Politician Archive

Thread: Questions about 3 weeks inactivity in cities

progman63
Sun Feb 08, 2004 1:12 am
#14






progman63 wrote:


1) Is this 3 weeks inactivity on the player account, or on that server character?


Is this per account or per server?


2) W-T-F is 3 weeks?!?!?!?!


Might be 3 weeks might be 6. Wait and see?


3) Will the amount of inactivity for each citizen be reported anywhere for the mayor to check?


Any reporting of current activity period to mayor (like on the city terminal)?


4) Will the mayors be notified in some way when a citizen drops residence?


Email for drops whether inactivity or otherwise.


5) So how WILL mayors remove houses of inactive players?


Still can't remove inactive structures?







Ok, any more info on these questions from the forums or TC???









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


Roxianna
Mon Feb 09, 2004 8:40 am
#15

The idea of being able to /citywarn buildings is a good one. I too am sick of empty houses and empty vendors of people who have not been on for months. I have new citizens and merchants I'd love to be able to give these prime spots too.



Roxianna
Section One Guild Leader
Proprietor rpkHQ.com
Online Game Analyst--PM me! I'd love to hear about how you love or hate PvP.
Siymon
Tue Feb 10, 2004 2:04 pm
#16

As far a Ghost citizens I don't think it is going to affect them as much as people thing. Especially with the cross server /tells and mail and buddy lists now. Is really easy to send a tell for the player to hop over for a min to re-activate the citizenship. Mayor can do this just by the e-mail that he left.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
Syd1
Wed Feb 11, 2004 1:26 am
#17






vonbloodworth wrote:

Very very poor communication on this issue... I'm very disappointed.

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not shure where thats comming from they have been talking about it for a while.




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Will I lose my people on patch day!? or 6 weeks from patch day? Is there anything being put in place so I can check the 'last login' status of my citizens?

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now your just over anlizing things......


and as i said above....no nottafaction......no way to check it....and there shouldnt be






Shouldn't be? Why not?


I'm not personally concerned for my city as I have a 20 citizen buffer and never employed ghost citizen tactics, but I have to imagine there's a lot of cities much closer to their lower rank marker than I am.


If I were sitting at 58 citizens, the possibility of losing 4-5 citizens tomorrow (granted it might be 6 weeks from tomorrow, but you have to assume worst case) could potentially keep a city from getting a shuttleport or cost an existing one. With the cap situations, it might be permanent.


No one's arguing with the philosophy that inactive citizens should go. The concern is that they might go all at once and with no advanced notification. There's simply no reason for that heartburn.


- Syd

Message Edited by Syd1 on 02-10-2004 12:30 PM

progman63
Thu Feb 19, 2004 12:46 pm
#18

The real problem would be a cascade or collapse of a city.


If you lose a few citizens you could lose a rank - the city size shrinks.


When the city size shrinks, many houses will no longer be within the city limits - the city loses more citizens.


The city loses another rank.


The city size shrinks.


More houses outside the limit.


Lose more citizens.


Lose another rank.


City size shrinks...........etc, etc.



Basically, if you are on the very edge of your rank, you could find yourself in a scramble just to place/movehouses inside the city limit to keep from collapsing to nothing.....









"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres


PosiTec
Fri Feb 20, 2004 1:27 am
#19

I placed one of the first cities on Naboo, Eclipse.


Now a Metropolis, it was built with all legit characters (ie.ones that actualy play on the server).


If you dont think this change is going to screw up cities then you arent living in the real world.


I have already had 6 citizens dissapear because of this change.


Is this a problem... not yet.


But it sure as heck will be... because only 2 of the houses have gone. The others could be there for months, I have no way of knowing. In the mean time my carefully designed and managed cityhas to work around these vacant houses. Guess what.. our cities have limited space available. We cant afford alot of land to be occupied by people who dont count towards the citizen limits.


I'm sure you all know that there is a fairly constant churn of players through a game... well it will only take a relatively small percentage of people to keep big balances in their house maintenance for this to become a HUGE issue.


I'm English, but Ive lived in the USA for almost 11 years.... guess what... Im STILL a citizen of the UK. Thank God I dont have to go back there every 6 weeks



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