Politician Archive
Thread: Bring back CITYWARN please
TxRoadDawg wrote:
i regret missing that arguement over citywarn here, I would have loved to have shredded the whiners about it.
Message Edited by TxRoadDawg on 11-23-2004 09:36 PM
Yep - and there is your reason why /citywarn will never come back. The last thing in the world the community and SOE (oh and note...its SOE, not SEO) wants to see is morons like yourself with that sort of power.
Because they know by the almighty "I'm right, you're wrong", griefing styles and attitude of players such as yourself that it would get abused the minute it was re-introduced.
So what POI does your city camp beside btw?
So far you have yet to put forward one constructive thread that doesn't in some way involve griefing other players because they have upset you in some way or another. Sad really, but then again, going by your attitudes in game and in the forums, it is to be expected.
We all look forward to your next "whaaaa, they are ruining my city, why can't I grief them?" posts.
StumanKadir wrote:
Welp, sucks to be you then doesn't it
So far you have yet to put forward one constructive thread that doesn't in some way involve griefing other players because they have upset you in some way or another. Sad really, but then again, going by your attitudes in game and in the forums, it is to be expected.
We all look forward to your next "whaaaa, they are ruining my city, why can't I grief them?" posts.
lmao
Well there is a need for a mechanic, the trick will be is how can a version of /citywarn be implimented that is non grieving.
It sure helped when imp GTEF'er came to our city looking for PVP.
Something along the lines of "you have been warned by the city militia for offences against the local bylaws, you are now being transported to the nearest starport" and poof, they are gone. Once transported out they are unable to shuttle back, or if they ride back, are unable to use any city facilities. Recidivists can always be transported out again.
Maybe throw in a fine payable to the city treasury as well for those players that wish to be a PITA about it.
StumanKadir wrote:
I've always been in favour of being able to teleport an "unwanted" player to the nearest NPC city.
Something along the lines of "you have been warned by the city militia for offences against the local bylaws, you are now being transported to the nearest starport" and poof, they are gone. Once transported out they are unable to shuttle back, or if they ride back, are unable to use any city facilities. Recidivists can always be transported out again.
Maybe throw in a fine payable to the city treasury as well for those players that wish to be a PITA about it.
I think the devs have mentioned that since it's possible to build cities near POIs, and citywarn might restrict access to POIs, they're not considering it.
... which is unfortunate, I thought it would be more logical to disallow building near POIs and have something like /citybounce. *shrug*
Pappi wrote:
StumanKadir wrote:
I've always been in favour of being able to teleport an "unwanted" player to the nearest NPC city.
Something along the lines of "you have been warned by the city militia for offences against the local bylaws, you are now being transported to the nearest starport" and poof, they are gone. Once transported out they are unable to shuttle back, or if they ride back, are unable to use any city facilities. Recidivists can always be transported out again.
Maybe throw in a fine payable to the city treasury as well for those players that wish to be a PITA about it.
I think the devs have mentioned that since it's possible to build cities near POIs, and citywarn might restrict access to POIs, they're not considering it.
... which is unfortunate, I thought it would be more logical to disallow building near POIs and have something like /citybounce. *shrug*
Well we should figure out a non grieving way to have it.
Plus you can get to POI's without going through the PC. I myself have been banned from imp cities near POI's so I must use other methods since I am a rebel.
Remember before PC's we had to run to them, we at least have speeders
StumanKadir wrote:
I've always been in favour of being able to teleport an "unwanted" player to the nearest NPC city.
Something along the lines of "you have been warned by the city militia for offences against the local bylaws, you are now being transported to the nearest starport" and poof, they are gone. Once transported out they are unable to shuttle back, or if they ride back, are unable to use any city facilities. Recidivists can always be transported out again.
Maybe throw in a fine payable to the city treasury as well for those players that wish to be a PITA about it.
OMG
i had to look twice just to see if i read the name right. so im a griefer and all the other crap you called me becuase im blunt enough to want the power to deal with the "unwanted" ones in town my way.a good old /citywarn follow by someone taking a trip to the cloner.you just admited youd like to punt them to the nearest npc city, even take their hard earned cash for repeat offendershmmmm. Least my way gives them the sporting chance of winning the fight and punting me to the cloner while they continue their ill behavior
Actually only thing id change with that idea of yours would be make it the farthest npc city from the town not the nearest.
Still i must admit my views were a bit situationally specific to my circumstances and needs. i would have assumed as pappi said that LOGICALLY speaking the devs would have added no biuld zones for the city halls around the pois immediately to have prevented them from being effectively annexed into a town. Of course the way the devs have cobbled everything else together in this game their long term planning doesnt seem to stretch much past rushing out the next hotfix/publish without consideration for how it interacts with the rest of the game in general.Not surprisinglyon bria the tat racetrack runs through 2 medium-large size towns, and im also pretty sure part of a gcw battlefield has been annexed in also. judging by the flak i got for daring to suggest that land should be considered first come first rights regarding its usage in that other thread i could only imagine the pages of posts that would result if the devs tried to make the current residents move once the gcw supposedly gets kickstarted back in gear.
Stil i digress, the fact remains despite the almost paraniod attitudes about the 'potential' for griefing cities remain without any way to deal withundesirables when its most needed ie while thier BEING undesirable, not 8 hours later when csr's finally get to teh harrassment ticket.Furthermore the 'official' definition of griefing that actally violates the tos is so open ended its basically csr's choice in all but the most obvious cases ie a bh continually 3 incapping a jedi without db'ing to keep the mission or a moron looping a spam macro without any pause. As the world is far from perfect so is the servers population. im sure anything the devs would give cities would eventually be abused by someone.the truth also existsthatthe vast majority of 'combat content'can be used for griefingunder even common circumstances.
Despite my towns prime location and heavy traffic theres only been8 times since we planted city hall that i would have gladly used citywarn to its fullest extent. 2 involved afk spamming scum from other towns, i THINK the csr's rattled their chains eventually. 3 involved rebel term tef campers, 2 of which found the clone center when they jumped the wrong tef, 1 was an obnoxious child that didnt comprehend our musician is a private performer for the town solo group only and does not setperform mindbufffs, ESPECIALLY while afk playing the wow beta as she was. 1 had trouble comprehending the town doc wasnt giving him a refund because his excess battle fatigue he forgot to heal made his buffs fizzle. last one was a kill stealer and payout thief in a solo group, fortunately the town bh's were able to quickly inform his jedi that theivery was not appreciated. Now Stuman i may not be right 100% of the time, butthe phrase "they needed killin" fit these 8 perfectly, and id dare anyone to call any instance above griefing on my account.
I say were citywarn, or some psuedo version to come back into play alltowns would be better off being able to deal with 'undesiables'.With 3 SIMPLE adjustments citywarn could be brought back ingame and have almost no potential for griefing period. 1 bump the timer up from 30 to 60 seconds, even a melon toting boot noob can burst run out of town in a minute unless he doesntWANT to leave. 2 add60 seconds of immunity on shuttleport loadins before you can get citywarned, thats 2 minutes to load in and get out, more than enough time even on bria. 3 make the poi's exemtion zones. the devshave been able to add flags to toons to either get in or be blocked from the village for the fs quests, theyve also been able to nerf /bo trans from bienginside the shuttle/starport to now having to be within 10 10 meters of the ticket collector droid. there is NO reason they cant gate /citywarn the same way IF the devs want to.