Politician Archive

Thread: Petition To Allow Mayors To Move Housing

Lodacai
Thu Dec 25, 2003 12:25 pm
#1

I'm neither a politician nor a mayor, but I'll bet we don't have the only city were someone placed a house and has been missing in action ever since, leaving their house sitting right where the rest of the citizenry doesn't want it!


So, I implore the developers to come up with a game mechanic that allows a mayor, in cases where a house has sat and the player hasn't logged in for a few weeks, to be "lifted" and "redropped" within city limits, with all of it's items inside and intact. The mayor might only have 20 minutes to redrop the house, or the house will immediately redrop itself right where it was picked up in the first place, and furthermore after such an attempt, no further mayoral redeed attempts can be made on that structure again for another week.


That's just one idea off the top of my head, and I'm sure the Developers can come up with a smoother solution to this problem beyond waiting for a house to collapse since the MIA player may have placed 100's of thousands of credits in the maintenance pool giving it months of prepaid maintenance. Or it may be a griefing player refusing to move their house because they feel slighted in some manner.


In any case, Mayors need some power to move disruptive housing for the good of the city. If the citizens don't like what he or she does, they can always vote him out of office.


Lodacai


Direpath
Thu Dec 25, 2003 2:08 pm
#2

I think city layouts would be aided greatly by allowing some manner of terraforming...filling in trenches and what not. These are what usually kill the layout of an unplanned city...



Ezrat Sraona..............Vaegam Oodari
Theodis_Darkstar
Thu Dec 25, 2003 2:12 pm
#3

nah. This would just encourage more ghosts.



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

IsaacPalinander
Thu Dec 25, 2003 4:38 pm
#4

I see where you're coming from with this, but it will NEVER happen. The potential for griefing is enormous and we all saw what happened with the /citywarn command... the lowest common denominator used the command to grief and harass other players. The same would happen if this sort of command were instituted in the game. It only takes a few people abusing something to have it removed for the rest of us.



Isaac Palinander
Master Doctor/Master Medic/Master Swordsman, Patron Saint of Sarcasm, The Church of Alvis
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Vadikar
Thu Dec 25, 2003 4:57 pm
#5

The problem with moving a house is what do you do with the items inside. And like someone said, the griefing by some Mayors. I'd like to be able to rotate homes as well, but again, items are stored in 3-d grid points and vectors (direction facing).


The one thing I'd like to see that would be easy is to mold terrain. Maybe not in large amounts, but enough to be able to place things better. Or relax structure planting restrictions....

Linogswg
Fri Dec 26, 2003 1:55 am
#6

I agree completely. Im a mayor and have been waiting for a person to come online for over a week now to move a house. You'ld think a mayor would have the abitlity to move homes or not allow homes to be built without him being in a certain radious of the person going to plant.
BigGuy_WAN
Fri Dec 26, 2003 12:10 pm
#7

Yeah and lets try that in real life... If you go on vacation for a month and the mayor wants to build an extension onto the City Dump.... why not have him just pick up your house and move it.... even better... to a HIGHER tax district.... dude just let the city grow.... 1 house should not be that much of a thorn in your side.



next we'll have I don't like Imperials in my town... so as mayor I should be able to pick up the player and drop him anywhere in the galaxy I want....






Matt-Kire Nosral
Too'Kewl
Draago Skorponok
Ahazi
Dark Trench City Forever!!!
Xosa
Sat Dec 27, 2003 4:56 am
#8

Well, I do like this idea. As a mayor, I would love to be able to fix the houses that were placed wrong. It has nothing to do with ghost citizens... these are legit players that just didn't understand my really obsessive house placement rules.


Another thing.... please let us move mission terminals & decorations around like furniture... it's really tough to get those stupid things in a half decent spot when you can't rotate or /move them.... it's not like we have a z-axis adjusting command (yet) that we could use for flying fountains or something


And in reply to this:
next we'll have I don't like Imperials in my town... so as mayor I should be able to pick up the player and drop him anywhere in the galaxy I want....


Well, I would like to be able to kick out Imperials. Or limit the usage of my shuttleport to Rebels only. Something like that. Reprogram the little ticket droid guy so that he just refuses passage to anyone who isn't rebel or neutral. I'm sure that Imperial based towns wouldn't mind this either, but reversed of course.


Ah... wishful thinking. Good idea though Lodacai

Ozonack
Sat Dec 27, 2003 7:20 pm
#9

Mayors should definately have some way of moving or removing houses. Another idea would be some kind ofof lot system. Where the mayor makes an invisible lot for a certain type of structure and assign it to someone. For example: Bob wants to place a large house, the mayor uses /makelot and selects large house, then types in "Bob", and places it somewhere. Then, Bob comes to the city and uses his large house deed and he can only place it in the location that the mayor has selected.This way, houses would always be placed where the mayor wants them.



-----------------------------
-Beer is proof that God loves us and wants us to be happy

Ozack Smith EGO - TKM
Zarco - Master Armorsmith - Retired Mayor of Krayt City
itov
Sun Dec 28, 2003 5:35 am
#10

here is a thought for all you obsessive compulsive mayors..... place the players houses yourself! then use the /transferstructure (playersname) command... then you don't have to sweat while they place the houses in the wrong spot/facing wrong way... worked for us, just make it policy.



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Ozonack
Mon Dec 29, 2003 6:35 pm
#11

I am an obesessive compulsive mayor and proud of the look of our city. /transferstructure does not always work for me. Gives a"player target notvalid" i think.What is the secret?



-----------------------------
-Beer is proof that God loves us and wants us to be happy

Ozack Smith EGO - TKM
Zarco - Master Armorsmith - Retired Mayor of Krayt City
PadreBook
Tue Dec 30, 2003 9:45 am
#12



itov wrote:
here is a thought for all you obsessive compulsive mayors..... place the players houses yourself! then use the /transferstructure (playersname) command... then you don't have to sweat while they place the houses in the wrong spot/facing wrong way... worked for us, just make it policy.




What if you are a mayor that has a pa hall? Hmm no lots free....

Padre
dragonisthedoor
Tue Dec 30, 2003 10:01 am
#13

I agree with this for 2 reasons:


1: there areone to two millionaires in our city that quit the game and put all their money in their house. Not sure if they were trying to grief or help, but their house won't disappear in years unless SOE removes them, and who knows if they'll do that.


2: Some pvp guilds put minefields in places like in front of the city hall of opposing factions before the mayor (i know it's his own fault) knew to restrict zoning rights. Now the citizens die daily and there is no way for the mayor to remove the minefield in his own city. Strategically smart for one faction, LONG term griefing for the other.




Drache
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