Politician Archive
Thread: Discussion with CSR of removing AWOL Mayor.
I am a citizen of Haven Island on Corellia and we have an issue with the current Mayor Kenneth. Kenneth decided to leave the game nearly 4 months ago and together we set about to find a new mayor to replace him. I stepped up and since then have been trying to take over using the voting method. I’ve been unable to gain the required 50% of the votes due to inactive players having houses on the island and automatically voting for Mayor Kenneth.
Mayor Kenneth’s account is now cancelled, preventing him from logging in from time to time and perform mayoralc duties, assigning Militia etc. At the recent Fan Fest during a Q&A session Thunderheart was quoted to say that in situations such as these we should submit a ticket to the CSR’s and have them "change" the mayor.
I have now come to the realisation that through the normal method I cannot assume control of Haven Island and we no longer have any active militia and thus cannot recruit new citizens. I am still in contact with Mayor Kenneth in real life (although he can no longer log into the game) and we would like to submit a joint petition to change the Mayor of Haven Island from Kenneth Vinyl to Dunwa Arche.
We have put a lot of effort into building Haven Island over the past 6 months and would hate to see it burn down around us. I hope you can help
Dunwa Arche.
CSRresponse - Name of CSR deleted
Hello Dunwa
I’m sorry to hear that you are having this issue. The only way to remove the current Mayor from Office is to vote him out, which you means you need to campaign and get your citizens to vote for the other candidate. If your citizens do not play the game on a regular basis, you will have to email them and organise them into signing on at the same time and get them to vote; that is what politicians do. I’m sorry, we can not change your Mayor. You must get your citizens to vote.
I apologise for the inconvenience this may have caused and hope that you are otherwise enjoying Star Wars Galaxies. If you have any more concerns or questions or require further assistance with this issue, feel free to reply to this ticket, otherwise please delete it at your earliest convenience.
Thankyou for playing Star Wars Galaxies
CSR *****
My response
Hi *****, Thanks for the quick response. Unfortunately this is the problem. So far I have mail the citizens of Haven Island in game and outside in real life asking them to come vote and so we can save Haven Island. I have been trying this now for nearly two months getting around 30%-40% of the vote but never the 50% required. The other 50% of the citizens have either not responded to emails, have cancelled their account or no longer log into the game, yet their vote is still cast each week in the election as they have property on the Island.
We started a recruitment drive to increase the number of citizens and get a majority vote but we only have one active member of the militia who is not on that often due to real life commitments. All the other members of the militia have left the game (yet still continue to vote every week automatically :\) As we no longer have a mayor we cannot create any new members of the militia to help with our predicament.
This issue was discussed at the recent SWG fan fest where the panel of developers stated that in such circumstances CSR’s can help the city with this, especially in the case of where a mayor has left the game (cancelled account) and the next mayor is trying to get elected. Can you please clarify this situation ?
To sum up the situation, we have a city which is unable to continue as the "current" mayor has left the game and cancelled his account. We are unable to get the required 50% of the votes due to inactive players that still have property on the island. We no longer have an active Militia and cannot create new ones as we do not have a Mayor. Without help our city will eventually burn to the ground and we will have lost the hard work we have put in over the past 6 months.
I hope you can help us.
well, as I understood it at the fanfest, they said it's at the discretion of the CSR you're talking to. I would suggest that each of your active citizens with spare lots place a few small houses when the active militia member is online, then when you recruit a new person into your city, use /transferstructure. if the CSR decides not to help you, there's nothing much I can do
Message Edited by Gooney on 06-23-2004 04:06 PM
Fneegan wrote:
Well said Gooney.
Although - I agree - it is difficult for a mayor to resign.
I for one had to take over a city from a mayor that left.We had well over 55 cits,then down to about 35, lost the shuttleport. I was sure the city was doomed. How did I win, acitive players and recruiting.
I preferred takingover an existing city rather than begin one from new.
I don't think it would be very fair for CSR to intervene while I had to workhard to get the votes from the citizens and recruit to eventually, win election and become mayor.
I don't think it's CRS's responsibility /concern :
- of how many active or inactive cits are in a city
- number ofpplin your militia
- ifzoning is placed or not
- the state of a Player City
The responsibilitiesand the success of a city lies where it should - the citizens and the mayor.
If indeed the 6 week period of inactivity removes inactive citizens from the citizenship list, then in 6 weeks you should have a better chance at winning the election.
Gooney wrote:
Thissituation can and should be a wake up call to any politician, be dang sure you make a City Charter before you build your city.
Make sure you have militia men to act as the City Council, these are the folks responsible for supporting the Mayor and if need be stepping up to plate if the mayor abdicates. With sufficient Militiamen you can ensure that you will never end up in this situation.
No you can't. You can never know what players will do in the futur, if they will stay true to their word or to your "City Charter" ... players change, their play behavior, their online times, they quit the game and don't delete their chars ... no militia can do anything about it ... We have a city since it's possible, even since before ... a "City Charter" ... everybody was dandy about it ... had 100 lively citizen ... but sooner or later, unstopable, many left the game, but their chars didn't.
And CSRs are there to help with ingame troubles ... this cleary is a trouble ... and Pappi stated the Devs said CSRs could take care of the matter ... if it's "at the discretion of the CSR" or not - they said it, so they should do it ... they should help us players, that's what we're paying a good percentage of our monthly fee for.
As to the CSRs having the possibility to change mayors ... there was a post about a CSR putting himself into the mayor seat because the present mayor was "grief-threateing" to blow up the city hall (ironicly because of the danger of loosing vote) ... so they do have the tools for it.
DaQuilla wrote:
No you can't. You can never know what players will do in the futur, if they will stay true to their word or to your "City Charter" ... players change, their play behavior, their online times, they quit the game and don't delete their chars ... no militia can do anything about it ... We have a city since it's possible, even since before ... a "City Charter" ... everybody was dandy about it ... had 100 lively citizen ... but sooner or later, unstopable, many left the game, but their chars didn't.
And CSRs are there to help with ingame troubles ... this cleary is a trouble ... and Pappi stated the Devs said CSRs could take care of the matter ... if it's "at the discretion of the CSR" or not - they said it, so they should do it ... they should help us players, that's what we're paying a good percentage of our monthly fee for.
As to the CSRs having the possibility to change mayors ... there was a post about a CSR putting himself into the mayor seat because the present mayor was "grief-threateing" to blow up the city hall (ironicly because of the danger of loosing vote) ... so they do have the tools for it.