Politician Archive

Thread: Plinka or Other TC mayors can you share your City Budgets with us?

Plzurpilot
Thu Oct 30, 2003 8:20 pm
#1

Trying to plan ahead here and i see a lot of people wondering where they are going to get the 50k a week. Im thinking the same thing.


I was wondering if any mayors out there can post thier budgets so we can see the best ways to generate cash to cover expenses



Nostradamus Smyth




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


GameBOFH
Thu Oct 30, 2003 11:39 pm
#2

Last update I saw said you didn't need 50k a week. It was changed to 100k.

No, I'm not kidding.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
Plzurpilot
Thu Oct 30, 2003 11:50 pm
#3

I was looking for sometihing a bit more detailed like I have a 4% income tax and a 1% sales tax and 5% proprity tax and gives me 53k a week.


Im thinking of leaning towards proprity taxes as my main source of income for the city.


In sim city it was easy to break even all you had to do was build the maximum security prison.


Nostradamus Smyth




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


LVDogma
Fri Oct 31, 2003 12:19 am
#4

QAVille:


City Hall: 100,000
Specialization: 150,000
Structures: 751,000
Decorations: 5000
Trainer & Terminals 13,000


Total: 1,019,000 a week.


Leetville:


City Hall: 100,000
Specialization: 80,000
Structures: 86,000
Decorations: 0
Trainers & Terminals: 9000


Total: 275,000 a week.

GameBOFH
Fri Oct 31, 2003 12:23 am
#5

Ouch.

I just don't see how people are going to deal with those numbers.

If you get 50 people (a big city) you're looking at between 5k and
20k a week in credits?

I can see the masters in my guild pumping a 100k in a few times
before we decide it's not worth it. Just because they need
money sinks in the game, doesn't need they need to put it in
to player cities all at once!

Of course that's just my opinion, I could be wrong.



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
Riis
Fri Oct 31, 2003 6:32 am
#6

Leetville is next to QAville. I discovered this in my brief romp through Test Center on someone else's computer.



RbT




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Marcalus
Fri Oct 31, 2003 7:00 am
#7

IMHO, the costs are appropriate. Cities should require a huge amount of money to maintain. They should be a challenge to build and to run. Carving a thriving metropolis out in the boondocks, far away from any NPC cities, should be an epic accomplishment.



Marc
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Entered the village on September 28th, 2004...the adventure continues....
Emperorkaotik
Fri Oct 31, 2003 7:01 am
#8






LVDogma wrote:

QAVille:


City Hall: 100,000
Specialization: 150,000
Structures: 751,000
Decorations: 5000
Trainer & Terminals 13,000


Total: 1,019,000 a week.


Leetville:


City Hall: 100,000
Specialization: 80,000
Structures: 86,000
Decorations: 0
Trainers & Terminals: 9000


Total: 275,000 a week.





Thats not a money sink thats a money crater!!! WOW! I guess SOE is making up for all those months that the money was being added but not leaving. hmmmmmm...very interesting.



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Plzurpilot
Fri Oct 31, 2003 8:24 am
#9

I know these are Dev cities but where is the income for these cities comming from. What are thier tax levels set at.


Im trying to get a feel for tax levels here... what i should brace my citizens for. I was thinking of just a strait 10% proprity tax.I know from the 3 guild halls in my city that would generate 5040 a week from them.



Nostradamus Smyth




Nostradamus Smyth, Former Mayor: Vodo-Siosk Dantooine
Master Droid Engineer | Master Politician | Master Artisan | Master Architect


Vandessa
Fri Oct 31, 2003 8:54 am
#10

New Unity Township:



City Hall: 100,000
Mission Terminals : 4,000


Total: 104,000


Privately owned structures:
Cantina & Hospital





* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Vandessa
Fri Oct 31, 2003 8:56 am
#11

Our Taxation is low and the residents are chippin in to cover the cost this week. As we start to get more organized we will work out a fiscal budget more acuratly.





* VANDESSA *
[Test Center & Tailor Correspondent Emeritus ]
Main: Kathlean Vegas | Guild : Unity

Arrya
Fri Oct 31, 2003 9:11 am
#12






GameBOFH wrote:
Ouch.

I just don't see how people are going to deal with those numbers.

If you get 50 people (a big city) you're looking at between 5k and
20k a week in credits?

I can see the masters in my guild pumping a 100k in a few times
before we decide it's not worth it. Just because they need
money sinks in the game, doesn't need they need to put it in
to player cities all at once!

Of course that's just my opinion, I could be wrong.




I think people are going to have to adjust their definition of a "big" city. 50 people is not going to be enough in most cases for a full featured city unless they are some very rich citizens - 50 people is probably a medium sized city that *maybe* can support a shuttleport. I am targeting around 200 people for my city at tier 5, and I plan on packing as many master crafters as I can around the good areas of town so they can generate a large amount of sales. The basic approach I am taking is zero citizen tax, zero shuttle tax, a moderate property tax to discourage harvesters/factories in town, and a sales tax that makes up the difference. We have a good amount of money set aside (more than 10 million)to subsidize the town until it has a shuttleport and can generate more money - the first few weeks will undoubtedly be slow.


Honestly, I have always thought that the city idea built around a PA will not be very successful. I am sure some people will be able to make it work, and it might appear that some PAs get out to a good start, but in the long run, I think the more independant and open cities will be more successful.




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Leafthemedic
Fri Oct 31, 2003 10:29 am
#13

Shuttleport adds 125K a week to maintain it.



Took Alot


City of New Hope


Riverlands Region/Corellia on TC




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