Politician Archive

Thread: focused discussion for 1/19 changes (I'm only reading this thread!)

admrl_pellaeon
Tue Jan 25, 2005 10:49 pm
#157

I support giving Mayors the ability to remove condemned houses. I also support the motion to increase the AP cost for novice and master politician, or maybe add a SP cost for Novice and Master. I personally look forward to being able to advance my combat skills now that I have some free SPs, but I am not fond of the idea of the casual politician, most people do not have any understaning of just how difficult it really is to manage a city.



galaxiesradio.com

Soba -- GalaxiesRadio DJ
Former Mayor, Tyronet
Pappi
Tue Jan 25, 2005 10:53 pm
#158

I know that the changes went live, but feel free to continue posting. I would like to receive more opinion on this, especially after everyone gets used to the 0sp (which I guess they won't be changing unless something big comes up.)


p.s.: I'm also going to unsticky this thread to unclutter.

Message Edited by Pappi on 01-25-2005 09:53 PM




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
PsychoticChipmunk
Thu Jan 27, 2005 6:02 pm
#159

Crimeny, my internet goes down for a week and this happens. What the hell?!


Well I read the first 5 pages and skimmed the last few; I'm very pleased at the reduction of our skill points. Although I always would have preferred some investment needed for the profession compared to zero it wasn't a heartily held opposition. I can't wait to see the 66 point boom my character is going to get. Plus re-mastering the prof next time I meet up with a few friends that prefer accounting to statesmenship/war mongering/urban planning.


As per the maintenance issue, I've lost a PA hall full of decorations (100 seats don'cha know) due to real world problems cropping up and not realizing I didn't refill the maint on it until after I could log back in. So this is a nice step to help reduce that sort of happening. However there needs to be some way to let them decay instead of last forever due to immense bank accounts otherwise I'll never get rid of a half dozen homes and a defunct PA. Something will get put in to that effect though so I'm not too terribly worried.


So overall, yay! Now just get a crackin' on the maintenance issue since it seems pretty spooky.


The following is discussing the 0 skill point debate and is ignorable by anybody who doesn't care. Sorry about the length.






Now down to meat, potato(e)s, and broccoli:


Could someone in the 'pro-sp cost' party please explain to me the causal connection between skill point expenditure and development attention? Ranger has been almost entirely ignored since the game has been live, so have smugglers and several crafters (primary amongst these being architects which are the backbone of the economy no less) All of these take skill points, more skill points than a master politician no less.


So that more or less counters the belief that you must have something spent in order to get something gained. However lets delve deeper into this beyond shallow pointing of fingers.


Now, player cities are a cauldron for interesting events and ideas as well as PvP hotspots and epitomizations of the GCW with city feuds. We are the stomping grounds for greatness in our galaxy if greatness is our goal and ability. We can utilize our skills to make our “zone of control” more powerful in certain respects as well as garner a slight bit of control as to how people can access our cities. This is on top of the aesthetic appeal and prowess that a truly planned and thought out urban plan, with gardens and other décor accents, allows in a war of the wills type way. Our literal, professional skills don’t exactly bring this about though.



  • Urban planning takes place in the mind of the creator, not the branch of urban planning our characters hold. The thought that garden A looks good in spot C is mine and mine alone, not the games and the ability to do this is hardly considered powerful in any respect.

  • Placing terminals and trainers are simply a means to assist our citizens not confound our enemies or create urban appeal. (as far as groups of trainers being unable to pass off as groups of NPC’s, and the position of terminals not truly controlling people’s movements throughout the town)

  • Our ability to levy taxes work on a town to town basis, mine was sales tax only until the bug forced us into donations. Being able to charge people an income tax was worthless and frankly useless to me but I’m sure others found it quite useful for their town.

  • Specializations last so long as you wish to keep them and the fact that they require a skill is almost as intangible as it is the requirement of a city level. It may be there but it is only an impotence at the start and proof of a cities stature at the end.

We have nothing beyond our own personal abilities to make player cities something to truly shine and that is not going away. The ability to improve upon a city even more so is certainly something we need to strive for and development would be wise to assist.


Like I said, player cities are the stomping ground for events and activities to occur. The GCW does not exist, on my server, as faction vs. faction. Or at least not in the most common of senses, rather it exists as guild(s) vs. guild(s) and cities vs. cities. You don’t hear of a rebel victory over the empire in Theed nearly as much as you do a FIGHT victory over AXIS in ‘Lake Dread’ for example. (although it always involves groups of multiple guilds) The rebellion and the empire clash swords but the two guilds are personifications of their faction and the cities they fight in are controlled by them. Coronet and Theed are still and always will be major scenes for fights but they don’t have bases to procure bragging rights from. They aren’t truly owned by anyone to show off your ability when clone camping the enemy for hours on their own soil.


Summary and important part for skimmers to read!

That is why we need and will gain a revamp. Not because our skill point investment seems wasted, nor because our abilities as mayor make us fruitless in other aspects of the game, but because our influence in the game goes beyond our skills! We will get the ability to create our own quests, place factional décor and align a city with your side, truly defend our town from griefers because all of this will improve upon the aspects of the game that everyone is involved with. In the long run my character having 66 skill points invested to be a 3/4/4/4 politician does not mean jack, my city being the pivotal point of PvP (picking pickled peppers) on Corellia does.



0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000000000000
0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Page 13 of 13