Politician Archive

Thread: Are Player Cities supposed to be the huge money sink they are?

Dark_0ne
Tue Mar 30, 2004 4:19 am
#14

I agree

I am having considerable dificulty balancing my books without a few players in my Township contributing a few 100k credits here or there.


The costs of decorations are obscene - unfortunately I've been donated a lot of them by some of the newer players (very kind of them !!) but they will be shocked when I tell them the maintenance value of a few fountains and lampposts - and I am refusing to place the rest of them untill the city can cope with the costs, which is a bit sad .......


With 35 citizens, the max income tax only just pays for the City Hall maintenance !! this is ridiculous. It would be nice to see the income tax cap increase as the city size increases e.g. max of 1k credits per city level.


Having to rely on donations in the early stages of a citiy's life just to pay the taxes is a ridiculous implementation. I agree that a few benefactors are required for some of the big installations, and I have no issue with that, but the day to day running of the city......



Tony Weyland - semi retired
jemelby
Tue Mar 30, 2004 6:00 am
#15

If you don't want to, or can't spend the time to properly runa city, go to your city hall control terminal and delete your city. Make room for any one of a dozen folks that are just CHOMPING at the bit to have a crack at running a city. This thread is starting to drown out the whine of jet engines from the nearby airport. For crying out loud people! Some people were born to be citizens, NOT MAYORS.




J'Vee
Mos Onarok, Tatooine - Flurry


Chibi-Bar
Tue Mar 30, 2004 7:17 am
#16

The money sink suppose to be spread out to all of its citizens...


First we had 2k income tax (lots of people complain about this) so we host events to fund the city (sunday morning usually) and have no problem.. so I remove the income tax


we have 5% sale tax.. which I WISH the devs would just deduct from sale price instead of tacking on extra 5% (some people like nice even numbers to look at.. I usually try to reverse calculation to get even numbers)


shuttleport tax 100cr


garages 20%


That fund out city pretty well.. (usually events)


A single player SHOULD NOT host the city maint on their own.... personally couple of things should be change


Mission terminal - we should get 1% cut from the reward from mission terminal use in our city (similar to Faction base mission terminal cut that the bases get


Trainers - we recruit them.. it cost 1k to place them.. 1.5k a week to keep them.. we should get 1% cut also from them (We were the only city to have pikeman trainer for a while hehe)


Cloning center- We should get a small cut from setting the cloning spawn point (but not insurance.. since that is server wide) again 1% would goes a long way.


We have these facilities and trainers.. I know it suppose to be a money sink.. but generally we should get a cut (even 1% would be good) to make it worthwhile of having them in the first place.


Heck.. I'll be happy just to have 1% cut on the mission terminals.. since a ton of people use our mission terminal all the time.




******

I'm coming from both combat and crafting....


I can make 2k a WEEK easily... it is not hard... as a crafter OR combat (if you were to use income tax - I don't see why it is so hard for some people)


******






Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Dark_0ne
Tue Mar 30, 2004 8:44 am
#17

Don't see that many people 'chomping at the bit' to be mayor, especially as the politician profession does not do enough to encourage people to master it, or even retain the skills once the desired city layout is acheived.


Deleting your city so someone else can be mayor ? Madness - you obviously have no consideration for other players !!


If someone else wanted to be mayor in my city - all but one player who has just left the game would vote for my oponent if I asked them to ..... don't have anyone to run against me tho !!


Just because your city is a thriving metropolis with a huge income does not mean that a 3 week old city will be similar. Perhaps you could think back to when your city was only a township 3 weeks after being started ?


35 people, no shuttleport, few vendors ........


Unless your city is sponsored by a Master Architect, or several wealthy individuals, then it will be a struggle at the start. I don't have an issue with this or having to put some effort into it.


However - the basics of a city should be sustainable by using the taxation system if you want to and not have to rely on donations.


Some good ideas have been posted in many threads about these taxationissues - and they all point to the fact that the costs of the city far outweigh it's ability to create a proper income.






Tony Weyland - semi retired
kandee
Tue Mar 30, 2004 9:09 am
#18

Wow I must say i am saddened by some of the responses in this thread, a person asks a legitimate question and for some suggestions and some of the responses are very cold and unfeeling, not everyone in the game has the same drive, ambition or resources as others but is that any reason they shouldnt be able to enjoy what the game has to offer?


Frankly I see cities as another object of the game that has overlooked the casual players, seems all we are good for issitting in the background and funding those that can play alot more then us. I am a member of a small guild, 12 players of friends, we are all professional working people that have limited time to play the game but enjoy it just as much as those that play more then we do. We do not choose to be part of large guilds or large cities due to our lack of playing time. We like our small group.


We reside on Tatooine and for a long time, I wanted to be a politician and have our own city, was so looking forward to it. I even carried around my city hall deed for months, finally i was able to place it and our city was born. I was so excited, but that excitment soon wore off. Although i had the 10 citizens to keep our new town, I soon found out there isnt much of anything i can do with it and still remain small. This truely saddens me.


I dont understand the logic and i am sure i need to read more on politicians, but it seems unless we invite more people to our outpost and grow which we didnt want, we cant put any buildings, like a cantina or decorations down. As for politican experience , well i will die of old age before i get much of that. I have to say for the first time since playing this game i felt let down and disappointed, to the point i logged off.


But my point is, that if caps are in place because of database problems, and you have people that want to keep towns small, why are the restrictions so high on placing structures? Why is experience so slow? Why is it so expensive to place any structures?Shouldnt the cost of buildings be relative to the size of a city? I mean like city hall, shouldnt it be cheaper to have one for a outpost or township then a metropolis? If some of these restrictions were eased up on, then I can tell you, our town would stay small and still be something we could be proud of. Sorry for the /rant, I was just feeling very let down for something i worked so hard towards and yes i know i should have done more research. I can only hope some of these issues are being looked into.








TTTA'THENA TTT
Roxxie d Dulce/Daisee d Echota

Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

jemelby
Tue Mar 30, 2004 9:52 am
#19

I know and respect you. So lemme clarify.




kandee wrote:

Wow I must say i am saddened by some of the responses in this thread, a person asks a legitimate question and for some suggestions and some of the responses are very cold and unfeeling, not everyone in the game has the same drive, ambition or resources as others but is that any reason they shouldnt be able to enjoy what the game has to offer?


The orginal question was legit. However, it had the beginings of that extremely irritainting Whining sound. That sound grew into a resounding crescendo of high pitched whines.


Frankly I see cities as another object of the game that has overlooked the casual players, seems all we are good for issitting in the background and funding those that can play alot more then us. I am a member of a small guild, 12 players of friends, we are all professional working people that have limited time to play the game but enjoy it just as much as those that play more then we do. We do not choose to be part of large guilds or large cities due to our lack of playing time. We like our small group.


I agree with this whole heartedly, and since my ealier comments failed to adequatly account for this demographic, let me explain. I really don't have any time for private cities. They are welcome to exsist, but don't change the parameters to cater to them. If you have been to Mos O, then you know that it is a free, public city. Just about any non-imp is welcome to join, and even Imps are welcome to visit and shop. Granted, the city was founded and initially funded by two well-to-do guilds, but it rapidly became self supporting with out anything but a 5% sales tax. The city is TAILOR MADE for the casual gamer. No cost of living, no prerequisites or guild affiliation required (except being non-imp).


We reside on Tatooine and for a long time, I wanted to be a politician and have our own city, was so looking forward to it. I even carried around my city hall deed for months, finally i was able to place it and our city was born. I was so excited, but that excitment soon wore off. Although i had the 10 citizens to keep our new town, I soon found out there isnt much of anything i can do with it and still remain small. This truely saddens me.


While I can understand your angst, I can not empathise with you. As you said, the shine wore off pretty quick. So why do you continue with it? I used to hate it when my parents "knew what was best for me", so I know this will sound patronizing... but why should you get all the perks of a big city with only a handful of folks?


I dont understand the logic and i am sure i need to read more on politicians, but it seems unless we invite more people to our outpost and grow which we didnt want, we cant put any buildings, like a cantina or decorations down. As for politican experience , well i will die of old age before i get much of that. I have to say for the first time since playing this game i felt let down and disappointed, to the point i logged off.


Same. Big city = big perks. This make perfect sense to me. Walmart sure as heck would never build in my home town of 1500 folks. On the reverse side, if you want small, private, and quiet, why would you WANT all the big city things? Seems to me that that would only draw people to disturb your peace and quiet.


But my point is, that if caps are in place because of database problems, and you have people that want to keep towns small, why are the restrictions so high on placing structures?


Try to see it from the big cities point of view. We have really worked to create what we feel is a positive addition for everyone on the Flurry server. Our reward for that work is a master politician mayor (yes, the profession is pretty broke), all the best facilities, maxed out decorations and structures, and a really steady flow of visitors. We have a waiting list of folks to become citizens because we want to preserve the layout of the city. While it causes me pain every time I have to ask a potential citizen to wait a little, there is enough turn over that folks don't have to wait all that long. I really wish I could get rid of some of the ghost houses to make room for MORE citizens. The truth is, I pretty much play the game to manage a city so others can benefit from that city. It is what I LIKE to do.


Why is experience so slow? Why is it so expensive to place any structures?Shouldnt the cost of buildings be relative to the size of a city? I mean like city hall, shouldnt it be cheaper to have one for a outpost or township then a metropolis?


The city hall DOES get more expensive as your city is promoted. As to the other expense, it is all relative. Granted, there is something screwy with an economy that charges more for a box of booze than it does for a car. It all boils down to "what are you willing to pay for your dream of owning a city?" Experience is pretty clear... more citizens to manage get you faster experience. There IS a need for more ways to gather experience. In the mean time, I think it is fine that it is the only profession in the game that you can not GRIND.


If some of these restrictions were eased up on, then I can tell you, our town would stay small and still be something we could be proud of. Sorry for the /rant, I was just feeling very let down for something i worked so hard towards and yes i know i should have done more research. I can only hope some of these issues are being looked into.



If some of the restrictions were eased up, there would be a bunch more private guild cities scattered around the planet. I view the limited number of cities as public property. I do not view myself as the owner of Mos O, rather, the manager. The catch with giving mayors more power is the potential to make cities even MORE private. As long as there are caps, cities need to get over the "mine" and "me" mentality.


As to your /rant, that wasn't a rant. You just framed your opinion in a well writen post. I happen to disagree with much of it, but it wasn't a /rant.











J'Vee
Mos Onarok, Tatooine - Flurry


Chibi-Bar
Tue Mar 30, 2004 2:09 pm
#20

cities can be public property as long the hall cannot be destroy unless....

ran out of citizens (below 10) or ran out of maintence...


as long a single person have the right to destroy on a whim... the player city will be a "private" place per se...


because.. if the hall cannot be destroy.. then take over is more possible with votes... sure we might lose shuttleport and cloning centers and banks.. but those can be brought back... re-gaining ranks from metropolis due to city hall being blown up is a bit harder to swallow





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Spudsin
Tue Mar 30, 2004 5:23 pm
#21

Back to the original subject:

It's enlightneing to notice that the two(2) people that say their city is self-supporting where both metropolin in size.

One of the cities I know, and is active 24 hours a day. Their tax base is gigantic. So the question is, how are small cities supposed to get to size 5 without the 'support of 2 PAs', like most cities seam to be?

My poor little size 1 city (9 days old) can't even set taxxes yet, so COMPLETLY dependant on donations. Fortuantly I've citizens and friends that are supportive, but I had to tell people that streetlamps are the LAST thing to go in, our lack-of-budget says we can't afford their maint. for a long long time........
Siddalee
Tue Mar 30, 2004 5:32 pm
#22




I do feel that the cost is appropriate - I do feel that it should be a money sink, and BECAUSE it is a money sink, everyone and their brother doesn't own their own city. That's good. I like that.



But I find that most of the influencial voices on this forum are in cities that have the ability to support themselves on sales and income tax, and ifothers can't with those two plus an additional property and shuttleport fee, their city must be doing something wrong or too small or full of people who don't care. I understand the need to eliminate ghost towns andnot wanting a countrysidelittered with tons of outposts - but at the same time, it's being overlooked that not all cities have the same merchanting district capabilities.




If all the merchants on a server go to the top five merchant towns - where does that leave the rest of us? I will say that my city is a guild city - I will also say that I had dreams of becoming a merchant hotspot - but it's hard to compete with pre-existing areas. We could not on any basis support ourselves with a sales tax - we simply do not generate the kind of sales, even though we have 60ish citizens and a shuttleport. I'd say that about 15 people have a crafting profession, but only about 6 or 7 actually try to sell to the public. The others do in-guild, in-city deals or just craft for themselves or their friends.




We aren't large, but we aren't small, either. We were one of the first ten cities on the planet, but somehow we attracted a bigger combat crowd than a crafting one. That's just the way things go. The problem that it leads to is this - I could generate about 120k-130k a week on a 2k income tax. I estimated that I would get 10k a week with a 1% property tax (I did this by counting how much of each house/factory/harvester we had in the city, adding up their daily maintenance together and multiplying it by 7), and I have no idea what I currently get from shuttleport sales, but I would guess about 30k-40k a week from it. The most property tax I could possibly impose (and not scare everyone off) would be a 5%, which would means that added together, I would have an income of about 200k - 220k a week. My current city maintenance (bar a specialization) is 385k.




That leaves me short a bit...IF I charged taxes. I don't, except for the shuttleport fee. I managed for the past 5 months to have absolutely no taxes and run on donations, and we would normally match our maintenance, plus a little extra, so that our city hall treasury would grow - our current teasury is about 4.8m. Those donations came from the same 10 people, mostly, sometimes from everyone if we did a hunt together and I sold the loot and donated the money.




I didn't want to charge taxes to appeal to new citizens. But now I find that there is absolutely no wayI can continue to justify donations - it shouldn't work that way. But even with the tax plan I mentioned above, I'd STILL be short. Sales tax isn't the answer - it's not going to generate 160k-180k a week. Garage tax is a joke, considering the way things currently work. I could pay it out of my own pocket - but again, it shouldn't work that way.




I want an alternative - I want a percentage from mission terminals (normal and faction), I want a percentage from NPC trainers. And especially as far as the NPC trainers are concerned, I don't want this percentage added ON. Otherwise, people will forego convenience and just shuttle to an NPC city or go to Coronet and get the training for free.




I don't feel that my city is lacking in any fashion - it's just that despite my attempts, we tend to draw a more combat-orientated group. Casual players, too. And there's nothing wrong with that - it's just that the current system does not support it. I don't feel that cities are too expensive - I feel that in some cases they should be MORE expensive. It's just that with the current tax system, not all cities can generate the income needed, based on their citizens' playstyles.




And I feel that those kinds of cities are not clearly being represented here on this forum, either. Enough so that every time I post about it, I'm systematically ignored. I'm not whining - I'm just concerned.

Message Edited by Siddalee on 03-30-2004 04:37 PM



--Siddalee
kandee
Wed Mar 31, 2004 1:26 am
#23








jemelby wrote:
I know and respect you. So lemme clarify.


I respect you as well





kandee wrote:

Wow I must say i am saddened by some of the responses in this thread, a person asks a legitimate question and for some suggestions and some of the responses are very cold and unfeeling, not everyone in the game has the same drive, ambition or resources as others but is that any reason they shouldnt be able to enjoy what the game has to offer?


The orginal question was legit. However, it had the beginings of that extremely irritainting Whining sound. That sound grew into a resounding crescendo of high pitched whines.


I agree alot of posts can sound like a whine session, I guess I try to give a benefit of a doubt..LOL


Frankly I see cities as another object of the game that has overlooked the casual players, seems all we are good for issitting in the background and funding those that can play alot more then us. I am a member of a small guild, 12 players of friends, we are all professional working people that have limited time to play the game but enjoy it just as much as those that play more then we do. We do not choose to be part of large guilds or large cities due to our lack of playing time. We like our small group.


I agree with this whole heartedly, and since my ealier comments failed to adequatly account for this demographic, let me explain. I really don't have any time for private cities. They are welcome to exsist, but don't change the parameters to cater to them. If you have been to Mos O, then you know that it is a free, public city. Just about any non-imp is welcome to join, and even Imps are welcome to visit and shop. Granted, the city was founded and initially funded by two well-to-do guilds, but it rapidly became self supporting with out anything but a 5% sales tax. The city is TAILOR MADE for the casual gamer. No cost of living, no prerequisites or guild affiliation required (except being non-imp).


Unfortunately most of the player cities are run by one or two guilds or groups, very few are just open cities, even Mos O. It cant truely be an open city if there is a non-imp requirement. So it also has parameters. So far I havent come across a single city that i was turned away from or asked to leave, so in that definitition they are all open cities to me.


We reside on Tatooine and for a long time, I wanted to be a politician and have our own city, was so looking forward to it. I even carried around my city hall deed for months, finally i was able to place it and our city was born. I was so excited, but that excitment soon wore off. Although i had the 10 citizens to keep our new town, I soon found out there isnt much of anything i can do with it and still remain small. This truely saddens me.


While I can understand your angst, I can not empathise with you. As you said, the shine wore off pretty quick. So why do you continue with it? I used to hate it when my parents "knew what was best for me", so I know this will sound patronizing... but why should you get all the perks of a big city with only a handful of folks?


LOL, why do I continue with it? I have only been mayor for 1 day, I think I still have time to decide if it is goign to work for us or not. And as for getting all the perks of a big city without being big, that is not what i am asking for. Perhaps I didnt explain clearly enough. Regardless of requirments on structures, you are still limited to the city size and can only place so much including your residents. So therefore even if structures can be placed in any size city I am still going to be limited based on my city size then a metropolis would be. I dont see harm in allowing an outpost or township the option of placing certain structures, to do so you have to make sacrifices due to size restrictions. I do agree some structures should be reserved for the larger cities, mainly becasue of size and rank, but the basics, like a bank, cantina, etc. I would like to see available to even level 1 cities if you have the room.


I dont understand the logic and i am sure i need to read more on politicians, but it seems unless we invite more people to our outpost and grow which we didnt want, we cant put any buildings, like a cantina or decorations down. As for politican experience , well i will die of old age before i get much of that. I have to say for the first time since playing this game i felt let down and disappointed, to the point i logged off.


Same. Big city = big perks. This make perfect sense to me. Walmart sure as heck would never build in my home town of 1500 folks. On the reverse side, if you want small, private, and quiet, why would you WANT all the big city things? Seems to me that that would only draw people to disturb your peace and quiet.


But wouldnt you have liked it if wal-mart had built in your town provided there was room? And are you saying that in your small town that running water and septic would be a perk? I mean why go to all the trouble to have them for just 1500 people? Again due to size restrictions I can not place that many structures, but maybe since the main flux of our town is merchant and business being able to have a bank there would really help boost sales. And why do you choose to live in a town so small it cant have a wal-mart? The privacy I would assume, the quiet, but still it is nice to have some convieniences.


But my point is, that if caps are in place because of database problems, and you have people that want to keep towns small, why are the restrictions so high on placing structures?


Try to see it from the big cities point of view. We have really worked to create what we feel is a positive addition for everyone on the Flurry server. Our reward for that work is a master politician mayor (yes, the profession is pretty broke), all the best facilities, maxed out decorations and structures, and a really steady flow of visitors. We have a waiting list of folks to become citizens because we want to preserve the layout of the city. While it causes me pain every time I have to ask a potential citizen to wait a little, there is enough turn over that folks don't have to wait all that long. I really wish I could get rid of some of the ghost houses to make room for MORE citizens. The truth is, I pretty much play the game to manage a city so others can benefit from that city. It is what I LIKE to do.


And again i am asking why is that only the mayor of a large city should have the fun of being a politician? Maybe i want to be a mayor, just a mayor of a small town, not a large metropolis. But i stillwould like the opportunity to beautify mycity. I have as much price in it as you ave in yours. Again I could never compete with your city, nor should i be able to, but I also shouldnt be penelized especially even if i work to expand the city chances are the next size is capped anyway.


Why is experience so slow? Why is it so expensive to place any structures?Shouldnt the cost of buildings be relative to the size of a city? I mean like city hall, shouldnt it be cheaper to have one for a outpost or township then a metropolis?


The city hall DOES get more expensive as your city is promoted. As to the other expense, it is all relative. Granted, there is something screwy with an economy that charges more for a box of booze than it does for a car. It all boils down to "what are you willing to pay for your dream of owning a city?" Experience is pretty clear... more citizens to manage get you faster experience. There IS a need for more ways to gather experience. In the mean time, I think it is fine that it is the only profession in the game that you can not GRIND.


I did see in reading the forums that i was wrong on this point and the cost is relative to the size of the city, so ther i stand corrected. All I am asking is that there should be more ways to get exp then just votes, but even at that I am willing to take my time to get exp if i choose to stay in a smaller town.


If some of these restrictions were eased up on, then I can tell you, our town would stay small and still be something we could be proud of. Sorry for the /rant, I was just feeling very let down for something i worked so hard towards and yes i know i should have done more research. I can only hope some of these issues are being looked into.



If some of the restrictions were eased up, there would be a bunch more private guild cities scattered around the planet. I view the limited number of cities as public property. I do not view myself as the owner of Mos O, rather, the manager. The catch with giving mayors more power is the potential to make cities even MORE private. As long as there are caps, cities need to get over the "mine" and "me" mentality.


Again it is unfortunate but this mentallity is and will be present. Once the abilityhave a guild was in the game there will be private areas restricted whether they are an official city or not. It would be a concept to say cities are public property but that just isnt true for most that are run by large guilds. They worked hard tog et where they are and I do not fault them for owning their city. Basically what a city did was grant alot of the guild areas the ability have structures. I am sure that not all of them would have chosen to make a city if they still could have placed certain structures. But these are the game mechanics we have been dealt wit and people adjust them accordingly to fit their needs.


As to your /rant, that wasn't a rant. You just framed your opinion in a well writen post. I happen to disagree with much of it, but it wasn't a /rant.


Thank you for not consideringt his a rant, as I said i am only 1 day old as mayor and am still learning. Decisions will have to made on if or how we want our city to grow. I am not asking to be handed the same abilities as a large city, i agree that acheivementshave to be worked for and earned, but i feel that lower level cities need a few more perks is all.












TTTA'THENA TTT
Roxxie d Dulce/Daisee d Echota

Drop Off Vendor i KandeeMan i Sugar Shack i (-2579 -4637)
Mos Athens Vendor Mall (-2459 -4635) Tatooine Flurry

Page 2 of 2