Politician Archive

Thread: Seems like I do everything for my city.....

Klavistor
Wed Aug 17, 2005 6:42 pm
#1

Well my city is a Township and has about 40 citizens. My treasury is always pretty much empty and maintenance costs roughly about 190k. I went away on vacation and the day before I left I was trying to raise money for treasury and since I was broke as s$%t I couldnt pay it off. My friends said they would pay for it by Tuesday our city update. I got back and they didnt pay for it. Do other Politicians have the feeling like no one is helping to contribute in the city? I try to raise taxes a little bit and 5 people leave lol. Just wondering, do other people sometimes have that same problem?
Kelkyen
Wed Aug 17, 2005 7:19 pm
#2

Yes.

706000 credits to operate Cerberus, Dantooine on Intrepid. Get a merchant alt, sell your loot, and get a harvester farm and sell resources.

Offer a statue in front of a players house for a month for a million credits, streetlights for 500k, etc

If the citizens care about the city, they will support you. Hold monthly meetings, send out city reports weekly, run weekly events on a schedule, etc.

Sometimes my treasury just gains millions of credits by asking for donations every few months.

Worse case, run 19 npc missions for 10k, each week. Should take you about 2 hours.





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Zabrakwithattitude
Wed Aug 17, 2005 7:20 pm
#3

Yes I see that problem too- only a select few from my city contribute to the treasury. My city is tax free because otherwise the citizens would leave. As of now, there really is no incentive for a player to be in a player city. I know before I built my city I would just build my house right outside a big city an mooch off of their stuff. If we had more incentive for people to join player cities, people may not mind being taxed or contributing to the city treasury. Good luck on ever seeing any changes to politician though....we can't even get astructure purge.



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joisey
Wed Aug 17, 2005 11:13 pm
#4


nope I tax the crap out them, why should i run the missions. Told them before i took office, city will be self supporting.


Better all pay a little then a few pay alot.


But I also make sure everything they need is provided for, top notch crafters were brought in andcity dwellers get discounts, decorations and trainers abound.


if any decide to leave i wave goodbye and wish them well, let them mooch off somebody else.


Message Edited by joisey on 08-17-2005 11:14 PM



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RynnnDraggon
Thu Aug 18, 2005 6:00 am
#5

I sent out an email stating that I had placed 2 million credits into the treasurey and that after that ran out, if everyone didn't pitch in, than the city would poof. a couple of citizens straggled in and donated a few thousand credits. So I sent out another email stating, that because this is their city as well as Mine, if they didn't want me to have to place a Housing Tax, than they would have to help keep the treasurey full. This worked, as I made a RL statement.


"What happens in Real Life if you don't pay your Rent???" I got the answer back in Guild by almost everyone...You get kicked out of your home... My Reply was BINGO....they now understand lol.


I even had someone place their house extremely close to my City and he wanted to know what would happen to him if his house became a part of my city when it expands, would I force him to leave and would he be forced to pay tax, I told him no on both accounts, He came to me the other day, and asked where the City hall was. I showed him not knowing what was going on, he told me he was going to donate 100k of his earnings that he got from my Mission terminals, as showing me Honour and Respect. Said he owed it to the city and to me.


I thank him, told him he owed me nothing, but he was more than welcome to stay where he was and my Guild would help him out whenever he needed it.


Just write an email and tell your Citizens that you are doing all of it on your own and going broke, and that they need to start pitching in. Make it a "Rent Policie" or tax them. I know that kinda sounds mean, but you will go broke doing it on your own.





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sashimiforme
Thu Aug 18, 2005 11:27 am
#6

Three words: City Group Hunts. This is great for fundraising and bringing everyone together to feel like a city. We worked on this long enough that we're set for 6 months. You need to get everyone involved, as well as your guild leaders. IMO if citizens arn't interested in making the city prosper, you can tell them don't let the door hit em in the behind. Before I was mayor I believe there was a mining program that was keeping the treasury full. Our city has never used tax either. Personal donations also help. But you should definitely not be the one funding the entire city 100% of the time.



Sashimi
Mayor of Crescent City
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Retired Interior Decorator (except for JJ Prum)
Sashimi's Emporium, Crescent City, Dantooine, 2775 2221, Corbantis
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LexxYovel
Fri Aug 19, 2005 8:28 am
#7

There are several tricks to getting people to pay off your city. I once felt like the originial poster, I'd get offended when people wanted me to lower taxes, and they didn't want to donate for their own city... fortunately, that's not the case.


Here are some steps:


1.) Levy taxes as high as you want them to be. If people leave, so be it; then they aren't true citizens. If people complain, just tell them it's either pay 2k a weekor 700k a week.


2.) Make them feel guilty. This works like a charm. Tell them if you care about your city, you'll do your best to support it. You often feel guilty yourself for doing this, but it works.


3.) Stretch the truth a little. If somone asks you what happens if you dont pay, tell them theentire city will be destroyed.





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Baracca
Fri Aug 19, 2005 8:58 am
#8

To start our city, the well established vets all pitched in credits for the treasury. Along with a few generous donations in the form of credits, decorations or buildings, we're well established. It was alsoagreed onbefore Town Hall was dropped, that if people didnt support the town, the mayor or elders we're not going to carry the burden of finances. Another form of financial support is sending out an email stating if you people want a such & such trainer/item, someone needs to sponsor it for at least a month. To date, 3/4 of or terminals, trainers, the garage and our decorations have all been sponsored and are all prepaid until Dec 30th/05. The remaining few itemsI sponsored myself through missions ... and since I was grinding combat profs at the same time, it was no hardship for me. When the time rolls around again - I will bugcitizens for more donations to keep these things in place, otherwise, they go byebye. Since the people want a nice looking town and the convenience of the items at hand - they support their town. As well, we have a tax on the garage and a minimum 1% property tax, which trickles in a little income. No one notices the small taxes coming off their structures and when they fix their vehicles, so everyones happy.


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Lord_Rainius
Fri Aug 19, 2005 10:21 am
#9


Ok there are a few problems with city group hunts....



1)Not everyone in the city is a combat profession, so when all the combat citizens are bonding and raising money for the city, then what should the crafters be doing. Yeah the crafters would still probably bond with each other, leaving the city segregated into combat/crafters.



2)City group hunts can become rather boring. Sure they start out as a fun fundraiser for the city, but after a few weeks, most citizens will think of it as a chore rather than fun.




Rainius & Mayer Stormryder
jabjowie
Fri Aug 19, 2005 10:45 am
#10


Lord_Rainius wrote:

Ok there are a few problems with city group hunts....

1)Not everyone in the city is a combat profession, so when all the combat citizens are bonding and raising money for the city, then what should the crafters be doing. Yeah the crafters would still probably bond with each other, leaving the city segregated into combat/crafters.

2)City group hunts can become rather boring. Sure they start out as a fun fundraiser for the city, but after a few weeks, most citizens will think of it as a chore rather than fun.






I don't know, I think the group hunts sound great. I am going to try to start getting this going now that our city has become more expensive.

1) crafters can take part, they just group up and get paid the same as everybody else, that is the buty of it. Get one level 80 to take a high paying mission and then anybody can join the group and you multiply that 9-10k by however many in the group! So it might actually bring combat/crafters together. Heck, crafters could just run around the mission surveying if they want, hah.


2) i think it just depends on how you run it. i was thinking of simply doing it in casual way. i am in the city a lot, so when a few citizens are hanging around i will just say "hey, want to go run a couple quick missions for the city?" Even if it is only 4 of us and we only run 2 quick npc missions, that is 80k for the treasury with little time/effort involved. only doing a couple keeps it from getting too boring and not setting up specific times keeps it from being a burden.


well, those are my thoughts anyway, i have not actually started this so i may just be describing "the perfect world" scenario



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master nuthin
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sashimiforme
Fri Aug 19, 2005 10:50 am
#11

lol, geez. Settle down there.


1) I made the recommendation because it has worked wonderfully for us. I didn't say it was the perfect way to fundraise and no, crafters can't participate. It byno means makes up 100% of our treasury. I'm sorry to say it but there are limited ways to make money in this game ie a) you kill something or b) you make something. Obviously, not everyone can do everything. Just because crafters can't join in a city hunt doesn't mean its a bad thing. Our crafters also make goods and donate profits as well. Every little bit helps. I personally do both craft and combat. BUT, selling looted goods is extremely quick and profitable.


2) City group hunts do take effort to make them enjoyable and you can't do them EVERY day or they do get boring. That's a no brainer there. We switch up spots, or take new players places they've never been, or even make it challenging by not using speeders or armor. And heres an idea, don't make it a chore. Not everyone has to participate every week, as long as a few people are trying that's better than no one at all.


If you're a politician and you're worried about your crafters not bonding, then you should be holding more city events. Running a city requires more than filling the treasury.







Sashimi
Mayor of Crescent City
Semi-retired Master Architect, Master Artisan, and Master Merchant
Retired Interior Decorator (except for JJ Prum)
Sashimi's Emporium, Crescent City, Dantooine, 2775 2221, Corbantis
Deliveries to "Customer Service" Vendor
jabjowie
Fri Aug 19, 2005 10:55 am
#12

Wait, why can't crafters participate?

If they are in the group they get paid. They can't beat up the critters or npcs but they can hang out and have fun on the hunt and get paid.

And heck, I would not mind bringing a dancer and a musician along for a little side theme music and entertainment while we hunt, hehe



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master nuthin
"It's just a game fuzz ball"
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sashimiforme
Fri Aug 19, 2005 11:26 am
#13

They totally can participate. The wonderful thing about this game is that you can use your imagination and make it fun.
When BF was an issue we'd set up a camp for a bit and heal up with our entertainers. Taking screenies and posting them on our web site was always a chuckle.


For our group hunts we dont do missions. We hunt for night sisters, run corvette missions, etc. One person is in charge of looting and selling the goods. Sometimes if good hide is out people grab that as well. These are also great for throwing in some RP.





Sashimi
Mayor of Crescent City
Semi-retired Master Architect, Master Artisan, and Master Merchant
Retired Interior Decorator (except for JJ Prum)
Sashimi's Emporium, Crescent City, Dantooine, 2775 2221, Corbantis
Deliveries to "Customer Service" Vendor
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