Politician Archive

Thread: The Hunt: What's Your Opinion?

Obo-hi
Mon Dec 20, 2004 3:55 am
#1

Greetings your graces,


I am a Bounty Hunter that is becoming more and more tired of hunting Jedi with every day I play this game. The reason that I, and many other mercs hunt Jedi, is because there is no one else to hunt.

Our community has been crying for some form of player bounties for some time now. So I have come to you politicians for your opinion.


Within our forums it has often been suggested that Politicians be placed on the Bounty Hunter terminals for commiting certain acts. And you must admit that it is a very star wars like concept. The concept of Politicians hiring protection from Bounty Hunters has also been stated. For example; A politician is informed that there has been a bounty placed on them. They can A) Stay logged out for a week B) Hope they don't get killed C) Hire a bounty hunter to intercept the hunter with their bounty.


you get the idea. What I want is your opinion on the topic. Would you want, or at least be willing to be hunted in game? What ideas or concepts do you have regarding the issue?


Thank you for your time.





Obo-hi Ilwhai 3/4/4/4 BH, Master Pistoleer, Collector of rare antiquities.

'We will hunt you, we will find you, and we will kill you, because that is what it takes to get paid. You are not a person, you are not a beautiful and unique snowflake, you are a paycheck'
Pappi
Mon Dec 20, 2004 3:04 pm
#2

I'm not so "hot" with the idea... jedi spend their skillpoints to improve their own character, hence I understand why BHs should hunt them. politicians usually volunteer thier skillpoints to improve the gameplay of everyone else, then they're gonna get hunted?

player bounties (of any form, unrelated to jedi) can also be problematic and used for griefing, so personally I'm against it; however, if it ever happens I'll pull up my BH terminal in the city, and sit in a private house that's next to the city hall all day




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Obo-hi
Mon Dec 20, 2004 9:57 pm
#3






Pappi wrote:
I'm not so "hot" with the idea... jedi spend their skillpoints to improve their own character, hence I understand why BHs should hunt them. politicians usually volunteer thier skillpoints to improve the gameplay of everyone else, then they're gonna get hunted?

player bounties (of any form, unrelated to jedi) can also be problematic and used for griefing, so personally I'm against it; however, if it ever happens I'll pull up my BH terminal in the city, and sit in a private house that's next to the city hall all day






I understand where you are coming from on this one. Perhaps I should have been more specific.


Consider if you will, that you are the mayor of an aligned city (reb or imp only). Now the mayor of another oppositly aligned city declares war on you. Would you want the option to sick a BH on him/her?


With this sort of idea, as with any other concept regarding player bounties, one must assume the implimentation of a profession revamp which provides us with more pros and cons added to the profession. As it stands, politicians aren't really politicians, they appear to be more like buttlers. Change fees, fix the city hall, collect taxes etc...


I would assume that Politicain bounties would be accompanied with political power. The ability to vote against a mayoral race, polical stuff...im a combat professional and a DE, this isn't really my area of expertise, but you get the idea, more power accompanied with more risks.


Now with that said, whatever the circumstances might be to convince your community to accept player bounties, would you be willing to be hunted?


The Jedi community often says that being hunted is one of the most exhilirating aspects of the game, and besides, don't ya want a little danger in your life?





Obo-hi Ilwhai 3/4/4/4 BH, Master Pistoleer, Collector of rare antiquities.

'We will hunt you, we will find you, and we will kill you, because that is what it takes to get paid. You are not a person, you are not a beautiful and unique snowflake, you are a paycheck'
MTolwyn
Mon Dec 20, 2004 11:07 pm
#4

well i see no use in it at all

why should i as politician care about a bounty on my head?

Do i loose anything (but 1-2 min of time) when i die?

not really

it would just open new ways of exploiting to get fast cash and bh exp


Pappi
Mon Dec 20, 2004 11:18 pm
#5



Obo-hi wrote:


Pappi wrote:
I'm not so "hot" with the idea... jedi spend their skillpoints to improve their own character, hence I understand why BHs should hunt them. politicians usually volunteer thier skillpoints to improve the gameplay of everyone else, then they're gonna get hunted?

player bounties (of any form, unrelated to jedi) can also be problematic and used for griefing, so personally I'm against it; however, if it ever happens I'll pull up my BH terminal in the city, and sit in a private house that's next to the city hall all day


I understand where you are coming from on this one. Perhaps I should have been more specific.

Consider if you will, that you are the mayor of an aligned city (reb or imp only). Now the mayor of another oppositly aligned city declares war on you. Would you want the option to sick a BH on him/her?

With this sort of idea, as with any other concept regarding player bounties, one must assume the implimentation of a profession revamp which provides us with more pros and cons added to the profession. As it stands, politicians aren't really politicians, they appear to be more like buttlers. Change fees, fix the city hall, collect taxes etc...

I would assume that Politicain bounties would be accompanied with political power. The ability to vote against a mayoral race, polical stuff...im a combat professional and a DE, this isn't really my area of expertise, but you get the idea, more power accompanied with more risks.

Now with that said, whatever the circumstances might be to convince your community to accept player bounties, would you be willing to be hunted?

The Jedi community often says that being hunted is one of the most exhilirating aspects of the game, and besides, don't ya want a little danger in your life?




if I want to be hunted, I would become a Jedi however, I agree that some folks like the danger, and this isn't a bad idea if both sides are willing.




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
Jantara
Tue Dec 21, 2004 12:14 am
#6


Hiya! I am an avid reader and not usually compelled to post, but I just had to add my 2 cents on this topic. I am the mayor of Seaview, Naboo - Infinity and happen to have a Dancer/Politician template. I would really hate to have a BH trot into the cantina and basically gank a defenseless entertainer because I happen to run a Rebel/Neutral city. The Life of a jedi is supposed to be hard and can at least put up a fight. The life of a Politician should be made easier


I know a few other Mayors that do not have combat skills in their template and I for one would see the slaughter of helpless politicians as nothing more than griefing ( I do not have the kind of funding to hire an anti-gank squad either )


Thank You!


Jantara

Mayor of Seaview,Naboo (European-Infinity)
Akanah
Tue Dec 21, 2004 3:06 am
#7






Jantara wrote:


Hiya! I am an avid reader and not usually compelled to post, but I just had to add my 2 cents on this topic. I am the mayor of Seaview, Naboo - Infinity and happen to have a Dancer/Politician template. I would really hate to have a BH trot into the cantina and basically gank a defenseless entertainer because I happen to run a Rebel/Neutral city. The Life of a jedi is supposed to be hard and can at least put up a fight. The life of a Politician should be made easier


I know a few other Mayors that do not have combat skills in their template and I for one would see the slaughter of helpless politicians as nothing more than griefing ( I do not have the kind of funding to hire an anti-gank squad either )


Thank You!


Jantara

Mayor of Seaview,Naboo (European-Infinity)







In the same boat, Master Chef, Master Poli, Master Merchant - Now if I could hire my dozen vendors as minions... Fear me! For I shall throw cakes at you til you can't see and I shall escape with my 90 Recovery Parawan Nutricake!


(Which is almost what I do when BH ganks come strollin by my Jedi. LoL)


Also.. about the anti-gank squad.. You have a WHOLE militia to protect you, I suppose. So that could be pretty cool.




Letmi Healu The Syndiville Mayoral Fish
Master 12 pt. Chef (-4690,-5880) Syndiville, Talus
Oreet
Tue Dec 21, 2004 6:33 am
#8

I say bring on the bounty hunters!!


Oreet isn't a defenseless Mayor. I don't speak very softly, and I carry a VERY big stick.


With all the BH's i've killed, I wish there were bounties on their heads.




but, I can see huge problems with this since most politicians are typically crafter accounts.
DaQuilla
Tue Dec 21, 2004 11:00 am
#9






Obo-hi wrote:

Greetings your graces,


I am a Bounty Hunter that is becoming more and more tired of hunting Jedi with every day I play this game.






Before I add my 2 cents I really have to ask why ... what's so annoying in hunting jedi? Is the possibility of Faction war not good enough or are there then to many enemies to master? Can't you RP a hunt with willing foes through /duels or PA-wars? Because there really is a huge problem with forcing PvP on people who don't want to ... it goes against their playstyle and therefor their fun ... and it goes completly against the basics of this game ... see the changes to Pilot for example ...


But of course you could also wrap this huge possibility of player created content into a suit that might fit everybody.


Simply make it possible to not only go "overt" for a faction ... but also for a profession - and don't stop at politician!


Overt players would get access to sabotage possibilities twords other overt players of the same profession but at the same time they would be exposed to the same threats by their foes. A sabotage act (such as letting a smuggler disable another crafters factory for a certain amount of time or till fixed) would not only cost money, but also XP of said profession. And you would only be entitled to certain levels of sabotage depending on your skill level. This would include being able to set a bounty on another player (also willingly overt mayors) ... at master maybe 2-5 in a certain time period (if you have enough money/XP). Of course you would have to be able to hire bodyguards that are somehow also overt to the hired attacker .. and you'd need a way of setting a bounty on the saboteur if he decides to take the money and simply not do the job ...


Of course a massive system as this would be far from easy to implement (seems to be going way beyond what devs once had in mind for player generated missions - and that fell off the shelf a long time ago)



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Fidgiter
Tue Dec 21, 2004 12:43 pm
#10

Sounds good on paper but doesn't seem it would work in practice. As Pappi pointed out the Politicians are already under the gun in that we waste or skill points for a thankless job that usually involves digging deep into our pockets to keep the city running. We'd just end up digging even deeper into our pockets to avoid getting ganked for doing this.


Another big factor is that many Politicians are alternate accounts that rarely appear. There are some exceptions (such as myself) but by and large I've rarely seen a politican on for more than a few minutes at a time. We're paper tigers who are are denied the ability to do so many things which truely are required to make a player city great (such as rezoning structures, a meaningful cityban, etc)


Now, this being said


If we were given more abilities such as being able to evict troublesome residents or rezone houses or have functional bans or give inspirational speeches that benefit the residents or turn the city into a functional garrison without worrying that some random militia member will undermine the city by the use of /grantzoning then MAYBE it is something to consider. Until and unless we have some meaningful impact on the world I don't see why anyone would want to see a politican dead other than grief.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Obo-hi
Tue Dec 21, 2004 10:46 pm
#11






DaQuilla wrote:



Before I add my 2 cents I really have to ask why ... what's so annoying in hunting jedi? Is the possibility of Faction war not good enough or are there then to many enemies to master? Can't you RP a hunt with willing foes through /duels or PA-wars? Because there really is a huge problem with forcing PvP on people who don't want to ... it goes against their playstyle and therefor their fun ... and it goes completly against the basics of this game ... see the changes to Pilot for example ...








Ok, I'm going to stop you right here. First off, while hunting Jedi you are not simply tracking down a player Jedi, shooting at him until one of you dies and either collecting you pay, or cloning. When you accept a Jedi mission you accept abuse. The Jedi in this game have this dillusion, that has become a reality that the game revolves around them. If you succesfully eliminate your Jedi target, you will be spammed with hate tells for weeks from their friends or guild members. You will be griefed for even engaging the Jedi, and if you don't bring your own Gank squad with you, the gank squad that your Jedi DOES have will incap you, db you, grief you, corpse camp you the list goes on. And if you are part Smuggler and Feign Death, you will get black barred and spend the better part of an hour in a cantina just to heal your mind wounds. If you do bring a gank squad, they will call you a griefing exploiter and cry that you wont fight them one on one. Should you disband your group and take them one on one, the instant that the Jedi begins to loose, their entire Guild will jump in and simultaniously wipe the floor with you. Win or loose, right or wrong, they will almost always report us to the CSR's for doing our job, and on the flip side, should we report them, we get blatently ignored. Check our fourms, you will see countless threads where bounty hunters have caught screen shots of Jedi openly admiting to exploiting, and the CSR replies of, 'We're sorry but there is nothing that can be done at this time...'


The bottom line is that most Jedi don't want to be hunted, and since they are SOE's bread and butter, we will always be on the loosing side ofthe conflict with them. So we are now looking to expand our profession to something that could be enjoyable for everyone in the game, and looking for a little continuity at the same time. If you hold the films as law, only one Jedi was ever killed by aBH, and that was before the Clone wars began. The girth of ourworkload should be smugglers, andcorrupt politicians, and guild leaders.Jedishould be rare, and in turn should be a rare mission foronly thebest BH's.


That said, perhaps I haven't elaborated enough here on this discussion. No one is looking for forced PVP. What I was attempting to ask you politicians is this:


If you were given the option to perform certain, designated actions within the game that would be abnormally benificial to you and or your player city, would you be willing to be submitted to a player bounty system for performing said actions?


For example; (Note: this is purely speculative.) You are the mayor of a Player City and you covertly hire a Smuggler to slice your city terminal in order to attain a certain city status, or perhaps gain a certain city rank free of charge, at the risk of the smuggler failing the slice and both yourself and the smuggler being placed upon a player bounty system. Upon failure you are then notified that you have had a bounty placed upon you for commiting acts contrary to Imperial law.


So far I have recieved only negative responses from this forum, and perhaps I should simply drop the subject, seeing as how you don't seem to favor even the concept, let alone the implimentation of such a system. However please note that I have not come here to pick on you as a profession. I am simply looking for your opinions in order to develop a template for a game-wide Player Bounty System which the Bounty Hunter community can then present to our corrospondents. We are looking for more content for everyone, not only ourselves.



Obo-hi Ilwhai 3/4/4/4 BH, Master Pistoleer, Collector of rare antiquities.

'We will hunt you, we will find you, and we will kill you, because that is what it takes to get paid. You are not a person, you are not a beautiful and unique snowflake, you are a paycheck'
Obo-hi
Tue Dec 21, 2004 10:54 pm
#12

To give you more of a feel for what my overall concept is, here is what I posted on the Core Systems Forum:




For ages now, the Bounty Hunter community has been praying for an expanded player bounty system. It is my personal opinion that such a system would be an extreemly entertaining and effective method of adding much needed content to this game.


For well over a year, there have been countless discussions amongst our ranks regarding player bounties, and thier pro's and con's, and throughout these discussions, I feel that we have developed a well rounded and practical system. Here is a brief description of the system and its contents. Please reply with your opinions and thoughts.


First and foremost, the system would have to be completly player choice to avoid griefing and exploiting. For a long time this aspect cooled the idea but eventually we reached a fruitful conclusion;


A type of 'High Risk' mission terminal would be placed in game, the contents of thes terminals would be high paying missions, with chances for rare/high end loot. The penalties of accepting or failing these missions would be the possibility of being placed upon the Bounty Hunter mission terminals, and subsiquently hunted. Other, similar missions could be placed for 'space only' encounters, adding to the JTL content.


Alternatively or possibly additionally, an idea has surfaced wherein a type of terminal would be placed where players could submit their consent to be hunted; to have player issued bounties placed upon them. To avoid exploiting, this method would be similar to Tanks' allready existing, in game player bounty system, where players' credits must be payed at the time of issuing the bounty, and those same credits would be payed to the successful Bounty Hunter.


Also, in an attempt to avoid a larger version of the allready existing Bounty Hunter vs. Jedi Gank War, there would be no group tef issued to either the bounty or the hunter.






I simply feel that adding a politicain aspect to the overall concept could be very intruiging and add a little spice to the class.




Obo-hi Ilwhai 3/4/4/4 BH, Master Pistoleer, Collector of rare antiquities.

'We will hunt you, we will find you, and we will kill you, because that is what it takes to get paid. You are not a person, you are not a beautiful and unique snowflake, you are a paycheck'
Oreet
Wed Dec 22, 2004 6:16 am
#13

Personally i would LOVE to see the BH's get more love. they are the single most dumped on combat profession in the game. they are constantly weakening you, and making it harder and harder to hunt jedi.


and i really do like your mayor/smuggler example.


as long as a new bounty system doesn't force PVP on people, i'd like to see the BH system get expanded.
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