doc


I still think that, if it were against the rules so to speak, that ability would've been removed alongside the slash command removal(as was stated previously).


I don't see the harm in allowing a vendor to be placed inside a City Hall. If it isn't meant to be that way, then perhaps it should be changed to allowing the placement via the radial menu.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
DocSavag
Fri May 14, 2004 3:45 pm
#19






vortexala wrote:

Never had a vendor, so didn't know the specifics about them. Thanks Doc


I still think that, if it were against the rules so to speak, that ability would've been removed alongside the slash command removal(as was stated previously).


I don't see the harm in allowing a vendor to be placed inside a City Hall. If it isn't meant to be that way, then perhaps it should be changed to allowing the placement via the radial menu.








I don't know one way or the other but the fact that something does work doesn't imply that it is supposed to work and I think there are probably reasons to avoid it but I doubt it is seen as any huge exploit.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Werdup
Sat May 15, 2004 12:41 am
#20

cool... but i think even if it is deemed an exploit that they should fix it.. and grandfather any old vendors in place already...

but who knows...



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DaQuilla
Sat May 15, 2004 4:42 am
#21

For me, the "bug" is, that I can't chose any features in the city hall structure menu - I can't give somebody admin to decorate, I can't see how many items are in the damn building, I can't set up a sign with a "Message of the Day" or anything like that.


I have 2 Vendors in my city hall -they provide Info (a City FAQ) or sell small amounts of Beverages for Events that take place there (which I buy from local crafters).


And putting up vendors with lots of precious itmes in them is risky in the city hall - if you are voted out (if you really do "exploit" your position of mayor - which also brings much work) then everything in the city hall belongs to the new mayor - so you lost everything.



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Werdup
Sat May 15, 2004 9:20 am
#22

but if you transfer structure on a house.. the vendors dont beome the property of the new owner... so the general consensus thus far is that you will still have acess to your vendors...



~Spearhead~ ~Terrapin~ ~Sedition~ ~Furious'styles~
~MR/MD~ ~Poli~ ~BE/Chef ~ ~Gimp~
]=Black Watch Outpost=[
DocSavag
Sat May 15, 2004 3:12 pm
#23






Werdup wrote:
but if you transfer structure on a house.. the vendors dont beome the property of the new owner... so the general consensus thus far is that you will still have acess to your vendors...






Yea I'm 99.9% certain it will work exactly like that in the CIty Hall. There isn't anything in play that should change that.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Mrs_Green
Sat May 15, 2004 7:10 pm
#24


All the vendors I've seen in cloning facilities and city halls are information vendors. I really like this feature. I don't think it would be anexploit, at least I hope not. You can create a vendor in one building and drop it in another, the vendor does not have to be created in the building that it will be in. If they take out all vendors that were made this way, I'm screwed, I created all my vendors in the cantina, and then ran and put down a tent
Werdup
Mon May 17, 2004 12:54 am
#25

yeah.. if i could get a information service of some sort that would rock...

but oh well.. ima keep the vendors in the city hall... they attract lotsa business... and last night i gained five citizens because of them..



~Spearhead~ ~Terrapin~ ~Sedition~ ~Furious'styles~
~MR/MD~ ~Poli~ ~BE/Chef ~ ~Gimp~
]=Black Watch Outpost=[
BountyBlunter
Mon May 17, 2004 9:13 am
#26

Nar not an 'exploit' in my eyes , If I couldn't do this then the vendors would be where they are now in the PA hall which takes nine lots, so ...


I also didn't know I could put my vendors in City hall - I love you all for this thread!





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