Politician Archive

Thread: Bring back CITYWARN please

TxRoadDawg
Sat Nov 20, 2004 7:04 pm
#1

a quick primer, /citywarn used to be used to chase people out of town. you issued the command they had 30sec i believe to leave then you got a tef on them regardless of faction or anything else. another words militia actually had a purpose besides has dropping houses and shuttle banning someone, why it was removed im clueless so......


Here i sit today doing my vendor stocking when someone comes into town sits on my cantina entrance and starts spewing afk spam since sweet water gets a good amount of solo group traffic. now most lamps in town including the 2 this fool were sitting between are named SPAM=CITYBAN, does it matter, no. i citybanned him and banned him from everything public i had admin to but what else was there to do. after atleast 10 citizens did /reports on him he was gone but it was still 5 hours we had to tolerate some outsider harassing everyone passing by the cantina until they /addignored him.

im sure most mayors here have had to deal with the occasion idiot with nothing better to do but disturb your narmal play experience like this, why cant we do something about it?? why is militia such a meaningless function. it seems to me a glaring hole in the system here when the only way that WE have to immediately police our towns means trying to kite some npc/animal into town and hoping it aggros and kills the offender, otehrwise its the usual 4-6 hour wait before a csr even gets to our harassment report.

if we cant get the old citywarn that actually had teeth in it could cityban be extended not just from the shuttle/trainers/terminals but to the entire city limits, you cant get into the village until you pass a quest, why cant cityban be extended to the full city boundariesin the same manner. someone tries to walk/ride/shuttle in they get teleported back outside of town with a messge youve been banned from here you cant enter town until its removed.

think theres even a prayer of a chance of something like this happening before 2006 Pappi? maybe tell the devs the jedi would love to walk around town without having to fear a bh killing them until they left the city limits, just a thought after all........



Telboon Iwhalyf MBH/Rifleman 100 badges11-24-06
Ityone Ditzyone Master Shipwright/Artisan/Merchant/Politician
Echeusiy Iwhalyf, unlocked at 30 Pre pub 9, now a glorified harv planter
189 Badges and counting
125 badge Club 6-11-05 150 Badges 11-24-05 175 badges 11-25-06
Co-Founder Sweet Water Dantooine Bria pre-cu Metropolis NGE ghost town
Twin Black Sun Ace Fighter Helmets on display at -1525 3375 Echeusiy Inc. Sweet Water Dantooine
3 cpu resources
Infamous910
Sat Nov 20, 2004 7:14 pm
#2

im not a politician, but i am militia, and i would personally love to see this command brought back.




00000000000000000000000000000000Bodrick
00000000000000000000000000000000Elder Nub
00000000000000000000000000000000
Jack of all trades, master of nada
000000000000000000000
00000000000Lord of all that smells funny
00000000000000000000000000000000
00000000000000000000000000000000Vengeance Imperium
00000000000000000000000000000000
00000000000000000000000000000000One with the Taco
000000000000000000000000000000
00




At last it is complete!!!


Khristen
Sat Nov 20, 2004 10:35 pm
#3

/citywarn went away because someone used it on a CSR


While I would absolutely love to see /cityban bump them out of the city limits and not let them in, I don't see it happening until they figure out what to do about cities built around POIs. Apparently there were people /citywarning people away from POIs, too, which is considered griefing.


Personally, I'd love to see them give /cityban that power and deal with CSR tickets about POIs. I can't imagine there'd be *that* many of them.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
TxRoadDawg
Sat Nov 20, 2004 10:56 pm
#4






Khristen wrote:

/citywarn went away because someone used it on a CSR


While I would absolutely love to see /cityban bump them out of the city limits and not let them in, I don't see it happening until they figure out what to do about cities built around POIs. Apparently there were people /citywarning people away from POIs, too, which is considered griefing.


Personally, I'd love to see them give /cityban that power and deal with CSR tickets about POIs. I can't imagine there'd be *that* many of them.







yea ive seen that screenshot of the csr incapped, youd THINK they could have made csr's immune just to deal with it instead of taking a graet city management tool away, still NERF is the only thing the devs seem to know. devs also blew it on the no build zones entirely for poi's and even the gcw battlefield is now half paved with houses on tat/bria, that should REALLY prove interesting to see how thats fixed if/when the gcw ever gets some attention again. still even as slow as a land speeder is compared to a av21/swoop anyone should be able to get in and out of a hostile city in under 30 seconds if its just to get a poi badge assuming citywarn or ban would have a small time delay before it would actually kick into effect if they choose to stay in town



Telboon Iwhalyf MBH/Rifleman 100 badges11-24-06
Ityone Ditzyone Master Shipwright/Artisan/Merchant/Politician
Echeusiy Iwhalyf, unlocked at 30 Pre pub 9, now a glorified harv planter
189 Badges and counting
125 badge Club 6-11-05 150 Badges 11-24-05 175 badges 11-25-06
Co-Founder Sweet Water Dantooine Bria pre-cu Metropolis NGE ghost town
Twin Black Sun Ace Fighter Helmets on display at -1525 3375 Echeusiy Inc. Sweet Water Dantooine
3 cpu resources
Tekmal-HS
Sat Nov 20, 2004 11:10 pm
#5

/citywarn did come in very handy when u had an unruly fellow in ur city stirring up discontent



Te'an Delor
Founder of Hopeless Souls
Mayor of New Zion, Talus
Proud Supporter of Hi-C and Turkey
New Zion Gaming Commission Head Bookie
BlackEdge
Mon Nov 22, 2004 4:20 am
#6



TxRoadDawg wrote:
a quick primer, /citywarn used to be used to chase people out of town. you issued the command they had 30sec i believe to leave then you got a tef on them regardless of faction or anything else. another words militia actually had a purpose besides has dropping houses and shuttle banning someone, why it was removed im clueless so......
Here i sit today doing my vendor stocking when someone comes into town sits on my cantina entrance and starts spewing afk spam since sweet water gets a good amount of solo group traffic. now most lamps in town including the 2 this fool were sitting between are named SPAM=CITYBAN, does it matter, no. i citybanned him and banned him from everything public i had admin to but what else was there to do. after atleast 10 citizens did /reports on him he was gone but it was still 5 hours we had to tolerate some outsider harassing everyone passing by the cantina until they /addignored him.
im sure most mayors here have had to deal with the occasion idiot with nothing better to do but disturb your narmal play experience like this, why cant we do something about it?? why is militia such a meaningless function. it seems to me a glaring hole in the system here when the only way that WE have to immediately police our towns means trying to kite some npc/animal into town and hoping it aggros and kills the offender, otehrwise its the usual 4-6 hour wait before a csr even gets to our harassment report.
if we cant get the old citywarn that actually had teeth in it could cityban be extended not just from the shuttle/trainers/terminals but to the entire city limits, you cant get into the village until you pass a quest, why cant cityban be extended to the full city boundaries in the same manner. someone tries to walk/ride/shuttle in they get teleported back outside of town with a messge youve been banned from here you cant enter town until its removed.
think theres even a prayer of a chance of something like this happening before 2006 Pappi? maybe tell the devs the jedi would love to walk around town without having to fear a bh killing them until they left the city limits, just a thought after all........





Yeah that's a nasty problem, I've had that happen to a friends city.

There is a solution to that. Maybe give politicians the ability to mute that player. As long as that player is muted and in the city, he can't say anything..



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
Narut0
Mon Nov 22, 2004 8:31 am
#7

cityban should create a no-go perimiter around the city depending stopping players from crossing this barrier if they have been banned. the citywarn command was supost to be a method of getting unwanted players in a city to leave. seems like it was missuesed and thus got ditched.

still it can be looked up in the holocron and in the mayor tree there are still a few USELESS SKill boxes that need chaning because of this.

i mean you have to go x3xx before x4xx and skill box x3xx is useless now cos it grants 40+ defence bonus to milita useing /citywarn so i wonder if were gonna get a new skill to replace it.



Infinity [Gray-dark] 10 times ACE PILOT & only gay jedi in the vlillage
Infinity [Kaga] 2 times ACE PILOT & intergalactic Pizzia boy
Infinity [Foxeh] SHES BEHIND YOU!!!


StumanKadir
Mon Nov 22, 2004 5:48 pm
#8

It was removed from the game as some militia were using it as a griefing mechanism and to date the devs have yet to work out a way to prevent such griefing occurring.

One of the big issues at the time was the fact that it was impossible for other players to know whether the city they were shuttling into was a friendly town, or whether they would be citywarned whilst arriving at the shuttleport and load to find themselves dead or cloning.

I'd be in favour of it being implemented for those cities that have factional bases only though (with maybe a warning message appear when buying a ticket to a city that uses citywarn). This would stop the innocent travellers from coming to an untimely end, yet allow cities to protect themselves against blue-spys and factional alts (which is the main reason why the citywarn function was included in the first place).




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

TxRoadDawg
Mon Nov 22, 2004 6:42 pm
#9






StumanKadir wrote:
It was removed from the game as some militia were using it as a griefing mechanism and to date the devs have yet to work out a way to prevent such griefing occurring. deal with the griefers SPECIFICALLY, course SEO first last and only way to fix things in under 12 months time is nerf it instead and screw the VAST majority of people playing as intended

One of the big issues at the time was the fact that it was impossible for other players to know whether the city they were shuttling into was a friendly town, or whether they would be citywarned whilst arriving at the shuttleport and load to find themselves dead or cloning. Same fix as for overts loading in starports, give em 60 sec invunerability, add in the former 30 sec delay and ANYONE that wants to leave instead of fight can pull a mount bike or just burst run out of town

I'd be in favour of it being implemented for those cities that have factional bases only though (with maybe a warning message appear when buying a ticket to a city that uses citywarn). This would stop the innocent travellers from coming to an untimely end, and how do we deal with the ignorant sods that just wish to show their arse but dont manage to break the tos doing it? yet allow cities to protect themselves against blue-spys and factional alts (which is the main reason why the citywarn function was included in the first place). as i recall citywarn was a last ditch way of letting cities police themselves period not just for faction wars, an idiot thats showing his arse and needs to go is an idiot regardless if hes my faction nuetral or opposite



you seem to have a far greater definaition of getting griefed then the devs do. personally id rather have the power to police my town of troublemakers withoutwaiting 6 hours for a csr to FINALLY respond. btw even IF a city chose to abuse citywarn im sure the galaxy forum would fill with posts about what they are doing and that they should be avoided at all costs, Its the same way we hear local neighbood xyzin the real world is full of trash and shouldnt be visited either. Course my town gets massive traffic from sologroups and vendors on dant so i see alot of strangers come and go everyday meaning, if your city gets little if any outside traffic through it odds say you have alot less chance of dealing with an idiot out to show his arse becuase hes on the internet and he can.



Telboon Iwhalyf MBH/Rifleman 100 badges11-24-06
Ityone Ditzyone Master Shipwright/Artisan/Merchant/Politician
Echeusiy Iwhalyf, unlocked at 30 Pre pub 9, now a glorified harv planter
189 Badges and counting
125 badge Club 6-11-05 150 Badges 11-24-05 175 badges 11-25-06
Co-Founder Sweet Water Dantooine Bria pre-cu Metropolis NGE ghost town
Twin Black Sun Ace Fighter Helmets on display at -1525 3375 Echeusiy Inc. Sweet Water Dantooine
3 cpu resources
StumanKadir
Mon Nov 22, 2004 9:23 pm
#10

No - I'm just posting the reasons for why it was taken away in the first place. Its not an opinion on my behalf as to why they did it, but the actual reason (go and check the posts of the time, esp from TH and the correspondent if you don't believe me).

At the time there were lots of posts about cities actively griefing players by abusing the citywarn command. This was helpful to a degree but only insofar as that the majority of players rarely if ever visit the forums. The devs deigned it to be a problem so they removed it. End of story.

Citywarn was implemented as a method for city militia to police their city and in conjunction with the GCW was a very useful tool at the time. The fact that some brain-dead individuals chose to exploit it for their own entertainment meant that it was removed. This is our loss but really, until they come up some alternate form of game mechanic to handle this, you won't be seeing /citywarn back anytime soon.

The simple fact remains though (irrespective of your increasing frantic views on whatever I post) is that it was removed because some players chose to use it as a griefing tool. And you can be guaranteed that if it was implemented back in its original format, it would be abused again.

You are right though, our city is out of the way (purposefully so) so the chances of this sort of thing occuring to our city are slim at best - they would get bored spamming to themselves . The fact that you chose to build your city in a high traffic area does mean that you will attract all sorts of players, some good and some bad and I guess its something you will just have to live with.

It's hard to have a honeypot and only attract bees, you will get the occassional wasp along no matter what you do.

Message Edited by StumanKadir on 11-23-2004 02:25 PM




Stuman Anikadir
Maker of stuff - on hiatis until they work out what they are doing to this game

Will be back once the Crafting Upgrade is announced
Sick of playing with kiddies, come play with the old folks, we are just as gamey as the next person

MTolwyn
Mon Nov 22, 2004 11:25 pm
#11

devs several times said we won t get it back

cause it was and will be again abused to grief other players

TxRoadDawg
Tue Nov 23, 2004 7:27 pm
#12






StumanKadir wrote:

The simple fact remains though (irrespective of your increasing frantic views on whatever I post) is that it was removed because some players chose to use it as a griefing tool. And you can be guaranteed that if it was implemented back in its original format, it would be abused again.

You are right though, our city is out of the way (purposefully so) so the chances of this sort of thing occuring to our city are slim at best - they would get bored spamming to themselves . The fact that you chose to build your city in a high traffic area does mean that you will attract all sorts of players, some good and some bad and I guess its something you will just have to live with.

It's hard to have a honeypot and only attract bees, you will get the occassional wasp along no matter what you do.

Message Edited by StumanKadir on 11-23-2004 02:25 PM




well not all of us choose to build in such a remote area the only people that would want to come by would be resource surveyors, nor should we be FORCED to locate in such an area just to have a relaxing game experience online. i regret missing that arguement over citywarn here, I would have loved to have shredded the whiners about it.regardless for SOME of us on more populated servers in more trafficed planets we HAVE a need for a way to deal with the idiots that come to town. SinceSEO's customer service reponsetimes area pathetic 6-8 hours normallywaiting for them to deal with a griefer is a case of way too little done way to late compared to the amount ofdisruption thatsomeone can cause before theyre dealt with.


whetehr or not it could/would be used to grief by a few is irrelevant. let SEO deal with them on a case by case basis and ban the ones that do or whatever else that want for punishment. Futhermore it would only take a day or 2 of militia griefing for word to spread on which town was doing it, theres already hundreds of tactics in the game as it is to grief players both blatantly and more subtley. id MUCH prefer to have a sanctioned legitimate way of dealing with them then have tostoop to their tactics to deal with them, kinna like getting a can of bug spray todeal with wasps


Think i kinna see your dingo logic, reminds me of a few locals up here that were complaining about a fire station being build close too their homes. you dont need a fire station or get any benefit from having one, til you smell smoke. you dont seethe need or benefit for any citywarn outweighing its griefing potential becuase you havent had todeal withmany griefers, hope your town jedi dont ever get bh camped or anything else happen like that, might change your mind then.


by the way i doubt citywarn would be used muchat all for the gcw. if you didnt get the news the gcw ended a long time ago, the jedi won


Message Edited by TxRoadDawg on 11-23-2004 09:36 PM



Telboon Iwhalyf MBH/Rifleman 100 badges11-24-06
Ityone Ditzyone Master Shipwright/Artisan/Merchant/Politician
Echeusiy Iwhalyf, unlocked at 30 Pre pub 9, now a glorified harv planter
189 Badges and counting
125 badge Club 6-11-05 150 Badges 11-24-05 175 badges 11-25-06
Co-Founder Sweet Water Dantooine Bria pre-cu Metropolis NGE ghost town
Twin Black Sun Ace Fighter Helmets on display at -1525 3375 Echeusiy Inc. Sweet Water Dantooine
3 cpu resources
Hvzeda
Wed Nov 24, 2004 8:16 pm
#13






TxRoadDawg wrote:






StumanKadir wrote:

The simple fact remains though (irrespective of your increasing frantic views on whatever I post) is that it was removed because some players chose to use it as a griefing tool. And you can be guaranteed that if it was implemented back in its original format, it would be abused again.

You are right though, our city is out of the way (purposefully so) so the chances of this sort of thing occuring to our city are slim at best - they would get bored spamming to themselves . The fact that you chose to build your city in a high traffic area does mean that you will attract all sorts of players, some good and some bad and I guess its something you will just have to live with.

It's hard to have a honeypot and only attract bees, you will get the occassional wasp along no matter what you do.

Message Edited by StumanKadir on 11-23-2004 02:25 PM




well not all of us choose to build in such a remote area the only people that would want to come by would be resource surveyors, nor should we be FORCED to locate in such an area just to have a relaxing game experience online. i regret missing that arguement over citywarn here, I would have loved to have shredded the whiners about it.regardless for SOME of us on more populated servers in more trafficed planets we HAVE a need for a way to deal with the idiots that come to town. SinceSEO's customer service reponsetimes area pathetic 6-8 hours normallywaiting for them to deal with a griefer is a case of way too little done way to late compared to the amount ofdisruption thatsomeone can cause before theyre dealt with.


whetehr or not it could/would be used to grief by a few is irrelevant. let SEO deal with them on a case by case basis and ban the ones that do or whatever else that want for punishment. Futhermore it would only take a day or 2 of militia griefing for word to spread on which town was doing it, theres already hundreds of tactics in the game as it is to grief players both blatantly and more subtley. id MUCH prefer to have a sanctioned legitimate way of dealing with them then have tostoop to their tactics to deal with them, kinna like getting a can of bug spray todeal with wasps


Think i kinna see your dingo logic, reminds me of a few locals up here that were complaining about a fire station being build close too their homes. you dont need a fire station or get any benefit from having one, til you smell smoke. you dont seethe need or benefit for any citywarn outweighing its griefing potential becuase you havent had todeal withmany griefers, hope your town jedi dont ever get bh camped or anything else happen like that, might change your mind then.


by the way i doubt citywarn would be used muchat all for the gcw. if you didnt get the news the gcw ended a long time ago, the jedi won



Message Edited by TxRoadDawg on 11-23-2004 09:36 PM




Well since you know nothing about the griefing of /citywarn, why are you stating you would have loved to shred the whiners. Oh, I see. Someone disagrees with your view is a whiner. Well, let me educate on how /citywarn was being used a grief tool. Cities were using it to control a POI. Not to get a badge, but to get the the content of the POI (Warren, Crystal Cave, etc). So anyone that was not a resident of the city was being /citywarned and chased from enjoying the content of the game. That is griefing my dear friend. And if those people complained about not enjoying the content of the game are whiners in your book, I can't see how youcould have shredded their viewpoints.


I have been /citywarn by a rebel city 3 times and I was neutral. Didn't it bother me. No. I took my business elsewhere. But if that same city was using /citywarn as a way to control people accessing the content of a POI, I would be one of those people arguing for the removal /citywarn or the suspension of /citywarn within a certain radius of a POI (which I did argue).





Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Page 1 of 2
Previous Next