Politician Archive

Thread: Quickstart: Hometown Starter Kit

Rywo
Fri Nov 07, 2003 2:46 pm
#14

Wonderful post Plinka! I understood exactly what you were saying. I think a few people have gotten into the habit around here of not actually _thinking_ anymore.



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PSchirf
Fri Nov 07, 2003 3:22 pm
#15

> You know, in the grand scale of things, a few meters either way isn't going ot make a lick of difference in your city.


Actually, it's not just a "few meters"! It's 40 meters of questionable area on the entire outside edge of the circle. That's a HUGE percentage of the circle i.e. roughly 50% of the circle area at week 1. If you don't know where the center is please ask. It may not make a lick of difference on a server where people are cooperating to test how cities work... but it'll make or break some small communities once it's live.





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Tack
Fri Nov 07, 2003 3:35 pm
#16






Plinka wrote:

Step 1, Campaign:
In order to become Mayor of your new Hometown you'll first need to have campaigned by gathering Apprenticeship Experience. You gather this experience by training others in the skills that you know. After all, it's hard to remain a Mayor if you don't have a lot of friends.

After you've gathered your experience, it's time to head to one of the capital cities found throughout the galaxy. It is there that you will find a Politician Trainer who can turn your experience with others into a certification as Novice Politician. Note that there will be a 100cr filing fee for this service.

Now you're ready for the next step in creating your Hometown.



I don't understand this. I have to have Apprentice Experience in ANY profession in order to become Mayor? How much Apprentice Experience do I need? Does it matter than I trained people who aren't going to be residents of my city?



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Riis
Fri Nov 07, 2003 3:48 pm
#17



Plinka wrote:


PSchirf wrote:

> Your initial radius is 150 meters

The post is great, but we do need to know where this 150 meters is measured from. On a 7x9 lot the error is over 5 squares if the measurement is taken from a corner and not the exact center of the 7x9 area.






You know, in the grand scale of things, a few meters either way isn't going ot make a lick of difference in your city.




I'm afraid that turns out not to be the case, Madam Correspondent. I have seven residences 151 m from the small house that will be the City Hall in a few days. Now, we have established very successfully that the first week will determine everything about the viability of your city. Only a few will survive the weeding out process, and those 700 experience (in my case) can make or break a city. We DO need to know this, exactly WHERE this is measured from so we can place accordingly. I would hate to be one of the cities that died because we didn't get the shuttleport on week four.

RbT



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meschuster
Fri Nov 07, 2003 4:18 pm
#18

Hi Plinka,


My question is if you initially start off with a zone of 150m that grows week by week (assuming you have the appropriate number of residents) can someone place a structure outside of that 150m without getting zoning permission? Or does someone need permission out to the 450m max radius even if you are in your first week of setting up the city hall?


So if we have how our "final" city should be planned out after the 5 week growing period someone, not a resident, plops down a structure outside of the current zoning radius during those first 5 weeks.




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Philomorph
Fri Nov 07, 2003 5:02 pm
#19






Riis wrote:


I'm afraid that turns out not to be the case, Madam Correspondent. I have seven residences 151 m from the small house that will be the City Hall in a few days. Now, we have established very successfully that the first week will determine everything about the viability of your city. Only a few will survive the weeding out process, and those 700 experience (in my case) can make or break a city. We DO need to know this, exactly WHERE this is measured from so we can place accordingly. I would hate to be one of the cities that died because we didn't get the shuttleport on week four.

RbT





I'm in the same boat, although on a smaller scale. Although I don't think you need to worry about your city "dying" if you don't have a shuttleport on week 4. As long as you have 5 people living there, you're city will remain and have room to grow. Of course you'll probably need more people to keep the bills paid, but that's another issue. Even a small village can have mission terminals.




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LeBob
Fri Nov 07, 2003 5:16 pm
#20

please tell me that this can not happen


I place town hall 5 minutes later someone places opposing faction base outside my initial radius of influence 3 weeks later I have an opposing faction base in my city limits




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Philomorph
Fri Nov 07, 2003 5:24 pm
#21






LeBob wrote:

please tell me that this can not happen


I place town hall 5 minutes later someone places opposing faction base outside my initial radius of influence 3 weeks later I have an opposing faction base in my city limits







Why is this bad? You just ban them and sic your militia on them. I suppose they could overpower you, but if that's the case they'll probably vote you out of office anyway.


I'm more concerned with a group of cheapos coming in and taking over a small town early early in the process because they don't want to spend the money on a city hall. So they wait until it's up and has a few weeks maintenance in it, then move in. It makes it hard for a small city to get started and feel at all secure as they build up their base of support. Not all of us politicians can start with 50 people ready to go.




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We've heard that a million monkeys at a million keyboards could produce the Complete Works of Shakespeare; now, thanks to the Internet, we know this is not true
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TroThorns
Fri Nov 07, 2003 5:29 pm
#22






Philomorph wrote:





LeBob wrote:

please tell me that this can not happen


I place town hall 5 minutes later someone places opposing faction base outside my initial radius of influence 3 weeks later I have an opposing faction base in my city limits







Why is this bad? You just ban them and sic your militia on them. I suppose they could overpower you, but if that's the case they'll probably vote you out of office anyway.


I'm more concerned with a group of cheapos coming in and taking over a small town early early in the process because they don't want to spend the money on a city hall. So they wait until it's up and has a few weeks maintenance in it, then move in. It makes it hard for a small city to get started and feel at all secure as they build up their base of support. Not all of us politicians can start with 50 people ready to go.






If someone were to try to take over my city, I know what my last act as mayor would be:


/target city hall /destroystructure




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Tokrit
Sat Nov 08, 2003 12:01 am
#23

This is a valid question though... Once a Town Center is placed, does it effect the terrain out to the max radius of the lvl V city, or just the 150m. As a PA hall owner, I am constantly plagued with opposite faction members placing Harvesters with less than kind comments as the Name, right in front of the hall. Now while it's funny now that they take the time and effort to make this show on our account, it won't be if it messes up my city plan. TOO many resources involved to be wondering about this.
Eseeg
Sat Nov 08, 2003 1:01 am
#24

I don't see anything that says you can't put a city where you already have buildings. I think this kit is just meant for those starting from scratch. Perhaps the part about building cities in occupied areas comes later in the series. Like on tape two or something.


Or maybe you have to buy an upgrade for the starter kit. 10k credits.




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Darniaq
Sat Nov 08, 2003 1:38 am
#25

Thanks Plinka.


I assume the person has to be targetable to invoke /grantZoningRights? I could wish I could use that command on someone who's offline or on another world, but I can understand why that's not the best way to go




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Moxin01
Sat Nov 08, 2003 1:43 am
#26

maybe I'm missing something, but do you get a town hall when you become a politician. or do you buy them from an architect. If we buy them what level of architect do we need to find?




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