Politician Archive

Thread: Thanks to the Devs for the City Ban...

WunShot
Fri Jul 01, 2005 6:17 am
#144


And what did you say the name of your husbands Jedi was again?


Khristen
Fri Jul 01, 2005 6:40 am
#145






Swg-Addict wrote:

Good morning Khristen

I disagree here.

The TECHNICAL gamemechanism of binding the CH to the city doesnt implicate the change of the right of property.

The deed MIGHT have been made by myself, or at least i bought it, it is my personal property which i "feed" into the gamemechanism by placing it to build a city.

The satisfaction of the gamemechanism is not automatically removing my right on this property.

(When u lend your son your cellphone to use it, its still your property)

Im the inital mayor (by placing the CH). I have the ownership on the CH as long as i agree to it, or if the city (made out of its citizen) is paying the costs of the deed into the citytreasury, or - if i simply DONATE the deed. This all is an individual "deal".

When the cityhall is still in my posession and i get elected out, i could pull the cityhall. This would cause a fallback of the city to level1 but not destroying the city when a new CH get placed within 24h.

Although this behaviour is crap, its just showing (and therefore explained once) what another view of "my city" could be. Dont blame me, blame the gamedesign:-P

This all would be much easier, if SoE would give the politicians the loving they are asking since ages for...

If a CH would be "replacable" like a PA, all these "problems" would be solved.


Furthermore, as long as im in charge (besides the above property issues) as the city mayor, i consider this city "mine", at least from the POV as "representing its executive" (elected by MY citizens).

I make the laws (rules), i tag my milit (police).
I disagree that a playerbased/placed city is a public "good". It is ACCESSABLE by the public, but you are a GUEST in a foreign city.

As a guest you will follow the cityrules and act appropiate.





When a City Hall is destroyed, there is no "fall back" to level one if you place a new City Hall in any time frame. When City Hall is destroyed, the city is destroyed. You can place a new one in the same spot, but it is a new city with none of the treasury/perks/citizens (until they are absorbed) of the old city.


By placing a City Hall you automatically become the mayor, but that is only guaranteed for three weeks. You are not entitled to stay in office as long as you choose unless your citizens agree to that by their votes. While a mayor can destroy City Hall, they do not have the right to do so simply because they are loosing an election (CSRs have taken action in cases like this). The "right of property" *does* change to that of the city and not the mayor.


City Halls are not replaceable like PA Halls because they are not the same thing. You cannot redeed a City Hall *because* it is not personal property. That is why there is only a destroy option. The solution to the "play by my rules or I'll destroy the city" mentality is to remove the power to destroy the city from the mayor alone. If we'll ever see anything like that, I don't know.


You nailed it dead on when you said, "It is ACCESSABLE by the public, but you are a GUEST in a foreign city." It's the access to the city that makes it public, but it does not give any and all players "admin rights" so to speak. In many ways, a Player City is like a house that is permanently set to "Public" on the privacy options: other players can come in and out but they do not have the right or ability to manipulate the items contained within. Likewise in a Player City other players can come in and out of the city limits, but the mayor/militia have the ability to prevent them from using city services via /cityban at their discretion.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Khristen
Fri Jul 01, 2005 6:50 am
#146

And because it it's important enough to keep repeating:


If someone is making verbal or physical threats (whether they can back them up or not), using foul or offensive language, intentionally disrupting your game play, spamming, or otherwise harrassing you or those around you...you can and *should* report them. If it is evident in a spatial/tell communication, file a /report (which makes a chatlog for the last 10 minutes for your character). Follow up with this by immediately filing a harrassment report using the in-game Holocron and using the "Report a Harrasment" button. Save any relevant e-mails in your mailbox and reference them in your ticket


/report and filing a harrassment ticket is the same difference as /bug and submitting a CS ticket. /report and /bug will get the information to those who can review the information, but only a ticket will get you a response from a CSR. They aren't going to tell you what they did to the offending player, but you can be sure that the issue is being looked into.


Mayors are not going to get the ability to attack people in their city on sight (/citywarn), but that doesn't mean *any* of us have to put up with harrassment from other players. Customer Service can do a lot more to an offensive player than any of us can do in-game. Let them deal with it.




| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
NihiMetal
Fri Jul 01, 2005 8:20 am
#147






Khristen wrote:

If someone is making verbal or physical threats (whether they can back them up or not), using foul or offensive language, intentionally disrupting your game play, spamming, or otherwise harrassing you or those around you...you can and *should* report them. If it is evident in a spatial/tell communication, file a /report (which makes a chatlog for the last 10 minutes for your character). Follow up with this by immediately filing a harrassment report using the in-game Holocron and using the "Report a Harrasment" button. Save any relevant e-mails in your mailbox and reference them in your ticket


/report and filing a harrassment ticket is the same difference as /bug and submitting a CS ticket. /report and /bug will get the information to those who can review the information, but only a ticket will get you a response from a CSR. They aren't going to tell you what they did to the offending player, but you can be sure that the issue is being looked into.


Mayors are not going to get the ability to attack people in their city on sight (/citywarn), but that doesn't mean *any* of us have to put up with harrassment from other players. Customer Service can do a lot more to an offensive player than any of us can do in-game. Let them deal with it.






/report only works if the person you are reported has made "verbal" harrassment. Breaking city rules and disrupting city events via actions (like contantly dueling in "no duel zonesor walking in circles on someone while they are MCing an event) are not verbal and thus are not reportable (system will not allow your to report them).


I am not asking for an "attackable" button, I am asking for a "Temp-boot" button that allows me to kick someone out of the city for X number of hours for when they are disrupting the content of other players. This would not be perminate and would not apply to SF players, If it got "abused" the results would be miniumal (if any)as compared to the old /citywarn and would allow the Mayor to somewhat inforce the cities rules and enviroment.


If your solutionis tosay /report and expect SoE to take the appropreiate action without responding with the same canned response they aslo give (we will look into this) then you are fooling yourself.


I've reported the same person for exploiting 10 different times withsupporting screenshots of it and NOTHING has every happened to that individual.


That is the way it is, reporting someone that has not "verbally" harassed you will be ingored.





Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


Jutewr
Fri Jul 01, 2005 9:54 am
#148






NihiMetal wrote:

/report only works if the person you are reported has made "verbal" harrassment. Breaking city rules and disrupting city events via actions (like contantly dueling in "no duel zonesor walking in circles on someone while they are MCing an event) are not verbal and thus are not reportable (system will not allow your to report them).






In that case, file a harassment ticket.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

NihiMetal
Fri Jul 01, 2005 10:15 am
#149








Jutewr wrote:






NihiMetal wrote:

/report only works if the person you are reported has made "verbal" harrassment. Breaking city rules and disrupting city events via actions (like contantly dueling in "no duel zonesor walking in circles on someone while they are MCing an event) are not verbal and thus are not reportable (system will not allow your to report them).






In that case, file a harassment ticket.






Again, all this does is MAYBE do something days AFTER the fact.


And you are kidding yourself if youactually think SoE will do anything to the individual based on a "His word verse my word".


I know this because I have done it and the "solution" (from the CSRs)are that I should ban them form the city, which is my entire point! Move your event inside a structure that he is banned from. Great advice, I become a prisioner in my own city. Which is my entire point. The person that has nothing to do with the city has more of a right to the content that the city provides then the ones who created it and live in it.


All your "solutions" would only be helpful if they responded in an instant, you know they won't get back to in for a few days and by then it is to late, even if they actually did do something about it.

Message Edited by NihiMetal on 07-01-2005 01:20 PM



Pro'teus
Master Smuggler & Imperial Agent

Some people call me...Rysin


KhoevenNalarDre
Fri Jul 01, 2005 10:44 am
#150

Khristen, I believe Pro'teus makes some valid points about a Player City. The only means by which a Player City comes into existance is through the efforts of players. It can not be through the effort of a single player, as there must be a minimum of 10 citizens. The suggestion that once the city is in place that it no longer has any ties of ownership in any sense of the word to its citizens - which include the elected official - is in contradiction of the fact that it must be maintained in order to remain in existance. Some here have argued that the mayor is not the "owner" of the city. You are right, he/she does not "own"the city. Nor do I mine, nor any other mayor here own theirs. However, by holding an elected office,the actions of the mayor speak for all of his citizens, not just himself. If the way he was running or attempting to run the city was against the wishes of those that lived within, he would not remain in office beyond the current three-week period. Therefor, any argument that one player does not have the right treat a city as if it was their own personal possesion is merely an argument of symantics.


In order to make your argument that Player Cities are meant as "public" content you have used the example of a private building needing to be set to "public" in order to place a vendor. The detail you have left out of your example is that even in a "public" building, the owner and administrators of that building have the ability and right to ban those they do not wish to have enter. In the case of a building, that means absolutely no physical access to the area until such a ban is removed. Expanding your example onto a city would make the effective owner (top level of administration) and other administrators the mayor and militia. Clearly at one point in time SOE felt that it was appropriate to grant a mayor and the city militia a means bywhich to defend their city. Unfortunately the system in place was flawed allowing for unintended griefing to be possible. Rather than fix the system, SOE removed it. I hope we can agree that removing a feature rather than seek a way to have it serve its intended function is not the best of solutions.


Mira, you have argued that if a person is being a disruption in a city that what one should do is contact customer service in order to have it resolved. While I find no fault in your logic in theory, the problem resides in its implementation. I have personally had various instances in which I have required customer support assistance for varied issues. In the vast majority of these cases, my case has gone unaddressed for several hours, or even a day or two. The most recent ticket I submitted involved cybernetics and I did not receive a response for two days. It may also be worth noting that the only response I did get was essentially, "Sorry, I can't help you" - and I later had the issue resolved by following directions other players gave me. I point this last part out to illustrate that not only is help not always timely, sometimes it is just plain not given. I believe that Player Cities were intended as a community driven feature, to be regulated by the community - thus the existance of voting, /cityBand, and at one time /cityWarn. If a way can be devised to facilitate the community policing its own player created cities without creating the situation to grief someone, that would only further that purpose of a community driven system. I would have to imagine SOE wouldn't exactly bedispleased by a system that took much of the monitoring and policing duties and time requirements out of their hands and placed it in that of the players.


CityWarn will not return. It has been stated by SOE, and so it shall be. However,I strongly believe that that in no way implies that the spirit in which it was originaly added to the game, that of allowing the residents of a city a means by which to police their streets, has no place in the game. If we can all focus more on what sort of system could facilitate this function without creating undesired side effects, we would be using our time and energies toward a far more constructive end.



_________________________________________________________

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Khoeven Nalar'Dre
Former Mayor of IHQ - ONE Chief Officer
. . . . O n e . . L i f e . . . . O n e . . V i s i o n . . . . O n e . . E m p i r e . . . .
_________________________________________________________

I pledge ONE Life serving ONE Vision to build ONE Empire
KzinKiller
Fri Jul 01, 2005 11:57 am
#151


Khristen wrote:

And because it it's important enough to keep repeating:

If someone is making verbal or physical threats (whether they can back them up or not), using foul or offensive language, intentionally disrupting your game play, spamming, or otherwise harrassing you or those around you...you can and *should* report them. If it is evident in a spatial/tell communication, file a /report (which makes a chatlog for the last 10 minutes for your character). Follow up with this by immediately filing a harrassment report using the in-game Holocron and using the "Report a Harrasment" button. Save any relevant e-mails in your mailbox and reference them in your ticket

/report and filing a harrassment ticket is the same difference as /bug and submitting a CS ticket. /report and /bug will get the information to those who can review the information, but only a ticket will get you a response from a CSR. They aren't going to tell you what they did to the offending player, but you can be sure that the issue is being looked into.

Mayors are not going to get the ability to attack people in their city on sight (/citywarn), but that doesn't mean *any* of us have to put up with harrassment from other players. Customer Service can do a lot more to an offensive player than any of us can do in-game. Let them deal with it.




Yes, there's a weak, slow, and inconsistently enforced mechanism already 'in-game' for dealing with these issues .... I think what the community has been saying for over two years is that they'd like to stop relying on the weak, slow, inconsistently enforced mechanism as the only solution. You might be able to survive eating only cold oatmeal for three years, but that doesn't mean you'd stop dreaming about something a little more satisfying.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
mindspat
Fri Jul 01, 2005 11:58 am
#152






Boscohark wrote:





asdf123 wrote:






Thunderheart wrote:





Blimigerite wrote:





Jilea wrote:
So let me be clear and ensure I understand this. Thunderheart you said previously that player cities could be used to deny people content if they were built close to said content but in this recent patch the ability to shuttle to these cities was cutoff right? Is this not the same as what you are preventing. If it is not then why were you waging the previous argument 3 weeks ago?





There is a subtle difference. Not being able to shuttle only adds a delay to the content. Players can still go to the city via swoop bike. But citywarn allowed the local militia to kill other players and thus keeping them out of the city indefinitely as long as there were enough militia members to get the job done.




Blimigerite is correct.







Since when did content spawn in player cities....gimme a break, you took the lazy way out and took away city warn because little cry babies hated dieing in cities. Then came along coverts being able to blow up "FAIRLY" placed turrets on PvP bases and AGAIN you took out the lazy way out and just removed the turrets from the game, instead of adding back in city warn. City warn, or even better making it so coverts couldnt attack PvP bases items, would have been the proper, most logical way to fix that issue. Lets not even get started with the ranged arms...






There is a city on Corellia on the Bria server that is built around the small hut where Sludge Panthers regularly spawn. The hut is, in fact, right next to their shuttle port, I have often ported in and come face to face with three angry panthers!. Sludge panthers are part of the Padawan quests. So, if Citywarn was in place a person could be locked from that content.


Another example is the Gungan, Imperial Battle ground. The one on Bria has houses all around it. One is right next to the temple! If someone had wanted to they could have placed a City Hall their and had that POI would be wthin that cities limits. Again, players would be denied a place they could take part in an ongoing battle and earn faction points.


While Player Cities will prevent mission spawns and random spawns from appearing within their limits, spawns that are tied to a poi still appear. That is the kind of content a player would be locked out of due to city warn.








Last time I had gone there someone had set up SEVERAL imperial bases right on top of it...




Pick me !!

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AudioOrgana
Fri Jul 01, 2005 3:27 pm
#153




Khristen wrote:








AudioOrgana wrote: (snip)

The answer is, they didn't want to fix it; they didn't try. For some reason there is a segment of the population who has some huge issue with a PC killing them vs. an NPC (even though the former actually has less in-game consequences). Personally I could care less what is controlling a graphic, but that's just me.






There *is* a segment of the population that has a huge issue with anything resembling forced PvP (which /citywarn was)...and a much larger segment of the population than those who could care less.


Yes, the FIRST implementation of /citywarn had forced PvP. As I said very clearly above (which you seem to have "snipped" out) it can be done without PvP even being involved. It's interesting you note that the larger segment of the population could care less - I agree, which is why I feel it's folly to err on the side of the people who have a (no pun intended) violent reaction to PvP.


Just because it doesn't affect you, doesn't mean that it doesn't affect someone else in a profound way (whether you understand the reasoning or not). Forcing someone into any kind of situation is Not A Good Thing.


Again, as I said above yet you ignored, forcing PvP isn't necessary.I understand that a certainsegment of players have this emotional reaction to PvP, it's pretty simple to understand - they fear getting spanked and bested by another player. They are pretty open about telling us that.


Regardless,PvP isn't the point at all. The point is, cities need some formof way to warn people to keep them from exhibitingbehavior we don't want in cities. Thosesmacktards using our shuttleports as a "Fight Club"? Those people that stand and advertise for another city in yours?Beggars who that won't leave citizens alone? None of this is something that should be reported to CS - but you know as well as I do they exist.


Perhaps a permanant /warning isn't needed - even if it's just 6-12 hours out of the city (either by banishment or attack by NPCpolice) it would give mayors a modicum of political power that simply doesn't exist in the "placestreetlamp, wait..." gameplay the profession is currently limited to. And if you find you disagree with how your mayor uses this power? Vote him out.


You make it sound like /citywarn was about PvP - it was not.It was about keep undesirables out ofyour city.





AudioOrgana wrote: (snip)

As to the /cityshield, I don't see how this is a "techno nightmare" as it already exists in game in the form of house banlists and things like Aurillia. A barrier is put up, and if you are banned, you can't enter. That simple. If a POI falls within the city, don't allow that barrier to deny access to it. If the city is truly built ON a POI (which was a programming mistake to begin with) as in it's smack dab in the city (any examples of it being THIS extreme?) then again, tough cookies city, you don't get this feature.





It's a "techno nightmare" because of the sheer amount of checks the system would have to go through to determine which cities included POIs and were ineligible and which ones didn't.


I just disagree. Sorry. I don't think it's a great technical feat to determine which cities fall within a POI. Or, for them to keep the rules from applying within a POI. POI's already have special rules for calling vehicles and such - I fail to see how it's hard to determine if a Player City falls within that radius or not.


While it *was* a mistake to have allowed Player Cities to be built around POIs, it's a little difficult to change it now. Telling them "too bad" just isn't going to cut it.


You are mischaracterizing my point. The only "too bad" is that people who choose to live in a player city on top of a POI would not be able to control the area as much as a city not on a POI. What is unfair about that? It sounds like a good trade off, doesn't it?


Mayors need a way to protect their city from undesireable elements and enforce their laws, but /citywarn isn't the way to do it. We're creating public communities with Player Cities, not private estates.


I agree. /citywarn in it's initial implementation was not the correct idea. I personally think it's a crying shame that there is no surprise PvP anywhere anymore unless you want to play the non-Star Warsy BH/Jedi game. I never "ganked" anyone, but I found the danger and excitement of surprise PvP to make the game quite fun and unpredicatble occasionally when it happened - but I've had to make my peace with the fact that they have /bowed to the people that can't handle that and prefer their game to be based on predictable AI and spawns so they feel "safe".


This isn't about creating private estates, even though it may be time to look into those. During Player City development we were told "we will look into this in the future", and maybe it's time to allow people smacktard-free enviornments who choose to do so.


The only way to protect against undesirable elements is to have the power to remove them or make staying uncomfortable. This lazy "POI!" excuse is just that - there is no "content" in player cities that is essential to anything and not allowing cities controls over POI's that may fall under their city limits is all that would be necessary.


AO







Khristen
Fri Jul 01, 2005 7:18 pm
#154


When I used the example of a house set to public, I meant in as in a general fashion and not an exact one. I may not have been totally clear on that.


While the city itself can encompass an area of 450m in diameter at it's greatest, the /cityban system only looks at the civic structures. *That* is probably one of the biggest flaws of /cityban, to be honest. Were it to apply to all structures located in that radius, it would probably be a much more useful tool. A /cityban person could still roam the streets, but there wouldn't be much benefit to them in it. I fully support the statement that /cityban needs more bite to it, but it needs to be something separated from the old /citywarn command. There are way too many negative associations with /citywarn, the largest being forced PvP. I'll be starting this week's discussion thread on this issue here shortly.


There also needs to be a huge improvement in Customer Service, which is apparent in all matters and not just Politicians and Player Cities. There needs to be certain ways to send out a "Bat Signal" for immediate attention for harrassment issues and exploits. The tools given to players to report bugs and issues and harrassment are horribly inadequate for dealing with a massively-multiplayer environment. While those tools are inadequate, we still need to use them as best we can because they are all we have.


AO mentioned that those players who choose to stand in front of a Player City's shuttleport and spam advertizements for another city or beggars constantly annoying citizens were not things to be reported to CS. This is not true. Those things are conscious actions that are disrupting your game play, which is a big part of what harassment is. If something another player does or says is offensive to you or disrupts your normal game play it can be considered harassment, no matter how "small" the issue might seem.


As far as ownership of the city, a Player City very much belongs to its citizens including the mayor. It's important to realize that City Hall and the city itself is not the exclusive property of the mayor, though, which is primarily what I was responding to earlier. It is a shared property, which is part of the reason it cannot be redeeded...there is no one owner for the deed to go to. Just because one person founded the city by placing the hall doesn't mean they retain exclusive rights to that city if they so choose.




I'd also like to take a moment to clarify my "snips". One of my pet peeves is seeing huge chunks of text quoted just to see someone make a short reply to one sentence. It's just something that bugs me, so I try to only quote the absolute barest amount that I need to in order to clear up what I'm actually replying to. If I don't include part of a post in a reply, it doesn't mean I didn't read the rest or considered it irrelevant. It just means that I was trying to conserve space and went for the "meat and potatoes" of what I wanted to reply to. And, no, this doesn't mean that I don't read posts that have huge quoted prefaces, it just means I scroll through the quoted part that I've already readto get to the reply.



| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Khristen
Fri Jul 01, 2005 7:35 pm
#155

Please watch your language, $$ or not.I really don't want to see this thread get locked.






| Khristen Lockslett Barezz |
| Galactic Senator |00

Owner of The KhrisNea Companylocated in Kor Spera,Corellia, Naritus-730, 1195
Jutewr
Fri Jul 01, 2005 11:21 pm
#156






AudioOrgana wrote:




Again, as I said above yet you ignored, forcing PvP isn't necessary.I understand that a certainsegment of players have this emotional reaction to PvP, it's pretty simple to understand - they fear getting spanked and bested by another player. They are pretty open about telling us that.






Actually, no. The reasons I don't want to be forced into PvP are:


  • I don't like combat in this game and don't have much of an interest in partaking in it.

  • I am CL 11. I get forced into PvP, I'm dead.

  • I carry all of my stuff with me, crafting tools, instruments, sometimes clothing orders. I don't want it decaying because some player decided to kill me for no reason.



Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

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