Politician Archive
Thread: Am I the only one disturbed by SOE's attempt to boost NPC Cities?
- Auto-Buffer and Auto-Entertainer
- Giving Jedi acantina to camp
- Creating malls for merchants
- Creating a place for merchants to get a few extra points for crafting
- Houses can only be placed inside player cities
- Increase Mission Payouts for mission taken from Player City Terminals
- Increase Buffing Stats & Healing XP forPlayer City Medical Centers
- Increase Entertainment XP for Player City Cantina's
- Have "City Mission Terminals" were citizens of the city can get unique group missions (that may or may not be located on their home planet).
- Missions could be solo or group depending on the difficulty
- This give Combat Professions a reason to join and participate in a player city
- Make it easier for Player Cities to incorporate the GCW in their city
- Place Bases as Structures
- Add Faction Patrols
Am I alone here? Or should the focus be on help out player cities not NPC cities?
But the problem they have run into is that to many NPC's in an NPC causes it to lag. And that a handful of cities (coronet, theed, Mining outpost) see the lionshare of the action.
Dont so much think this as a bad thing against player city mayors. Think of it as a first step for some of the things they change to trickle down to the player cities. Lets not discourage them when they want to accomplish something. This is more about content then the cities themselves
Message Edited by Fodder650 on 01-03-2005 04:54 PM
NihiMetal wrote:
I was surfing the forums today and notced the following link about: How to make NPC Cities more active
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=54803&page=1
Am I the only Mayor that finds this insulting? Why did SOE come out with Player Cities if they want NPC cities to be active? Read through some of those suggestions and I think you will see the end of most player cities.
As it is now, even the most popluated Player Cities are ghost towns. What are player cities used for now:
- Auto-Buffer and Auto-Entertainer
- Giving Jedi acantina to camp
- Creating malls for merchants
- Creating a place for merchants to get a few extra points for crafting
Why is there no initative to help Player Cities be more active? How about making the following chances:
- Houses can only be placed inside player cities
- Increase Mission Payouts for mission taken from Player City Terminals
- Increase Buffing Stats & Healing XP forPlayer City Medical Centers
- Increase Entertainment XP for Player City Cantina's
- Have "City Mission Terminals" were citizens of the city can get unique group missions (that may or may not be located on their home planet).
- Missions could be solo or group depending on the difficulty
- This give Combat Professions a reason to join and participate in a player city
- Make it easier for Player Cities to incorporate the GCW in their city
- Place Bases as Structures
- Add Faction Patrols
Am I alone here? Or should the focus be on help out player cities not NPC cities?
I think you are on to something here.Perhaps the developers would consider making it so that only the smallest of houses could be placed outside a city. Reason being that larger houses & factories require well trained people to repair and upkeep.
In short:
- Small houses, & harvesting platforms can be built outside of cities.
- Factories, Medium & Large houses, Guild Halls all need to be build inside a city. (maybe include Factional headquaters)
This requires people to live in a civilized area and would remove a lot of the clump of houses in the middle of nowhere.
NihiMetal wrote:
I was surfing the forums today and notced the following link about: How to make NPC Cities more active
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=54803&page=1
Am I the only Mayor that finds this insulting? Why did SOE come out with Player Cities if they want NPC cities to be active? Read through some of those suggestions and I think you will see the end of most player cities.
I do find it troubling. With the mass exodus that has plagued the game Player Cities are already getting stressed. Dune Retreat has been hanging in there with 69 citizens but three of the neighboring cities have started to crumble into ruin dropping from city status to township and lower.
However, this is the Politician Forum and not the Player City forum and while they do seem synonomous I do not see why the role of the Politician could not extend outside of the constraints of a Player City. From a Politician perspective is there a niche for us to fill in a revamped NPC city? If they created apartments and residents could a player Politician become Mayor or form a City Council? If you can't stop the wind the only choices are to bend or break.
As it is now, even the most popluated Player Cities are ghost towns. What are player cities used for now:
- Auto-Buffer and Auto-Entertainer
- Giving Jedi acantina to camp
- Creating malls for merchants
- Creating a place for merchants to get a few extra points for crafting
Why is there no initative to help Player Cities be more active? How about making the following chances:
- Houses can only be placed inside player cities
- Increase Mission Payouts for mission taken from Player City Terminals
- Increase Buffing Stats & Healing XP forPlayer City Medical Centers
- Increase Entertainment XP for Player City Cantina's
- Have "City Mission Terminals" were citizens of the city can get unique group missions (that may or may not be located on their home planet).
- Missions could be solo or group depending on the difficulty
- This give Combat Professions a reason to join and participate in a player city
- Make it easier for Player Cities to incorporate the GCW in their city
- Place Bases as Structures
- Add Faction Patrols
All of these seem to be good. As a note these improvements should be on the base level. Having improved job market or medical center would increase it beyond that improvement. As far as the benefits and entertainer benefits go it should be as follows:
- Cantina
- High level Ranger Camp
- PA Hall
- Other structure or in city limits using a droid
- Outside of city limits using a droid
Substitute Medical Center for Cantina and apply towards Medical aspects. I deliberately didn't specify player city versus NPC city in terms of Cantina or Medical Center. Given what they want to do I would be content with the Cantina being on parity with the NPC city as it would be an improvement to player cities by proxy.
Someone rightfully pointed out that forcing all houses and factories into city limits could result in there not being enough land available to place houses for everyone that wants or needs them. However, I ask myself how many structures out there are excessive and nothing more than a waste of space. The types of structures that exist are as follows:
- Placed by an active player with intent to use as residence. They may have become inactive over time but in my experience it isn't uncommon for folks to leave a game for months then return one day. One can hope our departed friends return.
- Placed by an active player with the intent to use as storage. Crafters REQUIRE more space than is available due to the material and component requirements of their trade and with JLS this is magnified
- Placed by a player from another galaxy to pad a cities resident count and/or for use as storage for someone who is active
How can land management accomodate a "Structure in City Limits" requirement?
- Increased Storage. Since people will work around the limitations by gobbling up ground with storage houses create mechanisms for people to have more storage per lot without the needless caps and/or create warehouses which take up small amounts of space for a single lot. The increased storage option would be restricted only to those structures placed within city limits.
- Give politicians the ability to manage the land within the city limits. Relocation of structures is vital particularly with the way the city boundries grow. If we can shift structures around we can make far better use of the land available to the city. Associated costs and constraints should exist and with the new election system removing a bad mayor is no longer a difficult task.
I can understand that they want to try and breath life back into the NPC cities and this comes as no suprise as the Image Designer and Starpot issue has always come full circle back to this long standing goal. While we should press for concessions to try and fix the nagging problems we have with Player cities we should also try to assert outselves into the NPC cities as well.
Think of it this way, the devs are starting to look at "star warsyness" and how cities affect this. They may be static NPC ones now but that is a great place for them to be focusing on as far as we're concerned. After they retro-fit Coronet we can try and slide our interests into their lap and get a leg up.
NihiMetal wrote:
Why is there no initative to help Player Cities be more active? How about making the following changes:
Houses can only be placed inside player cities
Myriad of problems already discussed, I do like the idea of discounting homes inside a player city and that would give us an incentive without pissing off people for a maintenance hike.
Increase Mission Payouts for mission taken from Player City Terminals
Specialization lets you do that, it would be nice if it came standard for a lower % but the option is still available to you.
Increase Buffing Stats & Healing XP forPlayer City Medical Centers
Again, the spec is there. Our town is a med center and we get people coming in just to hit a buff and go. We don't advertise it so it's mainly just a citizen perk as it should be but you could probably get people to come into town for buffs if you worked that angle because it is a really great boost to the #'s
Increase Entertainment XP for Player City Cantina's
What does red light district do? I never bothered to ever use it so does it do this like the above specs work those angles or what? If so then there you go.
Have "City Mission Terminals" were citizens of the city can get unique group missions (that may or may not be located on their home planet).
- Missions could be solo or group depending on the difficulty
- This give Combat Professions a reason to join and participate in a player city
Would be nice, but if they impliment player made content allowing for missions I'd like to see it just as a poli skill for anywhere not just within our borders. That way it isn't truly restricted to others and you can have expansive missions if you write them.
Make it easier for Player Cities to incorporate the GCW in their city
- Place Bases as Structures
- Add Faction Patrols
The GCW revamp will address this very issue. We'll get truly tied into the war when that goes live and it's slated for the publish after the CURB or the one right behind that. Smugglers might be right after, who knows.
Am I alone here? Or should the focus be on help out player cities not NPC cities?
NihiMetal wrote:
I was surfing the forums today and notced the following link about: How to make NPC Cities more active
http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=54803&page=1
Am I the only Mayor that finds this insulting? Why did SOE come out with Player Cities if they want NPC cities to be active? Read through some of those suggestions and I think you will see the end of most player cities.
My view on this situation is that NPC Cities need an uplift to. I know its bad for us Mayors , but you have got to admit NPC Cities need to be one step ahead because they integral parts of the Star Wars Universe. I feel this thread is well placed and that things should be done.
The most active NPC Cities such as Coronet and Theed, need improvement I assume this may may come when theyrevamp the Entertainer Skills Trees and delete Recursive Macroing.
As it is now, even the most popluated Player Cities are ghost towns. What are player cities used for now:
- Auto-Buffer and Auto-Entertainer
- Giving Jedi acantina to camp
- Creating malls for merchants
- Creating a place for merchants to get a few extra points for crafting
Obviously this is the main use for Player Cities these daysit is rather unfortunate I know. In my City I try to create an apmosthere of community with weekly city Events , but It may be harder for smaller Player Cities to do this.
As concerns to Auto Buffers , Auto Entertainers these will eb coming to a end soon enough due to the removal of recursive macroing . Giving Jedi Hiding places don't get me started lol. Merchants need a massive revamp new strucutres etc.
Why is there no initative to help Player Cities be more active? How about making the following chances:
- Houses can only be placed inside player cities
- Increase Mission Payouts for mission taken from Player City Terminals
- Increase Buffing Stats & Healing XP forPlayer City Medical Centers
- Increase Entertainment XP for Player City Cantina's
- Have "City Mission Terminals" were citizens of the city can get unique group missions (that may or may not be located on their home planet).
- Missions could be solo or group depending on the difficulty
- This give Combat Professions a reason to join and participate in a player city
- Make it easier for Player Cities to incorporate the GCW in their city
- Place Bases as Structures
- Add Faction Patrols
1. This would be wrong really , but hard to move the vastly populated outskirts of Coronet.
2. This can be done via City Specialization I.e Improved Job Market , but yeah it dosent pay as much as it should and and should be revamped like all the other specializations.
3. Specialization again, but buffs are being reduced in effectiveness in the upcoming Combat Revamp.
4. I feel the current culture of Grinding in Coronet is wrong and should be change , but again I go back to the above about Recursive Macros.
5. Nice idea and I am sure SOE are working on suchg group missions to improve team work , I hope something like this gets implemented instrad of the current scenario of solo grouping, with a group of npcs or droids to get good missions.
6. very Good Idea and I really think this requestn has real hope for the future of the game fixing some of the specializations such as Stronghold would help too. Also base vurablity has to be fixed before such things can be introduced .
Also if there are going to be factional patrols the faction troopers / marines have to be made strong enough to beat the current fighters , but am sure this will eb addressed int he next few publishes SOE push out.
Am I alone here? Or should the focus be on help out player cities not NPC cities?
I suggest doing both , but NPC Cities need it first they have had nothign done to them since the introduction of Image Designing tents. They have nothing going for them really a few Afk entertainers and a couple of noobs running around, they need a serious update.
Player Cities also need a update , but I presume this can wait.
Nice post and I hope you can understand my replys, but I feel NPC Citites should get a revamp first before us.
Sorry
NihiMetal wrote:
- Houses can only be placed inside player cities
I've set up shop outside of Coronet due to the traffic there. I didn't get a spot right away but I kept an eye out for an opening. When one presented itself, I jumped on it. Having been there well over a year now, it's very established. My shop is one of the oldest malls on my server. Now, to help support some player city I've no interest in, you're suggesting that I now be forced to close my doors or move to some remote location? I know this viewpoint might be in the wrong forum
Really though, if it were up to me, I'd say delete all NPC cities and allow player city starports at an extreme cost. Don't care to support your local starport? Can't control yourself and get city banned? You're not leaving the planet without the help of a smuggler!