Politician Archive

Thread: Plinka- here's my first job for you :)

KingBanjo
Thu Oct 30, 2003 9:59 pm
#14

How about a smaller half shuttleport for a smaller city. Maybe only an outbound shuttle for a level 2 city. Thus you still have to run the thousands of meters to the city but could at least shuttle back.


Or maybe a shuttle that runs to only one other static shuttleport on the planet. Just makes sure that there is some method to spread out the shuttle ports between all the shuttleports on the planet. It would be rather annoying to have 20 shuttleports showing up on the shuttleport A in Corrnet.


Hmmmm..... Alternately maybe there could be one shuttleport on each planet that is set aside to handle planetary travel from players cities. So the half sized city size 2shuttleports can ONLY connect to shuttleport A in Cornet,shuttleport B in theed, Mos Eilsy shuttleport on Tatooine and so on....


Thus travel would be restricted and mildlyinconvenient but still allow for players with a city2k+fromstatic citynot face a grueling walk. Also the playerinterface at most shuttleports would be spared byhaving only one specific shuttleport getting swamped with all the minor cities.




"People demand freedom of speech to make up for the freedom of thought which they avoid" ~Kierkegaard
GameBOFH
Thu Oct 30, 2003 11:35 pm
#15

I think the shuttle port needs to be moved down for one reason: Cash

The last update I read said that we were looking at 100k per week just for the
city hall. There are really only 3 ways to get cash:


  1. Property Tax
  2. Income Tax
  3. Sales Tax


Now of these #3 really requires a shuttleport, because customers have
to get to your vendors, and having them run 4km isn't likely to generate enough
sales, it needs to be easier for them to get there, and thus buy stuff.

Now, everyone wants their shop near their house, so now you have a reason to
have your house in a city. Otherwise, what benefit are you getting? No shuttleport
means no people other than your citymates, and even with 50 people, do you
realize how empty the medcenter and cantina will be?

Then again, I'm a crafter, so that is just my perspective. I don't see any real
advantage to the city, until you get to the point that you can get city specializations.
I see no advantage to the combat professions.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
Katoth
Thu Oct 30, 2003 11:44 pm
#16

How about a system where, at a low level city, only declared residents of the city will be able to see the shuttle port on the travel map. This would eliminate travel map clutter, and make those with small outposts happy.
Hec
Fri Oct 31, 2003 2:00 am
#17

My PA has a community in Dant 4 km away from the closest outpost. And this are 4km full of nasty creatures. but we still manage to have over 25 people living there including a chef, a taylor, an architect and a musician. And this was even before we knew about player cities. So i think it is possible to start a good size town with out a shuttle port. I am of the opinion that shuttle port should be for bigger cities as a perk for big group of people working together. Other wise everyplanet will be full of shuttle ports 1 km apart from each other. i know it can be hard sometimes and believe me, i wish we had one right now at my community. But as much as i want one i still think that it should be some high goal to work towards.


I see like this. We are suppose to get more people together so we can get stuff like the shuttleport. Not to get stuff like the shuttleport to get more people together. This is just my opinion. Thanks for your time in reading this.







Hec Losame
ALM
Hunter for hire (Do not work for Imps)
tiberian_death
Fri Oct 31, 2003 3:09 am
#18

The Devs didn't want shuttle ports poping up everywhere so they raised the population and made it so only large cities can get them, but I would have loved to get it in the beginning also, too bad.


Maller Malice




Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
Tiaga
Fri Oct 31, 2003 3:23 am
#19

My PA has had a city since pretty early on. It's about 3-4km out of the nearest city. The run is pretty dangerous. Yet we have no shortage of residents.

Cities aren't something just for anyone. They are meant to be rare, difficult to achieve. Many cities will collapse. Some people just won't have what it takes. But the ones that remain will be the strong ones.

I also think they want to avoid cities that spring up just for convenience shuttle stops. IE stuff near theme parks, far out places (Wayfar) and such. Though, such cities could rake in the money on shuttle tickets I bet. 500cr a pop easy, and they would be well used. No money problems there.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

PsiNorm
Fri Oct 31, 2003 5:23 am
#20

For GameTheory:

Thanks, I hadn't thought about the times that the shuttle would come for smaller cities, but what if we reduced the min. time to 8min. for the largest cities (that should help appease those who complain about wait times), then for each level under the largest would have a wait 2 min. longer for each level? That would make the smallest cities have a wait of 16 min. That's quite a long wait, but not so long that I'd decide to hoof it (I can craft, chat or whatever while I wait).

I really think that cities need a shuttle port in order to grow and bring in the taxes necessary to run the city. When I go politician, I'd like to just race up that tree to get the shuttle port, but if my city can't get one until it grows, it may never happen. My goal for my city is to make it a waypoint for adventurers, a place to rest up before they head out to cheat death once more, but without a shuttle port it'll simply be a ghost town (although one where the buildings disapear in days leaving no trace behind - they should have bulidings go to ruin, it'd be cool. Have it so the ruins disapear once you build back over it, but that's another topic - sorry).

PsiNorm
Riis
Fri Oct 31, 2003 5:58 am
#21

Regard the 4 weeks to get a shuttleport issue under ideal circumstances...


I've stated this elsewhere: Waiting a month after release of player cities (in IDEAL circumstances) is going to kill many cities right off the bat.


This is a gating issue, the developers have set what I feel is a fairly arbitrary method of determining if a city is viable (having to last a month without transport). This coupled with the glacial slowness in which Politicians are to gain skills (people can Master any profession in hours, or at least days, and here we have a profession that takes MONTHS to Master and cannot be sped up) is pretty blatantly an attempt to slow down the development of these things so they can tweak the systems on live. Since they always did this backward in the past (early adopters got to Master easy, then the nerf bat made every other player have to grind through it harder in the future), I am really concerned that they are just frightened to give any of these powers to players for real. It's obvious just by looking at the city names thread that we aren't going to get very many immersive Star Wars cities in this, and I wonder if this is causing the developers to seriously rein in any development in the cities.


It would be interesting to have Green Marine address this specific issue, as I know a lot of people are thinking it, and wondering exactly what the justifications of a several-month-to-master profession other than artificially extending subscriptions and keeping power out of player hands as long as possible.



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Tiaga
Fri Oct 31, 2003 6:07 am
#22

I'm perfectly fine with making starting a city be a challenge of resources, community, patience and perserverence. It will just make the cities that survive all that much stronger. Just think of how bad the urban sprawl is now, then multiply that to a global scale. I'm happy with how things are. I already have a 3-4k run to my home, so no change there.



Inside my heart is breaking, my make-up may be flaking
But my smile still stays on
My soul is painted like the wings of butterflies
Fairytales of yesterday will grow but never die
I can fly - my friends
SWG Entertainer.com Fashions by TK

Riis
Fri Oct 31, 2003 6:24 am
#23

The purpose of cities should be to combat urban sprawl by making folks WANT to build cities, not scare them away with a litany of "wait, wait" and "work harder!"


The average joe will not want to put in this amount of time, so what we will have is a couple player cities per planet, and the continued urban blight of houses everywhere.


Now, it is not in my nature to be a naysayer! Quite the contrary! But my disappointment is bitter, in that I have died a total of 27 times trying to get to our new city site since we selected it last week. I can't see crafters surviving the grind of cloning and taking quality losses trying to get home every day.


A quick poll has indicated that a growing number of my PA members...a PA founded on building a city, mind you...have chosen to declare residency and make the pilgrimage to the city once a week to vote for the Mayor, but have no other interest in slogging 5 km to the city until MANY amenities are put in. Now, I am sure this is still a reaction to this news we are getting, but if our hardcore folks are balking, what is happening with other player cities that are not as dedicated?


I think for amusement's sake, I'll start keeping track of the number of times my 45 member PA dies just trying to get home to our new city. Maybe we can make a wager on the number per week?



RbT




___
Riis bal-Tannis, Governor-Tyren of Corellia Sector, in hiding from Jedi.
Kessel.| Twin Sunset.
Hire me to write your bio.
Cinco Barnes says, "We'll go ahead and change Cloning to Bacta."
BACTA WINS!




Emperorkaotik
Fri Oct 31, 2003 7:37 am
#24

ACK!! I do not want it to be too easy to get shuttleports.



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CptCox
Fri Oct 31, 2003 7:43 am
#25

To all you guys who want easy shuttleports:


Remember that Mounts are coming out along with Player Cities and Vehicles are scheduled for the month after (though I think it will be delayed).


In three months, shuttle ports will be deserted for the most part, all you'll see are Swoops, Speeders and Kaadus running around.




No'saj Xoc
- Radiant - Imperial Army

(formerly Vegabond)
Lead Developer, SGCSim
Ledeanna
Sun May 02, 2004 6:09 pm
#26

Ok I know this is an old thread but I need to put in my 2 cents we have worked hard and got the number of citizens for level 4 so we could finally place a shuttleport and what do I find WE ARE AT the cap 10 Level 4 and Level 5 cities already on the planet so there is no chance we will EVER be able to get a shuttle unless we move planets and uprooting a level 4 style city is harder then anything else in this game. I feel shuttleports should be level 3 (I heard they were at one time) and cloning on level 4.
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