Politician Archive
Thread: Are Player Cities supposed to be the huge money sink they are?
Cities are not supposed to be something easy to maintain. They are not cheap to run. Some cities will crumble for social or financial reasons.
If he's having trouble balancing the budget and doesn't want to keep paying out of his own pocket then he either needs to look at his fiscal policy and adjust it so the city is getting more income, or look at what ammenities the city has (Trainers, mission terminals, gardens, decorations, statues, fountains, civic structures, etc) and take out what isn't needed.
Yeah. That is basically the argument I'm going for. I mean, my city isn't about to disappear. It'd just be nice if the income tax system worked for us (self sufficiency, no running over to city hall to donate) as opposed to how the limit works against us. The other points were just suggestions. Like it'd be nice to have a few things generating revenue.
From what I understand, garages can have a % added. Hopefully that should help things a bit, seeing as how that was one of the only reasons I left the city, to repair my bike.
Toront
we are a storonghold -- we have merchants -- i think it is designed so it is not fo jsut a "pa" the larger you get -- it is for a city -- the city i run -- i had to donate 2 mil the day i got in office -- had 20k left -- with a 1% sales tax, 15% repair for speeders, normal shuttle 10% income and the 100 a week we are up to 3 mil in treasury now.
i have max gardens -- max trainers etc -- so ecverything and anything
i set it up so the next mayor will have it easy --
i even set up a mall -- to bring in income -- thats waht mayors do -- find ways to make the city money (and swap out trainers ![]()
We haven't had any taxes (of any sort) and a minor charge on the shuttle for the last5 months, and have been able to balance our budget and keep a minimum of 10 weeks in the Treasury quite easily.
Every week in my city address, I ask for donations to the treasury and folks gladly dip their hands in and feed the city. We have maxed out the decorations (gardens, streetlights, fountains and statues) and have the place looking like a city should. We have maxed out the number of trainers, have every type of city structure (sans a Theatre which is going in shortly)........and we do all of this without taxation.
I guess our residents (or the wealthier ones at least) are a bit more civic minded than the ones you guys have.
It's funny, but we find folks happy to donate 20 or 30k to the treasury each week, but will **edit** and whine and moan at paying 2k in taxes
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And I'm proud of the fact that since I have been mayor, I have yet to have to dip into the treasury to pay for things as nearly everything has been made or donated by residents.
Our city treasury grows about 800K a week beyond the 1.1 Million in Maint. We are a metropolis, and are maxed out on decorations and structures. We fund the entire city witha puny 5% sales tax, and what ever the minimum shuttle brings in.
If SOE want's to clean up some cities, and give up and comming cities a chance to progress, they ought to make cities 500% to 1000% more expensive. Then you'd see cities fold up fast. I would be forced to levy a proprty tax, and would likely have to raise the shuttle fairs, but even with that kind of increase, our citywould thrive.
Cities should be dang expensive. They should be the pinnacle of a players experience. They should be something really special for citizens to have the privilage to live in, too. There should be some elite-ism there. If the game continues the course it is going, players are going to start screaming if they don't have a pre-built, pre-populated city and a 100 million+ bank account within the first week of play.
CITIES SHOULD BE INSANELY DIFFICULT!
Stuman I don't think you understand my meaning. My city is run on donations as well. We just hit rank 2 a few weeks ago so I haven't even enacted taxes yet...donations are all we can have. However I don't see the reason for this especially since after doing some math I figured that we would still need some donations after I put on reasonable taxes (and odds are my numbers will belowered when I poll the populace).
Now I personally just don't see this as right. I would prefer it if I could just get all the money from taxes and remove the middleman that is shuttle travel time and using the terminal in order to get the same amount ofmoney from everyone. If people still want to donate that's fine, but if I didn't spend so much time in and around the city I would consider it a bit of a pain considering the in game system that could prevent the time being taken from me so I don't forget to drop that 50k in the hall and accidentally buy a new rifle or whatever.
Cities should NOT be insanely difficult so only the über players can get their player city. Normal players who are not excessively wealthyshould be able to live in a city too. My city is a city of (mostly) entertainers, who - as most of you probably know - aren't the richest folk around.
It is absolutely ridiculous that the weekly maintenance fee for a simple street lamp is THREE times as much as the original purchasing value.
Thewt Tabro of Infinity
mayor of Elysium Valley (Tatooine)
member of the Pink Kreetles
Kingof Kings
Lord of the Idiots