Politician Archive
Thread: Quickstart: Hometown Starter Kit
We've broken everything you need to know to quickstart your city into three easy steps: Campaign, Surveying, and Foundation. Included in this kit are this document and a deed for the city hall style of your choice indicated at time of purchase.
Step 1, Campaign:
In order to become Mayor of your new Hometown you'll first need to have campaigned by gathering Apprenticeship Experience. You gather this experience by training others in the skills that you know. After all, it's hard to remain a Mayor if you don't have a lot of friends.
After you've gathered your experience, it's time to head to one of the capital cities found throughout the galaxy. It is there that you will find a Politician Trainer who can turn your experience with others into a certification as Novice Politician. Note that there will be a 100cr filing fee for this service.
Now you're ready for the next step in creating your Hometown.
Step 2, Surveying:
You're going to need a place to put your City Hall and it's going to need to be a big place with plenty of room for houses. What you'll need to look for is an area about 900 meters in diameter at least 1km away from another City Hall. It should offer plenty of space for building nearby homes. Your City Hall will be at the center of this area.
If there are creature lairs nearby you may have to eliminate them before going on to the final step. Once the land is clear, take a good look around to see which direction you'll want your City Hall to face. Once you've found the spot and the orientation, you're ready for the next step.
Step 3, Foundation:
Look in your inventory and locate your City Hall Deed. Select the "use" option and you'll be taking to the placement display. Your City Hall defaults to facing north in this mode. Right click your mouse button to rotate it. When you're satisfied with the placement press your left mouse button. You will be asked to enter a name for your Hometown. Enter that now. You will also be informed that you cannot re-deed a City Hall. If you are comfortable then click "yes" and your City Hall will be created.
Congratulations Mr./Ms. Mayor. Now there's some important business you should take care of immediately.
When you enter your City Hall head to the left rear room. There you will find the terminal from which you will conduct many of your Mayoral duties. At this point you should enable Zoning Rights from the City Management Terminal.
This will allow you to control who places structures of any kind within the radius of your city. Your initial radius is 150 meters and will grow each week if you meet the population requirements.
Only one last task left to complete your city foundation. You need to settle some residents. You have 24 hours to have 5 people living in your city. As soon as you meet this requirement you'll receive an email telling you so.
Let's go over how to add a resident.
Because you have enabled zoning rights you need to grant a settler rights to place a house. So target the settler and type /grantzoningrights. This will grant them a 24 hour permission to place houses and other structures within your city. You'll probably want to help them find the perfect spot for their house then issue /granzoningrights again after they have placed in order to revoke those rights and prevent unwanted structures from popping up in your city.
That's all there is to it.
Congratulations again Mr./Ms. Mayor and good luck in your first election.
I'm still slightly lost here plinka. I thought existing houses and strucures were ok to build around. My guild has like 40 homes set up around our pa hall. If I place the City hall next to the PA hall will these other structures need to be redeeded?
Maybe an informative post about how to deal with existing player structures in the area could clarify everything, seems like few others aren't sure about this either.
Got to know now so I can start preping the 20 people in the 10+ timezones...
Ya know, there needs to be a way to /grantzoningrights from the terminal without having to target the person. I mean we have so many people that a full 1/3rd of them play while I am at work, cause they are on the other side of the planet. Earth I mean.
Esidrix
Plinka you did an excellent job. So many of us have gotten burned where we think things will work one way, and then apply to a second way and they don't. If you don't explicity say that existing structures are fine, some of us worry that the devs have made it that before you drop a city hallyou have to find an area of 900m with no buildings.
Unfortunately, experience has made us weary of assumptions.
i think the importantquestion is:
can you plop your city hall down in the middle of currently existing buildings? and what happends if you do?
> Your initial radius is 150 meters
The post is great, but we do need to know where this 150 meters is measured from. On a 7x9 lot the error is over5 squares if the measurement is taken from a corner and not the exact center of the 7x9 area.
PSchirf wrote:> Your initial radius is 150 meters
The post is great, but we do need to know where this 150 meters is measured from. On a 7x9 lot the error is over 5 squares if the measurement is taken from a corner and not the exact center of the 7x9 area.
You know, in the grand scale of things, a few meters either way isn't going ot make a lick of difference in your city.
Moxin01 wrote:
maybe I'm missing something, but do you get a town hall when you become a politician. or do you buy them from an architect. If we buy them what level of architect do we need to find?
You'll need an architect with Construction IV.