Politician Archive
Thread: focused discussion for 1/19 changes (I'm only reading this thread!)
Now, how would this differ from what I'd have to do now? Oh, I know. I'd not have to drop Architect to be able to take Politician. The point you where trying to make was?
Moonkat wrote:
For those of you arguing against 0 skill point cost,try this experiment. Pick your mayor character & play Only that character for one week.Do not play any of your other characters on that or any server or any other account. Be Only your mayor for a week, and nothing else.
- Make sure before you start that all your structures & vendors from any other characters will be covered for the time you will not be logging onto them.
Check.
- Tell your friends & guildmates what you are doing so they know not to expect anything from you other than what you are going to be able to do on this character for the entire week.
Check.
- Write down the day you start and when you will stop.
From my first day in office continuing for 3 straight months.
- Note how much time you play each time you log on.
About 4 to 8 hours at a time.
- Make a note of it any time you use a skill you receive from your politician skill boxes & which skill box it was.
Umm, started as a Novice so I didn't have much but in my first 3 months, I revamped out Merchant area, placed may gardens, statues, lights and trainers. I also adjusted the tax rates and garage taxes.
- Run for mayor & try to get as many votes as you can.
Was elected by a majority of the city. Until I mastered, I got an average of 20 e-mails per week letting me know I was being voted for.
Message Edited by Moonkat on 01-21-2005 08:21 PM
Cigaran wrote:
Buy a house.
Contact city militia and convince them he is a worthwhile citizen.
Obtain zoning rights.
Place his house.
Wait up to three weeks to ascertain when the election cycles.
Wait up to another two weeks to register his candidacy at the last minute.
Contact all the citizens and wax discursive about how he will make a great mayor.
But all that effort is a mere trifle compared to the Herculean effort that is to:
Drop Novice Medic.
Train Novice Politician.
I repeat what I said before. Fifteen skillpoints is not a barrier to entry. When you are looking at 58 points or 77 points they become quite the hindrance.
My concern is not that griefers specifically targeting cities will be a problem. My concern is that since politician will be open to all of those that don't have enough interest in it to use skillpoints for it now, it might lead to a large number of people wanting to "try it out for a bit" without much desire to see it through.
What I see happening is that nearly all of the population will go out and get novice politician the day the change hits. That much I know will happen, as AP is very cheap. Then I suspect many will say, "Ya know, I bet I could run a city. It would be cool to be the mayor." This will be driven by both ego (I bet I could do a better job, it can't be that hard) and hunger for power/authority (I could get respect as a mayor, people are always nice to the current mayor when they see him). They'll gather their PvP buddies together and maybe they'll convince them to elect him, maybe not. Once they are elected, however, they'll discover that it is a lot of work, and the former mayor was only respected because of that work he put into the city...but guess what? They're stuck with it for at least 3 weeks. Then, heaven help the city if one of his friends decides that he wants a shot and they elect him instead of the original mayor...or if the active citizens lose patients with the new mayor and he throws a fit deleting the city hall. I've known a few people that I thought to be level headed that get pushed over the edge by someone, and it only takes a moment of anger to do something really stupid that they'll then wish they could take back.
Also note that a number of people might decide that they would make a better mayor for the above reasons. Then you have every man for himself, and in the worst case, the one with the most alts wins. This one could also happen much more readily on a guild level in cities with more than one guild simply because once everyone already has the technical ability to be a politician so readily available to them, the natural thought will be to think "why not?" rather than "is this something important enough to me that I'm willing to drop a few skills?"
I'm not saying that these would be the rule, but I can see it happening in some cases...especially those that recruited fresh from the starport to gain ranks fast without much screening, and those that posted for guilds to join their city for the same reason. I'd rather not have the politician board flooded with the drama that would result, as it's rarely productive and always devisive.
I hear a lot of complaining about the way the system works now, but I don't think it's well founded. After a lot of discussion I decided to take over mayor for my city. The requirement of skill points meant I had to think it over, discuss it to make sure it was the right move, and research it to know what I was doing. I would suggest that this is the way the process should function. I dropped some skills to free up the skillpoints to be a 4144 politician, even if I hear it's not necessary. I also haven't logged in my alt for well over a week since I've no need. I'm still a master WS, I still have 4404 merchant, I still have master artisan. I dropped my combat skills because politician is more important to me right now. Sure I run into a lair that I need cleared to drop some harvesters every now and then and it would be nice to be able to do it myself, but I can call a friend for that. I don't think such an inconvenience is worth the risk that a zero skillpoint solution might raise.
I know this didn't turn out to be a short post, but I'm trying to spell out my concerns here. Just because I don't make them short enough to be a Wheel of Fortune puzzle doesn't make them any less valid, and I hope you respect that. Also, before you write this off and say, "this wouldn't happen, my friends don't act like the citizens you're talking about..." I suggest you glance over a few galaxy forums, the BH forum, the jedi forum, etc. There is a large segment of the SWG community that does not think and act like those on the politician forum. You may also not notice players that would try these things in your city because they're never there. They're either out soloing top level mobs for loot all the time or running with their friends for PvP. They wouldn't really care about politician, but they'd want to try it out since "they've done everything else in the game." And now they could give politician a try since they won't have to have any vested interest. It can be a passing fancy that lasts until they're elected, hang out in town for a day or two, get bored, then go solo elders again. Trust me when I say that you don't want to tempt them to come here.
Edit: If you want a short and concise punchline, here it is: If you keep politician as something that you have to sacrifice a bit for, then you will ensure that only those with enough interest to sacrifice something for it enter the profession. That is working now. You wonder why they want to fix it? The developers have a long history of fixing things that weren't broken until they were broken. Case in point: the second issue on the table, structure maintenance.
Message Edited by TheLemming on 01-23-2005 03:03 AM
Hvzeda wrote:
furrycat wrote:
The bottom line, this DOES NOTHING for player cities. NOT ONE DAMN THING! This is nothing but a quick and easy nerf in an attempt to appease mayors while not addressing the true issues that we as mayors face daily - something that makes our profession a worthwhile investment. Zero skill points just makes this profession more of a second thought profession that isn't worth much attention.
Valid point.
The question you have to ask is - what could make politician worth the skill points invested in it?
Bear in mind that the developers, by making the 0 skillpoints decision in the first place, do not think the current skills that politician have are worth investing skill points in. So therefore it follows that any type of skill that only furthers the current skillset they will also deam unworthy of skillpoints allocation.
So, in short, to make the arguement you are making politians need to ask to become much more than simply city administrators.
- Zero skill points is awesome. Crippling characters in the name of a city sucks. It's another SOE ploy to get another $15 a month
- On the other hand - Would the zero skill point cost enable absolutely anyone to be a mayor? Sure you have planetary city caps, but if politician is zero skillpoints, people are going to create a city only for themselves and they're little dog. Not to mention town halls make great storages. I think this will cripple the ability for servers to produce cities which are actually worthwhile. Even with the skillpoint costs, 75% of the cities on Kettemoor server don't yet have a shuttleport. Rori is at it's planetary cap for cities - and none of those cities have over 30 citizens.
My two cents.
Moonkat wrote:
Cigaran wrote:
It's not necessary to be nasty. I don't even know if you are one of the people against the 0 skill points or what. The point I had was i making people more conscious of how much they actually use a skill box from mayor now.
Sorry, my bad. This all has pretty much has gotten me really worked up. I'm all for the 0 point idea and don't see where all the "sky is falling" fears are comming from. I will give you the fact that we don't use our skill much once we've used them once.
Again, sorry for firing off at ya like that. Been a couple of rough days for any Mayor.