Politician Archive

Thread: Plinka or Other TC mayors can you share your City Budgets with us?

Plzurpilot
Fri Oct 31, 2003 12:33 pm
#14

/lightcigarette


I was afraid i was going to have to resort to donations the first few weeks. With enough experimentation i think we all can find happy taxation mediums.


I do not want a sales tax I think that would hurt our city initaly because whos going to ride thier mount/vechicle 5Km to pay more for thier Stimpacks or guns.


Proprity tax i feel would be the easiest because it "sneaks" into building maintenance.



Nostradamus Smyth




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


koipond
Fri Oct 31, 2003 3:39 pm
#15

there is something that no one has touched on. business competition and why it's horrible for player cities.


first off to put any real life economics to the SWG world is flawed. RL economic doesn't work here because on a whole products vary little from creator to creator. while many of us have traveled to another city/planet to purchase goods it was not because those good were vastly better then anything in our area. it was because our area either didn't have what we wanted or didn't have it at the right price. so in a city setting you can't have 5 Tailor shops, 6 Weaponsmiths, 3 spice shops and 12 Armories because it doesn't matter from which a product came from, it will be essentially the same as the product available next store.


as any PA has found out it's hard to have 2 of the same kind of crafter in the PA. the fight over who gets the bulk of the PA's business can lead to hurt feeling and worst. with player cities, picture the same thing times 10. an example would be a player city requires 30 people to live there to qualify for a shuttle port. if only half of the residents have shops (that's 15 people for you non-math types) and there are 7 crafting professions that means there will be more then 2 of each kind of shop. in the resulting market battle for supremacy, only 7/8 shops will remain. the other 8/7 that were run out of business will probably leave and possibility 1 or 2 of the 'winners' will have suffered such financial loss in the mean while that they leave too. that leaves you with a third less of the taxes base you had when you started and 7-8 people down in population and you've just lost your shuttle port. as players cities evolve this sort of thing will happen again and again. eventually city government will step in and limit new businesses in a effort to keep existing shops in business.


this can lead to a source of city income. for the privilege of being the only store of it's kind in a town, the owner would pay for a 'business license'. once a week they would pay, lets say, 10k to continue doing business. if they don't pay they can be ran out of town and a new shop owner can be brought in.


also cities can put zoning laws in effect to prevent people from building with out permission. so if you want to live in the city you give your home/factory/harvester to a special city official and he/she will place it for you for a small fee. this guarantees cities are laid out as planned and another source of income for the city is created.

Dayln
Fri Oct 31, 2003 3:56 pm
#16

The lesson to learn there is:


Cities are not gloified PA's


And that is a good thing.

Plinka
Fri Oct 31, 2003 3:57 pm
#17

Heh, going on donations this week, getting harder core next:

103,000cr

10% Property Tax
10% Sales Tax


Will probably institute an income tax after our next city event.



---
The Galaxie's first Politician Correspondent (retired)
FlintAH
Fri Oct 31, 2003 4:39 pm
#18






koipond wrote:

::SNIP::didn't have it at the right price. so in a city setting you can't have 5 Tailor shops, 6 Weaponsmiths, 3 spice shops and 12 Armories because it doesn't matter from whic::SNIP::





An armory is where you buy weapons, not where you buy armor. That is why the place with all the tanks and field guns is called the National Guard Armory.



Sorry couldnt resist.


Flint



/dons fireman suit thingy

Plzurpilot
Sat Nov 01, 2003 12:37 pm
#19

I just spent a few minutes walking through my city counting houses and such


With in 150m of our proposed city hall location we have 13 residents


With a 1000 credit income tax that would add up to 13000 credits a week


with a 10% Proprity tax we would generate the following income


Type--------------Income per hr-----Income per week---qty---Total Income


PA Hall | 10 credits | 1680 credits | 3 | 5040 credits


Large House | 5 credits| 840credits | 4|3360 credits


Med. House |3 credits |504 credits | 4 | 2016 credits


Small House | 2 credits* | 336 credits | 2 | 672 credits


-------------------------------------------------------------------------------------------------


Total income from proprity tax: 11088 credits


Total Tax income 24088


Total City expense: 50000


City debt after week 1 25912 credits





Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


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