Politician Archive
Thread: News Flash: Planetary Caps Leaked
However, I think some of the reasoning that is inherent behind it (because it's obvious that it is and Plinka has mentioned it) makes for the Politician to really be a much more interesting profession. With only a set number of cities initially, you will have competition in these cities. You guys can bemoan all you want how people will shutout outsiders, but what if someone is willing to pay your city a large sum of creds to join your new city? How many people can honestly say that there isn't something that a person could offer them that would make them think... you know.. I could let this person in.. they're okay.
Plinka said the politics game is going to begin. If you don't want to be part of it, don't be a politician, but there are going to be dirty politicians.. corrupt politicians.. greedy politicians.. humanitarian politicians... kind of like in real life. They are obviously making the profession a social class. This was inherent from the go.. as the only way to gain experience was to get votes. Guess what? No one is going to vote for a name out of the blue.. and even if someone else comes in and does manage a "coup" of your city. It's a risk. Just like in real life. Things happen. Just have fun with it.
I don't think they should raise the city cap. I want real politics in the game.
I think they should have warned us a long time ago about this, though.
Esimed-Reyals wrote:
Javac wrote:
My PA actually moved off Tat since it was going to be swamped, and this makes me expecially glad we did so.
The 'griefing' of player cities has already begun. We set up 8km from a starport and 2km from the nearest player-owned building. Within a week another group started planting buildings and harvesters all over the place, ruining the planned layout. We either "deal with it", or move everything again.
Well, before you start yelling griefing, get some facts straight, as I've already talked to Kahnal, so at least the two of us knows where each side is coming from.
The first house of either PA was placed by me, and yes, I'll agree one house doesn't claim a spot, but dont' make it sound like we just started moving down, cause we didn't. We already had a house or two in the area.
Second, a few harvestors is BM's, but not all of them. You have neglected to state the fact that you are a rebel PA that is making a city less then 2K from the imp outpost on Lok. You being there has upset a few other PAs in the area.
And the only member of BM I know even remotely griefing you is a former member of yours, which when Kahnal talked to me brought his name up to see if that was "our problem" which it isn't.
As I stated, there were no player-owned structures for approximately 2km from the spot where we started placing housing. Your housing was moved there after nearly 40 houses were placed, we puroposely located a distance away from everything else.
As of today it's no longer the 'former member' greifing. It's your whole PA, you could have easily remained were you were without a problem.
lordliberty wrote:
I don't think they should raise the city cap. I want real politics in the game.
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politics dont mean **edit** in this game...read my story i tryed that...and if you think any wondering polition has a chance in hell of winning an election...you are a very short sighted man/woman /shakeshead