Politician Archive

Thread: Our people are dying Senator, we must do something quickly!

Theodis_Darkstar
Tue Nov 02, 2004 12:17 am
#1

With the help of many, I managed to build the largest neutral metropolis on the Corbantis Server. With the release of JTL, I think it high time the massive, player built cities get some love.

Thus we bring you the concept of a Megapolis Outpost.

Art and code are already working (e.g. Science Outpost on Dathomir or the Imperial Outpost on Dantooine).

With the introduction of the Megapolis-class player made cities, they get to construct a Starport Outpost for player made craft to land and take off to the respective Station above. Radius, and any additional functions I leave it up to the community to debate. What say you to a Population of 150 active players? 250? More?

Building a live vibrant city is an incredible reward and an active time-intensive challenge. Player run cities enable the story to unfold around *actual* players and how they wish to develop their character. Star Wars Galaxies holds a great promise, and I believe that the addition of 1 Megapolis sized city on each planet would foster the living, breathing world SOE is hoping to enable.


Having 7 player run starports in a galaxy is not too much to ask, and the code is in use.
Please voice your thoughts on your active forums and get some Love!

Message Edited by Theodis_Darkstar on 11-01-2004 11:22 PM



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Pappi
Tue Nov 02, 2004 12:26 am
#2

the idea is great, but unfortunately the devs have already declined our various JTL requests/inquiries many times I honestly don't see it happen considering the direction they're going




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Theodis_Darkstar
Tue Nov 02, 2004 12:32 am
#3

Don't give up Pappi! You can see that I am "retired" from the profession, but I believe Player run cities and the Political class (hmm...maybe we need to be expanded?) are the great bright hope for creating an immersive experience.

So many different ways to grow! Has anyone brought up the Bestine voting engine? As another idea? Can the Politican class somehow enable that on, say, a dead-developer based city like Kor Vella (on Corbantis server anyway).

I just think it's the easiest to code-enable (because it's there) and rewards the class. C'mon Devs, give us some LOVE!

Message Edited by Theodis_Darkstar on 11-01-2004 11:33 PM



Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

bdwsrkob
Tue Nov 02, 2004 8:53 am
#4

The code for the PC Starship terms is not in the game. I just posted this in another thread. The will not give us Starship terms because when you land the ship is bound to that terminal, or at least that city. So what happens if the mayor gets pissed off and pulls up the terminal? Where did your ship go now? The devs would have to program in for the ship to warp to the nearest NPC city. Sounds easy enough, but they still have not done it with the Bazaar terminals, so why now would they do it with the Starship terms?


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
Ewach
Tue Nov 02, 2004 9:40 am
#5






Pappi wrote:
the idea is great, but unfortunately the devs have already declined our various JTL requests/inquiries many times I honestly don't see it happen considering the direction they're going




May I ask that is the "direction they are going?"


Coming up on having been Mayor for a full year, I would like to know whether I am wasting my time, energy and resources.


The city is not self-sufficient because sales tax is turned off, so myself and others support it through donations.


I don't know how many citizens I really have, that are active, because there is no way to track it. No way to know who owns what house. I could have a half-dozen extra people that could be citizens, but perhaps they are not declared as residents, for example.


And I won't parrot all the other ongoing, have not been fixed, problems. If they do not intend for Player Cities to have a viable future in "where they are going" then please tell us know and save us the hassle.





SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
scot740
Tue Nov 02, 2004 12:36 pm
#6

I too would love to know what direction we're going. Continually receiving an answer that consists of " what they told us at FF was since there's so few politicians, expect nothing." I find that completely unacceptable. No matter what profession we play, we all pay the same amount. I'd bet to say politicians pay more since most of us have alt accounts so we can be mayor. I've got a city of 120 people (over 1 year old, neutral, oldest city on server). I have no idea what they own, if they play still, etc. My weekly expenses are almost 700k. Thankfully we have about 11mil in the treasury from generous philantropists and some fund raising events, but still, unacceptable. To say there so few of us that it doesn't warrant attention doesn't take into account that what WE do as MAYORS can affect the citizens of our cities.That's a huge chunk of the player base! I guess I'm not content with the complacency here. Should we get excited in a couple weeks when we get Tigg's cut and paste "meeting your profession" post in our forums? Let's see some desire to get something done, not get a response with a simple, unexplained answer and be ok with it. We're Mayors, leaders, not push overs.

Sorry, I don't post much in here because, frankly, there hasn't been anything really to post about. When there's obviously so many upset and disenfranchised politicians here, I don't understand how we can just be on this passive autopilot.






BAYLOR TETRAN HEDRICK

DROID ENGINEER MAYOR ROGUE

TUSKEN'S BANE, TATOOINE


Theodis_Darkstar
Tue Nov 02, 2004 9:20 pm
#7

You bring up a valid concern, JoseCuervo. I'd suggest looking at this more like the Banking or clone coding rather than the Bazaar.




bdwsrkob wrote:
...So what happens if the mayor gets pissed off and pulls up the terminal? Where did your ship go now? ...






Theodis Darkstar, Master Shipwright
|| Apotheon Shipyards ||
Coronet (436,-5300)

Hvzeda
Wed Nov 03, 2004 11:23 am
#8






bdwsrkob wrote:

The code for the PC Starship terms is not in the game. I just posted this in another thread. The will not give us Starship terms because when you land the ship is bound to that terminal, or at least that city. So what happens if the mayor gets pissed off and pulls up the terminal? Where did your ship go now? The devs would have to program in for the ship to warp to the nearest NPC city. Sounds easy enough, but they still have not done it with the Bazaar terminals, so why now would they do it with the Starship terms?


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis




Still goes to the spot that the terminal was. There were three player cities I know of that you could purchase a shuttle ticket to, arrive there and there was no shuttleport. One was even a tier II player city and another had been a tier III for 5 weeks before I quit visiting there. Of course, you couldn't purchase a ticket in those cities because there was no terminal and the /bo trans didn't work either if you had a roundtrip ticket. If this type of bug has existed why wouldn't it exist with starports also.




Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
bdwsrkob
Wed Nov 03, 2004 10:11 pm
#9

I'm not talking about starports. I'm talking about starship terminals for our JTL ships. When landing your ship binds itself to a location, be it Theed or Coronet, whatever. You have access to your ship from any starship terminal in that city. If we got starship terminals in our PCs, the ship would bind itself to that city. For example, my city...Kashyyykur on the planet Rori, if I land there my ship is bound to the city Kashyyykur.If I pull the terminal,my the ship is bound to a terminal that does not exist anymore, andmy ship is stuck there till the terminal is replaced. Yes you could theoreticaly land if the shuttle bug carried over, but you would never be able to take off in your ship that you paid good money for. Lots of potential for griefing, and other just plain bad situations.


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
SmithingWeapons
Thu Nov 04, 2004 7:54 am
#10

I would believe the same results would happen if you cloned at a cloning center that is no longer there. You show up where it use to be, after that you will not be able to use it again.



Jenner Arwan
Guild Leader SWP/Mayor of Pride
Master Weaponsmith (12pt)/ Master Artisan (13pt)
Master Shipwright
Weaponsystems (17pt) / Engines (17pt) / Chassis (11pt)
Nym is only renting Lok from me!

bdwsrkob
Thu Nov 04, 2004 8:37 am
#11

Cloning is completely different too. Has anybody played JTL? When you land your ship is stuck in the city you land in. If you land in Theed, you ship is there. If you then choose to travel by the old shuttle system to Coronet, you CANNOT access your ship to go back into space. You have to go back to Theed to launch into space. So if you were to land in a player city, your ship is tied to that player city, if theterminal is gone the next day, where did your ship go? You can't just go to another city and launch into space, because your ship is not in just any ol' city. Everyone is thinking I'm talking about plain ol' shuttle hops, I'm not, I'm talking about flying your own ship in space and landingyour own ship in the cityyou choose.


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis
Hvzeda
Thu Nov 04, 2004 10:08 am
#12






bdwsrkob wrote:

Cloning is completely different too. Has anybody played JTL? When you land your ship is stuck in the city you land in. If you land in Theed, you ship is there. If you then choose to travel by the old shuttle system to Coronet, you CANNOT access your ship to go back into space. You have to go back to Theed to launch into space. So if you were to land in a player city, your ship is tied to that player city, if theterminal is gone the next day, where did your ship go? You can't just go to another city and launch into space, because your ship is not in just any ol' city. Everyone is thinking I'm talking about plain ol' shuttle hops, I'm not, I'm talking about flying your own ship in space and landingyour own ship in the cityyou choose.


Mayor JoseCuervo - Kashyyykur, Rori - Corbantis




If the terminal is gone in which your ship is tied to, your ship will be gone. Maybe we didn't make it clearer in earlier posts but we were using examples of the cloning and shuttleport bugs. I don't have JTL nor intend to purchase it but I know how it works by asking residents who have JTL. The mechanics of cloning/shuttleports is the same as starports. You are tied to that specific location and if that location is gone, you still go there but you can't do anything there (i.e., purchase a shuttle ticket, insure or access your ship).




Kyrie
I came into the SWG universe as an entertainer
and performed to a crowded cantina in Mos Espa.
I will use a respec and become an entertainer again,
pull out my last pet from my creature handler days
and dance in an empty cantina in Mos Espa and disconnect from the game forever.
Neekocha
Fri Nov 05, 2004 8:41 am
#13

I dont think shuttleports and clonecenters are the best comparison ; I dont think either that starship terminals in player cities is something impossible to add.


Basically, the travels are from "the outside world" (space, ground, anywhere in the galaxy)to "the facility" (clonecenter, starship terminal) AND from "the facility" to "the outside world". The first way (from world to facility) is similar when you die and go to the waypoint where you cloned, or when you are in space and request landing permission: you do not need any facility to be where you are headed to. If the clonecenter is gone, you will still appear where it used to be. If the starship landing area is gone, you can still land where it used to be.


The difficulty is that the starship is stored in the facility where you land. It means that if there is no more facility, the starship can not be stored anywhere. This is the first difference with the mechanics of a cloning center.


The second difference is in the other way: from facility to world. The problem does not exist with a clonecenter, since the facility is not a way to access a part of the world. With a starship terminal, it is obvious that if your ship was stored in this terminal, and if this terminal is not there, you can not access your ship anymore.


If think comparing starship terminals to banks is more appropriate than comparing them to shuttleports or clonecenters. Banks contains something that you have stored, and the things you stored can be accessed from different locations (all banking terminals on the planet), but not all locations (banking terminals on other planets). I am not a programmer, but I have difficulties to imagine that it is impossible to code something that would make a starship stored in a player-city starship facility to be automatically transferred to the closest NPC city starport.



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