Politician Archive
Thread: Player cities were a mistake.
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jollyemu
Mon Jul 05, 2004 3:47 am
#1
Honestly I feel that we should just nuke them all. Sure it sounded good on paper, but it took just way too many people out of the real cities. I remember when every NPCcity had people in it, then came along player cities... I know I won't get much if any agreement on this forum *shrug*
Anyways, as SOE said how they might add player vendors to real NPC cities this is the way it should have been originally. I suppose my wish might come true when vendors get places in NPC cities, as no one will really visit the player cities anymore.
Maybe they should nuke the cities and give politicians a role within REAL npc cities. That would be much much better.
bradimere
Mon Jul 05, 2004 7:28 am
#2
there is a good LONG post in core systems talking about bpc cities hosting "apartments" and such for the player. i dotn knwo how to link it, but check it out 
rjbacigalupo
Mon Jul 05, 2004 11:38 am
#3
I agree that player cities should be nuked, or at least reduced to a new system where city zoning should be granted by everyone on the server voting, they should know the location of the city what it is going to become etc or somin
DaQuilla
Mon Jul 05, 2004 1:55 pm
#4
jollyemu wrote:
OKay i'll define my problem. Player cities are only fun for a few people the politician and other people who run cantinas and med centers.
They are also pretty "fun" or usefull for people who have their business there with a shuttle port and the crafters bonus of research center ... not to forgett the costumers that also have fun in the cantinas
They clutter up the planets and take away population from other REAL cities.
Real cities aren't supposed to have population - they are supposed to be stop by places for newbies to lern and casuals to pick up a mission and low to average quality items in the bazaar
It also makes traveling too easy by having shuttle ports everywhere.
Maybe when the 5 Minute rule is in - until then using your swoop is faster most of the time - and it's also safe since you're fast as hell
Not to mention PC's are UGLY as all hell.
True for some of them (that don't appear to be more than a flok of player houses with a hall inbetween) but I've seen plenty of very nice PCs - even with the little posiblilties mayors have in designing them
Of course I see it from a different perspectiv - I'd even go further and give PCs even more tools to be more competetive against NPC cities ... Place taxes on everything outside of PCs, so the taxes of PCs could be lower - and link the tax rate to the GCW
Cities are also very good for building more ingame content - the best - player driven content. PCs create communities that have fun hosting events - sometimes they even have to, because if you believe it or not, often these PCs that you say rob the NPC Cities of "citizens" have so little player travel that they need events to compete against the easy NPC cities ... I'd say the hologrind and adventure planets robed the NPC cities of much more players than PCs did.
Fneegan
Tue Jul 06, 2004 12:08 am
#5
Well, I'd rathernot begiving my hard earned money either (in excess of 5 million or more) towardsa player city, set newbies up with speeders, houses and credits (to give them a reason to join), help newbiesbecome familiar with the gameand go for some other FUN profession then politician/mayor - but quite frankly, I quite enjoy helping the newbie into the game and also enjoy being part of the Player City community and friendships and I'm sure many citizens feel the same as well.
I really don't know what your reason(s) for nuking them is. I think, when the game double in size from 200k players to 400k players, it was Player Cities that helped distribute (and housed) them.Can you imagine doubling the number of players in Theed and Coronet ?
Theed and Coronet are busy enough as it is why add to it-that's where players are naturally going to go if they are not being TEMPORARY diverted by player cities. I don't see too many players cities beingbuilt on Dantooine, Lok and Rori - because they have an NPC city ? Why would they ? If a player city can have as much and more than an NPC what is the incentive.
Please define your problem with player cities ?
jollyemu
Tue Jul 06, 2004 12:51 am
#6
OKay i'll define my problem. Player cities are only fun for a few people the politician and other people who run cantinas and med centers. They clutter up the planets and take away population from other REAL cities.It also makes traveling too easy by having shuttle ports everywhere. Not to mention PC's are UGLY as all hell.
PsychoticChipmunk
Tue Jul 06, 2004 1:02 pm
#7
Malakah wrote:
Biggest problem with player cities is it really took interaction out of the game. When the game first started, at least on Flurry, you could find the Rebels in Anchorhead and the Imps in Bestine and we'd spend hours running back and forth "invading" those cities. Now, if you find 10 people between Bestine and Anchorhead it's a lot.
Now I'd be willing to bet that hologrinding hasa lot to do with this too, but that's a whole 'nother board!
?
How did it take interaction out of the game? Maybe it did for NPC cities but on my server you can see imps and rebs waiting and plotting for hours to "invade" player cities. All PC's did was move the raids, and their lag, away from NPC cities and towards the PC ones and their bases. Cities interact with each other on boards, in fact we have 2 majorly developed cities on Naboo, both are guild run (although multiple guilds are in the city) that are of opposing factions and from time to time they have events based on their rivalry. We have a few guilds that are the primary PvP'ers on the server, both of them are in player cities and both of them spend time going back and forth to fight each other.
The only thing truthful that I see in your complaint about PC's is that it takes more effort to interact then before when shuttling to Bestine/AH was all that was required. Oh and I was a rebel way back then too, and quite frankly all the "invasions" were was a ruse for clone camping. No objective and no visible sign of victory or defeat. Now we have PC's and while clone camping still occurs there are bases to be destroyed so that the winner of the fight is a lot more obvious then who can stay overt the longest/is in the best time zone.
Malakah
Tue Jul 06, 2004 1:03 pm
#8
But how many of the cities out of all of them we have on Flurry (I live in Corriban) are like ours? I love living in Corriban because there is always someone around, but when I was in my previous city, I'd have to travel to Theed or Coronet for interaction with others. It was a ghost town, and most of the player cities I've visited are like that.
Malakah
Tue Jul 06, 2004 1:11 pm
#9
PsychoticChipmunk-
If you're guilded and factioned, a PC *can* be great, that I agree with. But basically being forced into either joining a guild or hanging out in Theed/Coronet to have some constant player interaction in my eyes is a mistake. Those days back in AH/Bestine allowed you to run with a new group every nite where you can make new friends every day. Even if you were in the game for 10 minutes, you were able to find people to hunt or run missions with. I no longer see that on my server. There are no more groups forming in Espa to go hunt down a Krayt, or on Corellia to go get Nyax. Everything is done as a guild from player cities. I'm lucky in that I'm in (what I think) is one of the best guilds on my server. If I wasn't, I think the game would be very lacking due to the fact that people are really only in Coronet and Theed, and then most of the time AFK /shout'ing for their PC vendors or looking for buffs/entertainer heals.
PsychoticChipmunk
Tue Jul 06, 2004 9:42 pm
#10
Well that is primarilly thanks to the overpowering of people due primarilly to doctor and entertainer buffs. A krayt dragon and a POI dungeon is nothing now to a master combatant, except for the newest dungeons of course but those were made impossibly difficult. Afterall why would someone group up to kill a krayt they can solo? It just means arguments over loot rights. I can only wear 1 piece of my composite armor when I'm not buffed up on anything, and when I am fully buffed not only can I wear the full suit but I can also fire my shots without cost. And for a rifleman firing strafeshot 2 that is a lot. Take out the buffs, ie balance combat, and groups will have to form to do anything worthwhile. Basically forcing interaction between players.
Malakah
Wed Jul 07, 2004 12:48 am
#11
Biggest problem with player cities is it really took interaction out of the game. When the game first started, at least on Flurry, you could find the Rebels in Anchorhead and the Imps in Bestine and we'd spend hours running back and forth "invading" those cities. Now, if you find 10 people between Bestine and Anchorhead it's a lot.
Now I'd be willing to bet that hologrinding hasa lot to do with this too, but that's a whole 'nother board! 
BT-Trajan
Wed Jul 07, 2004 12:56 am
#12
I disagree. I dont have time to put down all my thoughts <RL work is calling> but...bascially, Aurora is a community built on the player city model. It has increased the interactions between the 100+ people that call it "home" as well as the many people that travel to and through the community everyday. I and many others agree that a city/community like Aurora greatly enhances their limited online playing time. Of course, that is only due to the city leadership and PA leadership working hard to make it a place where people want to spend their limited online time.
Cheers!
Hadrian
DarthEhsan
Wed Jul 07, 2004 4:19 am
#13
PsychoticChipmunk wrote:
Well that is primarilly thanks to the overpowering of people due primarilly to doctor and entertainer buffs. A krayt dragon and a POI dungeon is nothing now to a master combatant, except for the newest dungeons of course but those were made impossibly difficult. Afterall why would someone group up to kill a krayt they can solo? It just means arguments over loot rights. I can only wear 1 piece of my composite armor when I'm not buffed up on anything, and when I am fully buffed not only can I wear the full suit but I can also fire my shots without cost. And for a rifleman firing strafeshot 2 that is a lot. Take out the buffs, ie balance combat, and groups will have to form to do anything worthwhile. Basically forcing interaction between players.
If you remove the buffs doctors make no money. But yah I hate buffs too.
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