Politician Archive

Thread: Come on, seriously now.

slugeater
Sun Dec 07, 2003 6:12 pm
#1

Don't tell me you need city warn to take care of jerks. In my city, I don't even have a militia. And we never felt that we had to KILL anyone to take care of problems. City warn is not needed. That you say you need it is just as a desire to PK people.


If you have a problem with an **edit**, cityban him, ban him from merchant outlets, cantina, hospitalput him on ignore, and there you have it. He'll leave. You don't need to kill anybody to enforce good behavior in the city. Worst case scnario, report him. Breaking of the TOS is to be handled by CSRs, not by your own private justice. You can't be judge and prosecutor in any democratic system.


If you want to kill the guy, follow the rules: get on the faction opposite of his. PvP in SWG is faction based. If he's neutral, he is and should be PvP free. That you don't like it isn't the problem, PvP MUST require a voluntary action in order to stay "consensual". Voluntary as in "voluntarily agreed upon", not "refusing to yield to threats".




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

PSchirf
Sun Dec 07, 2003 6:14 pm
#2

An NPC militia would be nice, if it was strong enough to take care of aggressive creatures that wandered into town.



|=o=| [=o=] |=o=|
Shamera Kye, Tempest
Mayor of Kosatsu Falls (Metropolis), North of the Dantooine Jedi Temple
ZenMaster
Sun Dec 07, 2003 6:26 pm
#3

Well... That you say that we don't need it is just your desire NOT to PK people in your town. Why can't you leave open the option to run your city your way and let others run their city their way?

I'm sick of folks using the argument that people that are neutral should be PvP free. There are plenty of opportunities for neutrals to be PvP free, but it doesn't have to be that way for ALL neutrals ALL the time. The game was never designed like that. There's even duels built in for ANYONE to fight one another.

I don't get why it's so hard to understand that player cities are not little theme park POIs for players to go visit.. they're a dynamic way for players to interract with one another.

If you just want to limit those interractions to typeing text on the screen... well... there's no depth to that. SWG is built in a universe much like the wild west. People should be able to control their cities however they see fit. If a zenophobic trandoshan settlement appears on south lok and wants to violently repell any infringing unpure creatures from their town.. then they should do this. Replace zenophobic trandoshans with criminal organization.. or whatever..

You think that militia are only designed to handle griefers. Sounds a bit myopic to me. There's so much more that they can do.

Seriouisly. People get all uptight about PKs who's sole activity is enforcing their playstyle on others through ingame combat and conflict... Then these same people turn around and try to enforce their carebear style love of the game on those PK style players.

Sound a little hippocrytical to me. Please get it through your head.... Here and now... that this is an MMORPG... the game will only remain healthy if they find a way to incorporate ALL play styles sucessfully into the same world.

Militia is a FABULOUS way to do that. It creates a zone of quasi unconsentual PvP.. I say Quasi because the players have ample opportunities to leave the area before engaging in combat. It allows the non-PvPers to avoid PvP and allows for all sorts of other cool dynamics.

Again... if you don't want to PvP.. don't enter into a city run by a militant militia. Either that, or don't get on their bad side.

Do you even care about player interraction? Isn't it enough that players are generally unattackable, can walk right through one another, and can do anything like kill stealing without an avenue for retribution?

Try looking beyond the tip of your nose.

-Og'din
Mayor
Master Armorsmith
Kysorsosa
Sun Dec 07, 2003 6:39 pm
#4

Totally Correct!


If a militia is Zelous it will hurt the cities crafters and thus cost them more out of their own pockets to makebudget costs..


/citywarn adds a very cool dynamic, it allows for Cities to build reputations.




======================
Kys Orsosa
FRDM
Vendor at -653 755 TAL VELLA Corellia
Starsider
======================
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Hetfield Sniper
FREEDOM
Starsider
======================
makepeace2003
Sun Dec 07, 2003 6:40 pm
#5

Look ifIdont want rebels in my town then I sould be ableto warn andattack them at will. It only takes 1 trip to a city to get the hint if you should be there or not. If anything the map should be marked as a friendly/imp/rebel city. If you build a town and put alot of work into it then you should be able to run it the way you want and have the people you want in it. I will be one pissed off Imp in my town if there are alot of coverts rebels running around in it.The city ofMos Kast works hard to keep rebels out.I am sure a rebel city would feel the same way.


If your not fighting the GSW then play a differant game. I think barney online is due out soon!


Dirtnap-GSF/MC


from the city of Mos Kast


Overt till I die!

BlindTyldak
Sun Dec 07, 2003 6:44 pm
#6

If Neutrals want to guarantee that they remain PvP free, then they can either stay out of PRC's OR they can leave before their timer runs out IF, and that's a big IF, they get warned.


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

LuciferMullins
Sun Dec 07, 2003 9:00 pm
#7

While I don't agree with the original post.

I believe that for all you PvPer's you would be happier in that other game where it is all PvP, all the time. I mean here is a good query: Why are you hardcore PvPer's playing a game where over half the game population can't be touched?

Incidentally I believe you meant GCW, (or is this the "Silver" war? LOL) and I have one char who doesn't bother (pure crafter) and another who does (pure killer). Since my crafter has no faction status, I sell to both sides equally, what do I care. Besides if I was going to join any faction seriously, it'll be the real winner in the end. Black Sun. Down with the Rebels and Imperials! We are out to get the galaxy by the pocketbook, the whole syndicate.

Another good question: Do you just tag people who aren't faction aligned with you? Wow. That'll help neutral new players join your side if that's how you run it.

Incidentally all your references to "Barney Online" lead me to believe that you believe that this game should be all PvP all the time. You obviously did not read the phrase "consensual PvP" and understand it. Consensual PvP means that both parties agree to fight. If it was meant to be any other way it would have read "PvP only Universe" or some such similar.


makepeace2003 wrote:

Look if I dont want rebels in my town then I sould be able to warn and attack them at will. It only takes 1 trip to a city to get the hint if you should be there or not. If anything the map should be marked as a friendly/imp/rebel city. If you build a town and put alot of work into it then you should be able to run it the way you want and have the people you want in it. I will be one pissed off Imp in my town if there are alot of coverts rebels running around in it. The city of Mos Kast works hard to keep rebels out. I am sure a rebel city would feel the same way.

If your not fighting the GSW then play a differant game. I think barney online is due out soon!

Dirtnap-GSF/MC

from the city of Mos Kast

Overt till I die!






Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

ZenMaster
Sun Dec 07, 2003 9:41 pm
#8

Lucifer... Did you just skim over the whole part about combining all playstyles into one world in order to be successful?
KzinKiller
Sun Dec 07, 2003 9:50 pm
#9

You can't be judge and prosecutor in any democratic system.


Where does it say people have to run their cities as democratic systems? Or that they all have to follow the exact same (narrow) playstyle?


All organized governments use police powers that include force or coercion ... losing /citywarn eliminates this capability from SWG cities. Many City organizers seem to think this is a bad idea. I tend to agree, even though I have no interest whatsoever in PK'ing anyone.





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
LuciferMullins
Mon Dec 08, 2003 12:20 am
#10


ZenMaster wrote:
Lucifer... Did you just skim over the whole part about combining all playstyles into one world in order to be successful?




Did all of you skim past the word consensual in the PvP style explanation? I posted the Webster definition elswhere and am not going to bother doing so again. The point is right now people are abusing the system of /citywarn. While I do not personally believe it needs to be permanently removed, it should be until the issue of this abuse is fixed. Specifically the kill-clone-warn-kill issue that a small group have taken advantage of.

Now before you go crying about how only a small group are abusing it, rules are made for the worst element. That is RL or IG, and this is no longer an RP issue. Now if someone wandered into your town and you warned them and they didn't leave fine kill them once. Then tell them to buzz, and ban them, and they clone at the nearest NPC city. Right now the abuse of mechanics allows you to turn someone's char unplayable until your group decides to let them leave.



Degriz Morningstar
Currently playing WoW on Kirin Tor
Dead Men Tell No Tales
Death and Honor
"Do not depend only on theory if your life is at stake."

ZenMaster
Mon Dec 08, 2003 6:42 am
#11

Lucifer.

/citywarn abuse and clone facility death trapping are not related. The devs are putting in a fix totally separate from the citywarn removal. It make an NPC cloning center always an option when you die.

I don't get what you mean by consentual PvP... Do you think you should be able to go anywhere in the game at any time with your character, unhindered by any other player in the game? Excuse me if I don't keep track of your other threads on copy/pasted definitions from websters dictionary that may or may not be relevant to the discussion.
slugeater
Mon Dec 08, 2003 11:00 am
#12

Well, my own definition of consensual PvP:


"That the player actively decides to partake of PvP".


Actively meaning, pressing a button someplace. Which is the case in the GCW (declaring a faction) or in duels (typing /duel accept). City warn does not provide that kind of PvP. I can't bail out of it except by caving in to your demands. (ie, "leave the city now")


"There are plenty of opportunities for neutrals to be PvP free, but it doesn't have to be that way for ALL neutrals ALL the time."


Mmh, yes it is. PvP in SWG is GCW based. There is no PvP outside of the GCW. That's the game design.


"Look ifIdont want rebels in my town"


Go declare imperial. Put covert scanners in your city and you're all set.


"Where does it say people have to run their cities as democratic systems?"


Since they're run with democratic elections? If the devs had wanted dictatorships, they'd have made the Myor designation something else.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

slugeater
Mon Dec 08, 2003 2:10 pm
#13

I give up, you won't get it. Good PKing.



Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

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